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Branch: master
Commits on Aug 13, 2012
Commits on Aug 12, 2012
  1. Got rid of a lot of redundant code by adding a FINAL_WAVE_MONSTERS da…

    authored
    …ta structure and a populateFinalWave() function.
  2. Fixed single-item tuple syntax error and moved initial calls to updat…

    authored
    …e to the AnimatedSprite ctor.
  3. Put variables into lists.

    authored
Commits on Aug 11, 2012
  1. Some variable renames, switch lists to tuples in MONSTER_STATS, and s…

    authored
    …implified Monster ctor calls.
  2. Got rid of first_frame member. Renamed MySprite class. Renamed spellE…

    authored
    …ffect class. Got rid of the load() methods in the AnimatedSprite classes.
  3. Added the Shotgun powerup

    authored
  4. Removing ghost safety code

    authored
Commits on Aug 10, 2012
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