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@ashblue ashblue released this Jun 4, 2020

2.2.2 (2020-06-04)

Bug Fixes

  • dependencies: nsubstitute no longer required (a171e85), closes #18
  • repeaters: now handle composites and task hooks as expected (3d8bcf6)
Assets 3

@ashblue ashblue released this Feb 10, 2020 · 19 commits to master since this release

2.2.1 (2020-02-10)

Bug Fixes

  • parallel: prevents crashes when used with Splice() (010d4ef)
Assets 3

@ashblue ashblue released this Jun 13, 2019 · 26 commits to master since this release

2.2.0 (2019-06-13)

Features

  • nightly builds now available (2cd0774)
  • behavior-tree: runtime trees can now be visually printed (11534c7)
  • decorators: new repeat forever node (f376ea6)
  • decorators: new repeat until success node (f376ea6)
  • decorators: new repeat until failure node (f376ea6)
Assets 3

@ashblue ashblue released this Jun 4, 2019 · 98 commits to master since this release

2.1.0 (2019-06-04)

Bug Fixes

  • manifest: moved to scoped registries (19dd266)

Features

  • behavior-tree: calling Reset() now triggers End on active nodes (0287fa8)
Assets 3

@ashblue ashblue released this May 31, 2019 · 116 commits to master since this release

2.0.1 (2019-05-31)

Bug Fixes

  • missing meta files no longer crash the dist package (32f782d)
Assets 3

@ashblue ashblue released this May 31, 2019 · 121 commits to master since this release

2.0.0 (2019-05-31)

This is a massive update with some new pre-made nodes, automated cloud deploys, Unity package support, and some namespace changes for future products. As you can image this is a breaking change and you'll want to see the "Upgrade Guide" section below before upgrading.

Special thanks to @ptrefall for his great work on Fluid HTN. Which demonstrated a good way to upgrade Fluid Behavior Tree to use extensions instead of inheritance.

Upgrade Guide

  • Namespaces: You'll need to change namespaces from Adnc.FluidBT to CleverCrow.Fluid.BTs. A simple find and replace across your project should be safe for this.
  • Extending Behavior Trees: The class inheritance system to extend behavior trees has been removed in favor of a cleaner C# extension system. Delete your old custom class wrapper and move the code inside an extension class. See here for an example.
  • Unity Package Manager is now the preferred way to include this package in your repo. If you want to just drop files in, you can grab a build from the bottom of this page. *.unitypackage files will no longer be provided. To upgrade to the package manager delete your old files, then plug this snippet into your Packages/manifest.json. Be warned you'll see some errors pop up from the above issues. So be sure to backup before you try to upgrade.

Changelog

Bug Fixes

  • travis: fixes an npm verification bug (3bbb40c)

Code Refactoring

  • namespace: namespace changed to CleverCrow.Fluid.BTs (073c1e9)

Features

  • action: new wait time node (bc49935)
  • commits: added commitizen support (916f5cb)
  • composites: new selector random node (0e13b8d)

BREAKING CHANGES

  • namespace: Will cause any project using the old namespace to break
  • behavior-tree: Will cause any project using the old behavior tree extension design pattern to break
Assets 3
NA

@ashblue ashblue released this May 31, 2019 · 131 commits to master since this release

NA

Assets 2

@ashblue ashblue released this Aug 31, 2018 · 168 commits to develop since this release

  • New documentation
  • Extendable base class for behavior tree builders
  • Upgraded to 2018.2
Assets 4
Aug 31, 2018
Merge branch 'feature/documentation' into develop

@ashblue ashblue released this Jul 23, 2018 · 191 commits to develop since this release

version/1.0

1.0.0
Assets 4
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