@@ -65,6 +65,44 @@
<Compile Include="Assets\Standard Assets\CrossPlatformInput\Scripts\TiltInput.cs" />
<Compile Include="Assets\Standard Assets\CrossPlatformInput\Scripts\TouchPad.cs" />
<Compile Include="Assets\Standard Assets\CrossPlatformInput\Scripts\VirtualInput.cs" />
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\Antialiasing.cs" />
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\Bloom.cs" />
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\BloomAndFlares.cs" />
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\BloomOptimized.cs" />
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\Blur.cs" />
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\BlurOptimized.cs" />
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\CameraMotionBlur.cs" />
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\ColorCorrectionCurves.cs" />
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\ColorCorrectionLookup.cs" />
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\ColorCorrectionRamp.cs" />
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\ContrastEnhance.cs" />
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\ContrastStretch.cs" />
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\CreaseShading.cs" />
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\DepthOfField.cs" />
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\DepthOfFieldDeprecated.cs" />
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\EdgeDetection.cs" />
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\Fisheye.cs" />
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\GlobalFog.cs" />
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\Grayscale.cs" />
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\ImageEffectBase.cs" />
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\ImageEffects.cs" />
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\MotionBlur.cs" />
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\NoiseAndGrain.cs" />
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\NoiseAndScratches.cs" />
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\PostEffectsBase.cs" />
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\PostEffectsHelper.cs" />
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\Quads.cs" />
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\ScreenOverlay.cs" />
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\ScreenSpaceAmbientObscurance.cs" />
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\ScreenSpaceAmbientOcclusion.cs" />
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\SepiaTone.cs" />
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\SunShafts.cs" />
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\TiltShift.cs" />
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\Tonemapping.cs" />
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\Triangles.cs" />
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\Twirl.cs" />
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\VignetteAndChromaticAberration.cs" />
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\Vortex.cs" />
<Compile Include="Assets\Standard Assets\Utility\ActivateTrigger.cs" />
<Compile Include="Assets\Standard Assets\Utility\AutoMobileShaderSwitch.cs" />
<Compile Include="Assets\Standard Assets\Utility\AutoMoveAndRotate.cs" />
@@ -88,12 +126,89 @@
<Compile Include="Assets\Standard Assets\Utility\TimedObjectDestructor.cs" />
<Compile Include="Assets\Standard Assets\Utility\WaypointCircuit.cs" />
<Compile Include="Assets\Standard Assets\Utility\WaypointProgressTracker.cs" />
<None Include="Assets\Standard Assets\Effects\GlassRefraction\Shaders\GlassStainedBumpDistort.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_BloomAndFlares\BlendOneOne.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\NoiseEffectShaderRGB.shader" />
<None Include="Assets\Standard Assets\Effects\ToonShading\Shaders\ToonBasic.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_DepthOfField\SeparableWeightedBlurDof34.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\ShowAlphaChannel.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\SunShaftsComposite.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\ColorCorrectionCurves.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\ScreenSpaceAmbientObscurance.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_Antialiasing\NFAA.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\ScreenSpaceRaytrace.cginc" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_DepthOfField\TiltShiftHdrLensBlur.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_BloomAndFlares\VignetteShader.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_DepthOfField\DepthOfFieldScatter.shader" />
<None Include="Assets\Standard Assets\Effects\TessellationShaders\Shaders\BumpedSpecularSmooth.shader" />
<None Include="Assets\Standard Assets\Effects\Projectors\Guidelines.txt" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\MotionBlur.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_BloomAndFlares\MobileBloom.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\Contrast Stretch\MinMaxReduction.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_Antialiasing\SSAA.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\RadialBlur.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_DepthOfField\DepthOfFieldDX11.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\ContrastComposite.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_Antialiasing\FXAAPreset3.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\FisheyeShader.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\Contrast Stretch\Apply.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\frag_ao.cginc" />
<None Include="Assets\Standard Assets\Effects\ToonShading\Shaders\ToonBasicOutline.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_DepthOfField\DepthOfField34.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_BloomAndFlares\MobileBlur.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\SSAOShader.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\ConvertDepth.shader" />
<None Include="Assets\TSF\Shaders\TSFOutline.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\ColorCorrectionCurvesSimple.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\NoiseEffectShaderYUV.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\CreaseApply.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\ChromaticAberrationShader.shader" />
<None Include="Assets\Standard Assets\CrossPlatformInput\CrossPlatformInputGuidelines.txt" />
<None Include="Assets\TSF\Shaders\TSF.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\GlobalFog.shader" />
<None Include="Assets\Standard Assets\Effects\ToonShading\Shaders\ToonLitOutline.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\Contrast Stretch\Luminance.shader" />
<None Include="Assets\Standard Assets\Effects\ToonShading\Shaders\ToonLit.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\ColorCorrectionSelective.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_DepthOfField\Bokeh34.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\CameraMotionBlurDX11.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_BloomAndFlares\SeparableBlurPlus.shader" />
