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Commits on Aug 13, 2012
Commits on Aug 12, 2012
  1. Got rid of a lot of redundant code by adding a FINAL_WAVE_MONSTERS da…

    asweigart committed Aug 12, 2012
    …ta structure and a populateFinalWave() function.
  2. Fixed single-item tuple syntax error and moved initial calls to updat…

    asweigart committed Aug 12, 2012
    …e to the AnimatedSprite ctor.
  3. Put variables into lists.

    asweigart committed Aug 12, 2012
Commits on Aug 11, 2012
  1. Some variable renames, switch lists to tuples in MONSTER_STATS, and s…

    asweigart committed Aug 11, 2012
    …implified Monster ctor calls.
  2. Got rid of first_frame member. Renamed MySprite class. Renamed spellE…

    asweigart committed Aug 11, 2012
    …ffect class. Got rid of the load() methods in the AnimatedSprite classes.
  3. Added the Shotgun powerup

    asweigart committed Aug 11, 2012
  4. Removing ghost safety code

    asweigart committed Aug 11, 2012
Commits on Aug 10, 2012