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Command & Conquer - Static noise is blocky in parallel mode #67

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Pixelnarium opened this issue Jul 3, 2018 · 2 comments
Closed

Command & Conquer - Static noise is blocky in parallel mode #67

Pixelnarium opened this issue Jul 3, 2018 · 2 comments
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@Pixelnarium
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@Pixelnarium Pixelnarium commented Jul 3, 2018

I am using m64p on ArchLinux here. This does not happen in single thread mode.

Single Thread Mode:
ccsingle

Parallel Mode:
ccparallel

@Pixelnarium
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@Pixelnarium Pixelnarium commented Jul 3, 2018

Same (?) with Hybrid Heaven very early in the intro after choosing "New game":

Single Thread:
hhsingle

Parallel:
hhparallel

@ata4
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@ata4 ata4 commented Jul 7, 2018

Hm, that's very interesting. I think I have to use random seeds for each worker to avoid these artifacts.

@ata4 ata4 added the bug label Jul 7, 2018
ata4 added a commit that referenced this issue Jul 7, 2018
Also fixed seed generation for more than 32 workers

Extension for #67
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