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Commits on Apr 4, 2015
Commits on Dec 27, 2013
  1. Update readme

    committed Dec 27, 2013
Commits on Dec 26, 2013
  1. Moved tournament configuration to a separate config file so the sourc…

    …e code doesn't have to be modified before each tournament.
    committed Dec 26, 2013
Commits on Dec 25, 2013
Commits on Nov 14, 2013
Commits on Oct 8, 2013
  1. Added the 'one more' bot and an option to prevent bot exceptions from…

    … crashing the tournament program.
    committed Oct 8, 2013
Commits on Mar 1, 2013
Commits on Jan 9, 2013
  1. Removing the stepbystep file. This was going to be an example of how …

    …the code was written step by step, but actually it's just confusing to have it here because it's almost but not entirely identical to zombiedice.py
    committed Jan 9, 2013
Commits on Nov 21, 2012
  1. Fixed bug in prettyTime

    committed Nov 21, 2012
  2. Fixed setInterval issues.

    committed Nov 21, 2012
  3. Renaming the web gui script.

    committed Nov 21, 2012
Commits on Nov 20, 2012
  1. Include jquery

    committed Nov 20, 2012
  2. Added visualization script

    committed Nov 20, 2012
  3. Added visualization script

    committed Nov 20, 2012
Commits on Nov 16, 2012
  1. Added profileImageFile parameter to bot classes. This will be used fo…

    …r the web-based visualizer.
    committed Nov 16, 2012
  2. Simplified the code.

    committed Nov 16, 2012
  3. Several minor changes

    committed Nov 16, 2012
  4. Added ZombieBot_MonteCarlo bot, which runs several simulations in ord…

    …er to figure out if it should re-roll or not. A simulation inside a simulation!
    committed Nov 16, 2012
  5. Added ZombieBot_RollsUntilInTheLead bot, whose strategy is to keep ro…

    …lling until it is in the lead.
    committed Nov 16, 2012
  6. Added a new ZombieBot_MinNumShotgunsThenStops bot. (You can run this …

    …bot against the random bot now.)
    committed Nov 16, 2012
  7. Finished roll() function. Does the dice rolling, updates hand, counts…

    … the brains and shotguns.
    committed Nov 16, 2012
  8. Added code that puts the already-rolled brain dice back in the cup if…

    … the cup has run out of dice.
    committed Nov 16, 2012
  9. Added initial checks to the roll() function, make sure zombies don't …

    …already have 3 shotguns.
    committed Nov 16, 2012