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Branch: master
Commits on May 20, 2018
  1. Replace *.ac-akimbo.net pck servers by packages.cubers.net

    aurhat committed May 20, 2018
Commits on May 2, 2018
  1. Improve installer for Windows

    aurhat committed May 2, 2018
Commits on Jan 27, 2018
  1. Fix unquoted semicolons

    aurhat committed Jan 27, 2018
    Thanks Robtics
  2. Fix crash in client compiled in CB 17.12 on Windows

    aurhat committed Jan 27, 2018
    It happened for -O3 compiler flag.
Commits on Dec 12, 2017
  1. Improve installer for Windows

    aurhat committed Dec 12, 2017
Commits on Nov 29, 2017
  1. always use scissor on reflections

    lsalzman committed Nov 29, 2017
  2. clear color and depth of reflection at same time

    lsalzman committed Nov 29, 2017
  3. Restored old default value for reflectclip

    ujmm authored and aurhat committed Nov 29, 2017
  4. Fixed HUD components appearing in water reflection

    ujmm authored and aurhat committed Nov 29, 2017
    Clear the region on which the world is rendered (vertically flipped)
    to create the reflection texture - otherwise regions not painted over
    still contain data from the previous frame, including some HUD elements
    in the bottom-left corner of the screen.
Commits on Nov 25, 2017
  1. Update scripts for preparing Windows installer

    aurhat committed Nov 25, 2017
    Also cleanup
Commits on Nov 24, 2017
  1. Update docs

    aurhat committed Nov 24, 2017
    Compatible with the tree in assaultcube.github.io for #49dacb0 commit.
Commits on Nov 22, 2017
  1. fix zipmod

    ac-stef committed Nov 22, 2017
    avoid tripping asserts in VC
Commits on Nov 19, 2017
  1. Define working directory in VS project

    aurhat committed Nov 19, 2017
Commits on Nov 18, 2017
  1. Cleanup

    aurhat committed Nov 12, 2017
    Thanks DADSGETNDOWN for the report for maps/mapmodel configs.
Commits on Oct 15, 2017
  1. Fix animation during quicknadethrow attack

    aurhat committed Oct 15, 2017
    1. Before animation of the moving hand for throwing the grenade was cut,
    now it's complete, like for normal grenade throw. To do that the code for
    switching to previous weapon has changed location. selectweapon() isn't
    used there, because if player has more grenades than 1, then after a throw
    for a moment a grenade appeared in a hand, and just later previous weapon.
    2. The changed code in quicknadethrow() prevents from shooting using right
    mouse button, after starting to shoot quickly after grenade throw
    (especially when player has more grenades than 1).
    3. Also fixed resetting the "quicknade" variable.
  2. Remove involuntary shooting when switching weapons

    aurhat committed Oct 15, 2017
    It happened in case of automatic weapons.
  3. Fix shooting during picking up akimbo

    aurhat committed Oct 15, 2017
    It prevents from shooting using right mouse button, when grenade was
    activated and player picks up akimbo.
  4. Fix grenade throwing when switching weapons

    aurhat committed Oct 15, 2017
    It fixes the problem that activated grenade disappeared during switching
    the weapons, when player tried to throw grenade when time for grenade
    cooking was almost finished.
  5. Cleanup

    aurhat committed Oct 15, 2017
Commits on Oct 10, 2017
  1. Add grenade state of clients

    aurhat committed Oct 9, 2017
    For example that fixes grenade attack animation, when in demo mode player
    is spectated from 1st-person position. Till now there were visible
    2 incomplete movements of the hand for throwing - first after activating
    a grenade, second during throwing. Now there is visible one complete
    movement, like in multiplayer.
Commits on Oct 9, 2017
  1. Remove attack animation of clients during grenade activation

    aurhat committed Oct 7, 2017
Commits on Sep 19, 2017
  1. Fix rising of fly spectator

    aurhat committed Sep 17, 2017
  2. Fix eyeheight during 3rd-person spectating

    aurhat committed Sep 19, 2017
    During 3rd-person spectating eyeheight of player1 was decreased sometimes
    from "above head" of spectated player to his eyeheight.
Commits on Sep 11, 2017
  1. Disable AR crosshair increasing during spectating

    aurhat committed Sep 10, 2017
    Because shots in a row are calculated only for local player.
Commits on Sep 4, 2017
  1. Improve maps menus

    aurhat committed Sep 4, 2017
    Map message moved on the right.
Commits on Aug 5, 2017
  1. fix omitunchangeddefaults

    ac-stef committed Jul 30, 2017
  2. font rendering optimisations

    ac-stef committed Jul 30, 2017
Commits on Jul 25, 2017
  1. Added links to specific version downloads, as hosted on GitHub.

    harpsgill
    harpsgill committed Jul 25, 2017
Commits on Jul 20, 2017
  1. fix embedded scores in screenshots

    ac-stef committed Jul 20, 2017
    embed game description and player scores in png and jpg comments
    
    update enet.lib
Commits on Jul 19, 2017
  1. Update docs

    aurhat committed Jul 19, 2017
    Compatible with tree in assaultcube.github.io for #68e4c1b commit.
  2. fix remip for some border cases in editing

    ac-stef committed Jul 19, 2017
    some cases need a little more area remipped - and in edit mode, we don't
    need to be stingy
  3. fix singleplayer hitsounds

    ac-stef committed Jul 19, 2017
    (for hitsound 1)
Commits on Jul 15, 2017
  1. fix direction for moving entities by scrollwheel

    ac-stef committed Jul 15, 2017
    the same mousewheel direction now always moves an entity away from or
    towards the player
    
      entproperty
    
        if 100 is added to the attribute index parameter, the sign of the
        increment value is changed
    
      editaxis
    
        returns a value for the main axis of player orientation (X:11, Y:12,
        Z:13) and adds 100 if the player is looking in the negative
        direction of the axis
    
    DOCREF entproperty editaxis
Commits on Jul 9, 2017
  1. add option to grey out menu items

    ac-stef committed Jul 9, 2017
    greyed out menu items are a) grey and b) can't be operated
    
      menuitemgreyedout 0|1
    
        menu items added after this command are greyed out (1) or not (0)
    
    DOCREF menuitemgreyedout
Commits on Jun 27, 2017
  1. simplify decision to render corpse

    ac-stef committed Jun 27, 2017
    instead of checking for actual gibs, check for "was gibbed"
    
    fixes problems with still existing gibs when the player dies again fast
    enough
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