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Aug 11, 2012

  1. Al Sweigart

    Add UI for timers, modified has_[powerup]() methods to return time left.

    authored August 10, 2012
  2. Al Sweigart

    Improved the shotgun powerup drawing

    authored August 10, 2012
  3. Al Sweigart

    Added the Shotgun powerup

    authored August 10, 2012
  4. Al Sweigart

    Add support for multiple bullets.

    authored August 10, 2012

Aug 10, 2012

  1. Al Sweigart

    Get rid of the running variable.

    authored August 10, 2012
  2. Al Sweigart

    Adding DISPLAY_FPS for debugging.

    authored August 10, 2012
  3. Al Sweigart

    Whoops. Left in a high powerup chance while testing.

    authored August 10, 2012
  4. Al Sweigart

    Created a render() method for Powerup.

    authored August 10, 2012
  5. Al Sweigart

    Added an Explosion class, and created Bubble.render()

    authored August 09, 2012
  6. Al Sweigart

    Moved render_bullet() and render_ship() to the Bullet and Ship classes.

    authored August 09, 2012
  7. Al Sweigart

    Whoops. Didn't delete those uncommented lines in the last check in. T…

    …aking them out now.
    authored August 09, 2012
  8. Al Sweigart

    Refactored the GameScreen.render() method, and got rid of the green b…

    …ox drawing code.
    authored August 09, 2012
  9. Al Sweigart

    Refactoring GameScreen's constructor.

    authored August 09, 2012
  10. Al Sweigart

    Fixed a regression where the bubbles freeze after the player dies.

    authored August 09, 2012
  11. Al Sweigart

    Refactored mark_score() and apply_powerup()

    authored August 09, 2012
  12. Al Sweigart

    Refactoring handle_collisions()

    authored August 09, 2012
  13. Al Sweigart

    Fixed a self.world.ship is None bug.

    authored August 09, 2012

Aug 09, 2012

  1. Al Sweigart

    Fixing a bug where self.ship can be None

    authored August 09, 2012
  2. Al Sweigart

    Fixing a bug where self.ship can be None

    authored August 09, 2012

Aug 08, 2012

  1. Al Sweigart

    Simplifying init_level() code.

    authored August 08, 2012
  2. Al Sweigart

    Improved the GameWorld.update() code.

    authored August 08, 2012
  3. Al Sweigart

    Added comments to GameWorld.update().

    authored August 08, 2012
  4. Al Sweigart

    Formatting changes and comments to init_level().

    authored August 08, 2012
  5. Al Sweigart

    Moved freeze timer logic into the Ship class, and some other minor ch…

    …anges.
    authored August 08, 2012
  6. Al Sweigart

    Moved shoot_at() to the Ship class.

    authored August 08, 2012
  7. Al Sweigart

    Created a Bullet class.

    authored August 08, 2012
  8. Al Sweigart

    Converted shield_timer member to a bunch of methods.

    authored August 08, 2012
  9. Al Sweigart

    Created a Ship class and moved code into it.

    authored August 08, 2012
  10. Al Sweigart

    Added some more comments to Bubble and Powerup classes.

    authored August 08, 2012
  11. Al Sweigart

    #!/usr/bin/python

    authored August 08, 2012
  12. Al Sweigart

    Improve make_bubble(), and renamed it to bubble_factory().

    authored August 07, 2012
  13. Al Sweigart

    Renamed Bubble2D class to ObjectOnMap and got rid of random_speed().

    authored August 07, 2012
  14. Al Sweigart

    Simplifying random_speed() and correcting random_position(), also add…

    …ing documentation.
    authored August 07, 2012
  15. Al Sweigart

    Minor changes to the collides_with() method.

    authored August 07, 2012
  16. Al Sweigart

    Simplified the Bubble2D is_out() method.

    authored August 07, 2012
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