@ata4 ata4 released this Jul 31, 2017 · 2 commits to master since this release

Assets 3

General

  • Using proper OpenGL 3.3 core profile for context creation and removed a few legacy function calls.
  • Fixed localization_locale not being recognized correctly because of the missing patch prefix.
  • Fixed surplus space around certain special characters for non-English languages.

Tomb Raider

  • The volume controls are now available in the in-game menu of Unfinished Business. (thanks jmqw!)

@ata4 ata4 released this Jul 21, 2016 · 9 commits to master since this release

Assets 3

Tomb Raider

  • Pressing the alt key no longer pauses the game in windowed mode.
  • Added patch.music_mute_underwater and patch.music_mute_menu to control automatic music muting (both default to false).

@ata4 ata4 released this Jul 18, 2016 · 17 commits to master since this release

Assets 3

General

  • Added fullscreen_mode option, which allows switching between manual or automatic fullscreen/windowed selection.

Tomb Raider

  • Fixed and re-enabled custom key bindings.
  • Fixed SFX volume being set to 50% on startup regardless of the current settings.
  • The music is now muted correctly while underwater or while the in-game menu is open (already fixed in Unfinished Business).

@ata4 ata4 released this May 30, 2016 · 36 commits to master since this release

Assets 3

General

  • Added fullscreen_virtual option to switch between physical and virtual screen size, which can be useful in multi-monitor setups.
  • The configuration sections [ATI3DCIF] and [DirectDraw] in glrage.ini can now be used in the game config as well.

ATI3DCIF

  • Sequential rendering calls are now batched together when possible, which reduces OpenGL overhead significantly and boosts performance in some situations.
  • Enabled automatic mipmap generation if the game doesn't provide any.

Tomb Raider

  • The Eidos title screen now appears for a bit longer than for a fraction of a second.
  • Fixed sound issues when multiple active sound effects share the same sound buffer.

@ata4 ata4 released this May 16, 2016 · 67 commits to master since this release

Assets 3

DirectDraw

  • Fixed some bugs and potential crashes when blitting surfaces.

Tomb Raider

  • Fixed missing in-game menu background.
  • Fixed FMV movie brightness.
  • Fixed wrong path for localization patches.
  • Re-calibrated default water colors based on PSX version.

@ata4 ata4 released this May 11, 2016 · 86 commits to master since this release

Assets 3

General

  • Updated configuration system:
    • glrage.ini no longer contains game-specific patching configuration.
    • Each game now has their own patch config file inside the directory patches.
    • Patch config is automatically loaded from that directory based on the game's executable. (e.g. patches\tombati.ini is loaded when running tombati.exe)

Wipeout

  • Added patching support for two older builds.

Tomb Raider

  • No-CD patch is enabled on default now.
  • Added missing FOV override config (was previously placed in Assault Rigs section on accident)

@ata4 ata4 released this Feb 2, 2016 · 101 commits to master since this release

Assets 3

General

  • Switching to windowed mode now sets the window size correctly for pixel-perfect rendering.

Tomb Raider

  • Fixed black lines in interlaced video playback.

Wipeout

  • Fixed many polygons not being visible (#3).
  • Fixed a texture lighting bug (#3).
  • Fixed some background images not being rendered correctly.
  • Added optional patch to disable intro video as well.

@ata4 ata4 released this Jan 27, 2016 · 118 commits to master since this release

Assets 3

General

  • Possibly fixed The procedure entry point K32GetModuleBaseNameA could not be located in the dynamic link library kernel32.dll error on Windows Vista.
  • Fixed a crash when creating screenshots in windowed mode.
  • Added Unicode support for file paths.

Tomb Raider

  • Using horizontal instead of vertical FOV calculation for better results in widescreen modes.
  • Ported soundtrack pack patch to UB (requires edited level files to have any effect).

Wipeout

  • Added a patch to fix a crash after playing the intro video or when tabbing out during initialization. (#2)
  • Added a patch that prevents the game from messing with the key repeat rate and screensaver settings.
  • Added an optional patch that allows disabling the normally unskippable title screen.

@ata4 ata4 released this Nov 17, 2015 · 143 commits to master since this release

Assets 3

General

  • Improved window mode (moving and resizing enabled, title bar and borders visible)
  • Shader uniforms are now optional and no longer produce error messages when unused.

Tomb Raider

  • Added patch_fov, patch_fov_value and patch_fov_vertical to customize field of view settings.
  • Added patch_localization and patch_localization_locale for experimental localization patching.
  • Improved GUI rescaling.
  • Fixed looped sounds continuing to play when the menu is open or when the level is switched.
  • Fixed right ctrl/shift/alt keys not working with the default bindings.
  • Partially re-enabled custom key bindings.
  • Fixed heartbeat track not playing correctly in TR:UB.

Wipeout

  • Fixed C3D_EPRIM_QUAD and implemented C3D_ERS_TMAP_LIGHT, which fixes some severe graphical glitches.

Note

Starting with this release, Visual Studio 2015 is used for these builds, which may require the installation of a new Visual C++ Redistributable.

@ata4 ata4 released this Oct 24, 2015 · 168 commits to master since this release

Assets 3
  • Initial release