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executable file 17 lines (12 sloc) 232 Bytes
VERSION
#include SHADER
uniform float time; // Used for texture animation
varying VTYPE VNAME ;
//
// main()
//
void main( void )
{
float n = NOISEFUN(VNAME);
gl_FragColor = vec4(vec3(n * 0.5 + 0.5), 1.0);
}
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