Please sign in to comment.
added ASHIMA.md file.
- Loading branch information...
|@@ -0,0 +1,24 @@|
|+*webgl-noise* contain Simplex Noise functions that are fast and|
|+self contained, with performance that scales well with massive|
|+While not quite as fast as Gustavson's original implementation|
|+on typical current desktop GPUs, they are more scalable to|
|+massive parallelism and much more convenient to use, and|
|+they can make good use of unused ALU resources when run|
|+concurrently with a typical texture-intensive rendering.|
|+Gustavson's implementation makes heavy use of a texture|
|+lookup table and is texture bandwidth limited.|
|+This work follows Stefan Gustavson's paper "Simplex noise demystified"|
|+without using any uniform arrays or texture engines.|
|+Simplex noise functions are (C) Ashima Arts|
|+Classic noise functions are (C) Stefan Gustavson|