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Changed screenshot capturing method
Now it's just reading the entire screen and doing all conversions on the GPU instead of just reading texture and processing it manually.
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23 additions
and 55 deletions.
- +1 −1 core/screen.h
- +10 −24 plugin-common/gl_screen.c
- +1 −1 plugin-common/gl_screen.h
- +4 −20 plugin-mupen64plus/gfx_m64p.c
- +2 −2 plugin-mupen64plus/screen.c
- +3 −5 plugin-zilmar/gfx_1.3.c
- +2 −2 plugin-zilmar/screen.c
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