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Add new color wheel for normal maps #1377
This PR adds a new type of colour wheel for creating/editing tangent-space normal maps (similar to the Angle brush in SpriteIlluminator).
I realise this is a bit of a niche feature, but I figured I'd open this PR anyway in case this is useful to anyone else.
This could be expanded upon by adding a lighting preview to the preview window, which would allow the user to test out their hand-drawn normal map from within Aseprite rather than having to export it first.
I like the idea of a color map wheel but only if we add a "preview" or a "color map" layer/mask in a near future.