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Commits on Aug 13, 2012
Commits on Aug 12, 2012
  1. Got rid of a lot of redundant code by adding a FINAL_WAVE_MONSTERS da…

    …ta structure and a populateFinalWave() function.
    committed Aug 12, 2012
  2. Fixed single-item tuple syntax error and moved initial calls to updat…

    …e to the AnimatedSprite ctor.
    committed Aug 12, 2012
  3. Put variables into lists.

    committed Aug 12, 2012
  4. Renamed time to current_time.

    committed Aug 12, 2012
Commits on Aug 11, 2012
  1. Some variable renames, switch lists to tuples in MONSTER_STATS, and s…

    …implified Monster ctor calls.
    committed Aug 11, 2012
  2. Got rid of first_frame member. Renamed MySprite class. Renamed spellE…

    …ffect class. Got rid of the load() methods in the AnimatedSprite classes.
    committed Aug 11, 2012
  3. Improved Sidebar class. Created numGems global. Added size constants.…

    … Renamed Logo class.
    committed Aug 11, 2012
  4. Improved the Background class.

    committed Aug 11, 2012
  5. Added the Shotgun powerup

    committed Aug 11, 2012
  6. Removing ghost safety code

    committed Aug 11, 2012
Commits on Aug 10, 2012