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Mario Tennis - Unfiltered - left part of the screen is rendered on the right side #65

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Pixelnarium opened this issue Jul 3, 2018 · 11 comments

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@Pixelnarium
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@Pixelnarium Pixelnarium commented Jul 3, 2018

I am using m64p on ArchLinux here. This does not happen in filtered mode. I also tried some other games like Mario 64, Blast Corps, Turok and Mario Golf and it does not happen there.

mtal

@theboy181
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@theboy181 theboy181 commented Jul 3, 2018

This happens on angrylion when unfiltered too. @ledgendofdragoon had a work around for this in his tests.

@Tasosgemah
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@Tasosgemah Tasosgemah commented Jul 5, 2018

Maybe it's an overscan thing? Meaning that it happens on real hardware but it's hidden?

@theboy181
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@theboy181 theboy181 commented Jul 6, 2018

I think this happens on the real hardware if you disable the filters too. I would need to test again to be sure though.

@Pixelnarium
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@Pixelnarium Pixelnarium commented Jul 6, 2018

How can I disable the filter on real hardware? Do I need an UltraHDMI for that? I "only" have an Everdrive but I can't find a "disable AA" cheat for Mario Tennis. But maybe this is a different thing.

@theboy181
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@theboy181 theboy181 commented Jul 6, 2018

There is a few lists with aa codes around. Usually they are applied via cheat codes.

@LegendOfDragoon
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@LegendOfDragoon LegendOfDragoon commented Jul 6, 2018

Lack of VI filter isn't causing this issue. It's the fact that his code for non-Vi filter displays extra pixels. Angrylion did tests on real hardware and determined that a certain number of pixels in each row are never displayed (first few and last few pixels). It's easy to fix.

@theboy181
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@theboy181 theboy181 commented Jul 6, 2018

Thanks, I thought we had tested this. Why did t al fix this issue then?

@Pixelnarium
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@Pixelnarium Pixelnarium commented Jul 6, 2018

I think this would explain some other observations I made. Ms. Pac-Man and Virtual Pool 64 have the same problem like Mario Tennis. Virtual Pool 64 just on the left side.

In some games it looks like this:
pw

@ata4
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@ata4 ata4 commented Jul 10, 2018

Hm... I could easily fix it, but the question is: how many pixels should be removed from the left and right? In filtered, it's 8. But in filtered, the width is always 640, unlike in unfiltered.

@LegendOfDragoon
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@LegendOfDragoon LegendOfDragoon commented Jul 10, 2018

Why did t al fix this issue then?

He never implemented non-Filter.

But in filtered, the width is always 640, unlike in unfiltered.

I would just see where it would normally start after scaling width to 640.

@ata4
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@ata4 ata4 commented Jul 13, 2018

Okay, I'm using the filtered mode for reference and just rescale the cropped area when in unfiltered mode. That appears to work just fine for most games, but it needs more testing.

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