first glo packaging
Move constant macro outside of top-level sl declaration
Bug in 3D classic noise (mod289 vec4 -> vec3)
Added repo URL to license comments for cutNpasters
Updated classic noise, fixed a bug in pnoise(vec4)
Hand optimized mod operations for some speedup
Small typo in a comment
Hand optimized the mod() operations for additional speedup
Very slight optimizations
Mentioned Wiki page in README
Some small optimisations, bumped dates in headers
Bug fixed (oups), slight speedup to 2D simplex noise
Two constants introduced in 2D simplex noise to not depend on constan…
removed unnecessary floor operations in permute()
Changed demo shader slightly
Silenced demo console chatter
Fixed Linux build of demo
Added demo (more fun, noise galore)
Added missing constant shader file
Added missing 4D classic noise file
Added missing vertex shader
Added 4D classic noise, declutter, speedups, removed dep of noiseStdL…
…ib.glsl, benchmark changed to test all six versions of noise.
Merge branch 'master' of github.com:ashima/webgl-noise
Added 3D classic noise
Merge an updated comments to refect license change.
Changed license to MIT license.
Cleaned up fullscreen init
MacOSX edit: Benchmark numbers were way off because of different beha…
…vior for oversized fullscreen windows.
Very small cosmetic edit
Cleanup, slight speedup, improved 4D uniformity