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Commits on May 9, 2013
  1. @ijm

    added ASHIMA.md file.

    ijm authored
Commits on Mar 21, 2012
  1. @dsheets
  2. @dsheets
Commits on Mar 19, 2012
  1. @stegu

    Linux Makefile edit

    stegu authored
Commits on Oct 11, 2011
  1. Bug in 3D classic noise (mod289 vec4 -> vec3)

    stegu authored
  2. Bug in 3D classic noise (mod289 vec4 -> vec3)

    stegu authored
Commits on Aug 23, 2011
  1. @ijm
Commits on Aug 13, 2011
  1. @stegu
  2. @stegu
  3. @stegu

    Small typo in a comment

    stegu authored
  4. @stegu
Commits on Aug 3, 2011
  1. Very slight optimizations

    stegu authored
Commits on Apr 11, 2011
  1. @stegu

    Small typo in a comment

    stegu authored
Commits on Apr 10, 2011
  1. @stegu

    Mentioned Wiki page in README

    stegu authored
  2. @stegu
Commits on Apr 9, 2011
  1. @stegu
  2. @stegu
Commits on Apr 7, 2011
Commits on Apr 5, 2011
  1. @stegu

    Changed demo shader slightly

    stegu authored
Commits on Apr 4, 2011
  1. @stegu

    Silenced demo console chatter

    stegu authored
  2. @stegu

    Fixed Linux build of demo

    stegu authored Stefan Gustavson committed
  3. @stegu
Commits on Apr 3, 2011
  1. @stegu
  2. @stegu
  3. @stegu

    Added missing vertex shader

    stegu authored
  4. @stegu

    Added 4D classic noise, declutter, speedups, removed dep of noiseStdL…

    stegu authored
    …ib.glsl, benchmark changed to test all six versions of noise.
Commits on Apr 1, 2011
  1. @stegu
  2. @stegu

    Added 3D classic noise

    stegu authored
Commits on Mar 27, 2011
  1. @ijm
  2. @ijm
  3. @ijm

    Changed license to MIT license.

    ijm authored
  4. @stegu

    Corrected taylorInvSqrt()

    stegu authored
  5. @stegu

    Cleaned up fullscreen init

    stegu authored
  6. @stegu

    MacOSX edit: Benchmark numbers were way off because of different beha…

    stegu authored
    …vior for oversized fullscreen windows.
Commits on Mar 26, 2011
  1. @stegu

    Cleanup

    stegu authored
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