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Updaded documentation to describe new error handling behavior

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1 parent 24b410f commit 05dbd1c7c44ec49e2ed89006035192394e75cbbb @assaf committed
Showing with 8 additions and 8 deletions.
  1. +8 −8
@@ -88,18 +88,18 @@ that, just like a real browser, happens asynchronously.
To wait for the page to fully load and all events to fire, you pass
`visit` a callback function. This function takes two arguments. If
everything is successful (page loaded, events run), the callback is
-called with `null` and a reference to the browser. If anything went
-wrong (page not loaded, event errors), the callback is called with an
+called with `null` and a reference to the browser.
+Most errors that occur – resource loading and JavaScript execution – are
+not fatal, so rather the stopping processing, they are collected in
+`browser.errors`. The error list is passed to the callback as the
+fourth argument (the third argument is the status code).
If you worked with Node.js before you're familiar with this callback
pattern. Every time you see a callback in the Zombie.js API, it works
that way: the first argument is an error, or null if there is no error.
-And if there are no errors, the remaining arguments may hold interesting
-For example, the callback you pass to `visit` receives the browser as
-the second argument and HTTP status code as the third argument.
+And if there are no fatal errors, the remaining arguments may hold
+interesting values.
Whenever you want to wait for all events to be processed, just call
`browser.wait` with a callback.

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