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1 parent d663054 commit 04a2371390fef5319b58adf89ddffbd6b2bd99dc Ian McEwan committed May 9, 2013
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+*webgl-noise* contain Simplex Noise functions that are fast and
+self contained, with performance that scales well with massive
+While not quite as fast as Gustavson's original implementation
+on typical current desktop GPUs, they are more scalable to
+massive parallelism and much more convenient to use, and
+they can make good use of unused ALU resources when run
+concurrently with a typical texture-intensive rendering.
+Gustavson's implementation makes heavy use of a texture
+lookup table and is texture bandwidth limited.
+This work follows Stefan Gustavson's paper "Simplex noise demystified"
+without using any uniform arrays or texture engines.
+Simplex noise functions are (C) Ashima Arts
+Classic noise functions are (C) Stefan Gustavson
+[MIT Expat](

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