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Reduce memory usage for RotSprite #691

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dacap opened this Issue Jun 2, 2015 · 1 comment

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dacap commented Jun 2, 2015

Even when we are rotating small parts of an huge sprite, we're allocating memory for the whole sprite area instead of the small rotated portion. We should calculate the maximum size required for the rotated image and use that dimensions for temporal memory.

@dacap dacap added the enhancement label Jun 2, 2015

@dacap dacap added this to the v1.1 milestone Jun 2, 2015

@dacap dacap self-assigned this Jun 20, 2015

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dacap commented Jun 20, 2015

Fixed

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