Strong typed rom images are allowed, but you will see no performance increase due to the use of delegates for virtual memory accesses
This emulator features a number of performance optimizations in order to keep performance at a maximum; this includes interrupt prediction and the use of memory i/o delegates for fast memory accesses.
Due to laziness on my part, I will not be documenting the internal structure of jsboy immediately. This also gives me flexibility to change inner-workings for speed considerations. Consult index.html for current implementation details
If you wish to use it as is, place some roms in the project folder and run this:
find . -name "*.gb*" > gamelist #(*nix systems only)
please note that Chrome will not allow XMLHttpRequests on the local file system so you may need to run a lightweight http server to run locally.
Predicitions are off Noise playback frequency is wrong (a guess at best)