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Compiled version doesn't work on Retina OS X #589
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Thanks for reporting this. I don't have a retina display to test it, so I will need some help in this one. Would you like to contact me at support@aseprite.org? |
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Another thing, could you try to change |
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It's probable that if the application is not inside a bundle with a Info.plist, OS X thinks that the app is high-DPI aware (supports retina display). And if it has a Info.plist, it isn't high-DPI aware (there is a special Info.plist property to specify this explicitly). I don't know if there is a possibility to specify a Info.plist outside an app bundle. Anyway I'm thinking that the next version v1.1 should be high-DPI aware. At the moment my recommendation for you is to do a "post compilation" process, copying the generated Aseprite binary inside the trial app bundle. |
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I'm on retina, and by copying over the data file from the build folder as well as the Aseprite binary to the trial version, I was able to get it working. Just copying the binary caused it to seg fault - in case anyone else is also looking for a workaround. |
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Thanks for the extra info @CharlesLillo |
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Error: In file included from /home/mono/aseprite/third_party/IXWebSocket/ixwebsocket/IXWebSocket.cpp:11 |
I changed third_party/gtest/include/gtest/internal/gtest-internal.h and src/undo/undo_tests.cpp to finish make.It works,but seems not support retina(rmbp).
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