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When the client parses an invalid map (ac_x45.cgz.zip), the game crashes in the rendermapmodels function. Values e.x and e.y that come from the map file are not properly validated. These values are used for pointer calculations and it results in accessing invalid memory addresses.
When the client parses an invalid map (ac_x45.cgz.zip), the game crashes in the rendermapmodels function. Values
e.x
ande.y
that come from the map file are not properly validated. These values are used for pointer calculations and it results in accessing invalid memory addresses.Tested on Ubuntu 20.04
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