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Hand optimized mod operations for some speedup
Hand optimized the mod() operations for additional speedup
Some small optimisations, bumped dates in headers
Bug fixed (oups), slight speedup to 2D simplex noise
Two constants introduced in 2D simplex noise to not depend on constan…
Added 4D classic noise, declutter, speedups, removed dep of noiseStdL…
…ib.glsl, benchmark changed to test all six versions of noise.
Changed benchmark to fullscreen to reduce overhead