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Bugged lighting with Watt on Paper Mario #80
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Could you provide with a sram/fla save file near this location and specific event? I have no intention playing through Paper Mario all the way up to that specific point. Unless there is few specific areas where there is darkness Watt can light up all the time but I highly doubt it. |
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Is there anyone out in the world that has a PAL save file at this location in the game or any location where Watt can light up a dark room? I might be interested in replaying the game in a near future but only for this issue not so much. Thanks in advance. |
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I've played the game in the past and have some save games, so I might be able to locate a suitable location. It's been a while, though... |
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This type of illumination effect can be done in Shy Guy Toy Box and Lava Lava Island. I have some save games for the US version that I could provide in these exact locations. However, I think this problem is only present in Skelux' multiplayer mod. I'll provide saves later |
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Thanks, that means my completed save file is rather useless. Also now that I think about it, I don't think US saves can be used on a PAL copy like I have. I have tried using US saves numerous times and the result were always the same, no working saves. |
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Paper Mario (U) Lighting Test.pj.zip I created these with Pj64 2.3. |
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Thanks @zenseii As a PAL owner of the game I'm sorry to say that I can't test this out, Paper Mario is known to not play well with other saves unless it's the same region. Also on top of that, save states are more worse I believe since it requires the same Project64 version and a bunch of other stuff to match, plugins and what not (I could be wrong) If you have a chance, use this it's from @Jj0YzL5nvJ from the WIP Builds issue It's angrylion's RDP Plus r7-116 which is the latest build. |
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Okay, that works. I can also make a quick run on a pal version of the game
to get to the point since I've been playing it quite a lot recently. I'll
send the .sra as well since there is a save point right next to this. I
made the save with Pj64 2.3.
…On Wed, Jun 5, 2019, 12:53 Rokkuman X ***@***.***> wrote:
Thanks @zenseii <https://github.com/zenseii>
As a PAL owner of the game I'm sorry to say that I can't test this out,
Paper Mario is known to not play well with other saves unless it's the same
region.
Also on top of that, save states are more worse I believe since it
requires the same Project64 version and a bunch of other stuff to match,
plugins and what not (I could be wrong)
If you have a chance, use this <https://uptobox.com/hw1lkk6f546z> it's
from @Jj0YzL5nvJ <https://github.com/Jj0YzL5nvJ> from the WIP Builds issue
<#29>
It's angrylion's RDP Plus r7-116 and the latest build.
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Thank you very much you absolute legend! I'll look forward to test this out! |
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Here's the .fla. Just walk all the way to the left by jumping on the platforms and you'll get to the second room on your left from the station. Also I tried downloading the latest WIP but I keep getting told that it contains a trojan... |
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Thanks a lot, will test this as soon as I get home from work today. Also here's a "Trojan" free alternative: |
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If anyone knows a "safer" free-file-server for users without proper content filters and such does not require an account. I'm all ears. |
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There is no Trojans in your packages, it has to be false positives. Keep using the same @Jj0YzL5nvJ Don't worry about it! |
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I know, I'm very paranoid and careful in that aspect. |
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The issue is indeed present: angrylion's RDP Plus r7-116 Project64 2.4.0.958-g7a964b0 as seen in the screenshot. Even when the room is dark the issue is present @ata4 I'm using uBlock Origin with Firefox, it keeps most crap away. It might explain why I haven't been exposed to any advertisements. Thanks again for the save! |
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I have tested this with these versions of the plugin so far:
And it's the same result as above, and I also tried it out with Filtered + Nearest-Neighbor and Linear & Unfiltered + Nearest-Neighbor and Linear, same result. Just for fun I decided to test it with GLideN64 Public Release 4.0 and as you can see it's similar Either plugins seems to like darkness in Paper Mario. It's going to take some time figure out which build that broke this unless it's always been like this? |
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Made a quick test with angrylion's RDP Plus r4-68 (2017-10-18) and angrylion's RDP Plus r6-94 (2018-01-10) and it's the same issue as above. These builds were taken from the WIP Builds thread and if even r4 builds is experiencing this then I don't know at all when this started. I began to use this plugin around 2017 and still haven't played through this game with this plugin as of today but it seems this issue have been around for quite some time. |
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This issue is similar to #74, it "fixes" by disabling
GLideN64 4.0 works fine here: Try deleting your "Plugin\GFX\shaders" folder or by disabling "Store compiled shaders for performance". |
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No I'm not interested in GLideN64 enough to bother try fix the issue, I used most of the "Accuracy" settings anyway and that's how it looked. As for this issue it was indeed fixed by disabling Multithreaded rendering, perfect lightning! You solved the puzzle and now we know what is causing this issue in angrylion's RDP Plus, the one option I couldn't dream of to disable. |
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I did some tests and it looks like it's another game where the threads need to be synchronized on |
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I agree, that seems to be the best course of action actually because I did some tests with multi-threading off in other games and even with my i7 8700K build I got severe slowdowns. I do not recommend multi-threading off all the time. You can however choose freely once the game started whether to use multi-threading on/off without restarting. But compatibility and performance profiles sound like an excellent idea. |
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Okay, I have implemented that profile selection option. You can find a test build here. The scene in Paper Mario demonstrates the difference between the profiles quite well. |
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This issue is solved since long, no need to keep it open anymore. You rock @ata4 and thanks again @Jj0YzL5nvJ for your builds! |



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