<None Include="Assets\Standard Assets\Effects\Projectors\Shaders\ProjectorLight.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_BloomAndFlares\MultiPassHollywoodFlares.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\BlurEffectConeTaps.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\CameraMotionBlur.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_Antialiasing\DLAA.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\NoiseAndGrainDX11.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_BloomAndFlares\BrightPassFilter2.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_DepthOfField\SeparableBlur.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\MotionBlurClear.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\ColorCorrectionEffect.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\GrayscaleEffect.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\SepiaToneEffect.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\TwirlEffect.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\VortexEffect.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\Contrast Stretch\Adaptation.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\NoiseAndGrain.shader" />
<None Include="Assets\Standard Assets\Effects\Projectors\Shaders\ProjectorMultiply.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\VignettingShader.shader" />
<None Include="Assets\Standard Assets\Characters\ThirdPersonCharacter\ThirdPersonCharacterGuidelines.txt" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\Tonemapper.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_BloomAndFlares\BrightPassFilter.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_Antialiasing\FXAA2.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\ColorCorrection3DLut.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_BloomAndFlares\LensFlareCreate.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\EdgeDetectNormals.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\PrepareSunShaftsBlur.shader" />
<None Include="Assets\Standard Assets\Characters\FirstPersonCharacter\FirstPersonCharacterGuidelines.txt" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_BloomAndFlares\Blend.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\BlendModesOverlay.shader" />
<None Include="Assets\Standard Assets\Characters\RollerBall\RollerBallGuidelines.txt" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\SimpleClear.shader" />
<None Include="Assets\Standard Assets\Effects\TessellationShaders\Shaders\BumpedSpecularDisplacement.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_Antialiasing\FXAA3Console.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_Antialiasing\FXAAPreset2.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_BloomAndFlares\BlurAndFlares.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_BloomAndFlares\BlendForBloom.shader" />
<Reference Include="UnityEngine.UI">
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
</Reference>
@@ -45,35 +45,113 @@
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Rotation.cs" />
<Compile Include="Assets\Scripts\Duck\DuckFOV.cs" />
<Compile Include="Assets\Scripts\Duck\QuackBack.cs" />
<Compile Include="Assets\Scripts\Duck\duckCollide.cs" />
<Compile Include="Assets\Scripts\Duck\duckLocations.cs" />
<Compile Include="Assets\Scripts\Duck\duckLogic.cs" />
<Compile Include="Assets\Scripts\Player\DuckCall.cs" />
<Compile Include="Assets\Scripts\Duck\Old\QuackBack.cs" />
<Compile Include="Assets\Scripts\Duck\Old\duckCollide.cs" />
<Compile Include="Assets\Scripts\Duck\Old\duckLocations.cs" />
<Compile Include="Assets\Scripts\Duck\Old\duckLogic.cs" />
<Compile Include="Assets\Scripts\Player\FreeMovement.cs" />
<Compile Include="Assets\Scripts\Player\HeadRotate.cs" />
<Compile Include="Assets\Scripts\Player\MouseLock.cs" />
<Compile Include="Assets\Scripts\Player\NodeMovement.cs" />
<Compile Include="Assets\Scripts\Player\Raycast.cs" />
<Compile Include="Assets\Scripts\Player\Raycast2.cs" />
<Compile Include="Assets\Scripts\Player\RaycastReflection.cs" />
<Compile Include="Assets\Scripts\Player\Old\DuckCall.cs" />
<Compile Include="Assets\Scripts\Player\Old\NodeMovement.cs" />
<Compile Include="Assets\Scripts\Player\Old\Raycast.cs" />
<Compile Include="Assets\Scripts\Player\Old\Raycast2.cs" />
<Compile Include="Assets\Scripts\Player\Old\RaycastReflection.cs" />
<Compile Include="Assets\Scripts\Player\Old\laser.cs" />
<Compile Include="Assets\Scripts\Player\bulletLogic.cs" />
<Compile Include="Assets\Scripts\Player\laser.cs" />
<Compile Include="Assets\Scripts\Player\shootBullet.cs" />
<Compile Include="Assets\Scripts\Player\smoothFollow.cs" />
<Compile Include="Assets\Scripts\Rotation.cs" />
<Compile Include="Assets\Scripts\Teacher\SafeZone.cs" />
<Compile Include="Assets\Scripts\Teacher\Teacher.cs" />
<Compile Include="Assets\Scripts\Teacher\TeacherCheck.cs" />
<Compile Include="Assets\Scripts\Timer.cs" />
<Compile Include="Assets\Scripts\projector.cs" />
<Compile Include="Assets\Scripts\waitAndDestroy.cs" />
<None Include="Assets\Standard Assets\Effects\GlassRefraction\Shaders\GlassStainedBumpDistort.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_BloomAndFlares\BlendOneOne.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\NoiseEffectShaderRGB.shader" />
<None Include="Assets\Standard Assets\Effects\ToonShading\Shaders\ToonBasic.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_DepthOfField\SeparableWeightedBlurDof34.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\ShowAlphaChannel.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\SunShaftsComposite.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\ColorCorrectionCurves.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\ScreenSpaceAmbientObscurance.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_Antialiasing\NFAA.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\ScreenSpaceRaytrace.cginc" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_DepthOfField\TiltShiftHdrLensBlur.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_BloomAndFlares\VignetteShader.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_DepthOfField\DepthOfFieldScatter.shader" />
<None Include="Assets\Standard Assets\Effects\TessellationShaders\Shaders\BumpedSpecularSmooth.shader" />
<None Include="Assets\Standard Assets\Effects\Projectors\Guidelines.txt" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\MotionBlur.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_BloomAndFlares\MobileBloom.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\Contrast Stretch\MinMaxReduction.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_Antialiasing\SSAA.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\RadialBlur.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_DepthOfField\DepthOfFieldDX11.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\ContrastComposite.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_Antialiasing\FXAAPreset3.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\FisheyeShader.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\Contrast Stretch\Apply.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\frag_ao.cginc" />
<None Include="Assets\Standard Assets\Effects\ToonShading\Shaders\ToonBasicOutline.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_DepthOfField\DepthOfField34.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_BloomAndFlares\MobileBlur.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\SSAOShader.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\ConvertDepth.shader" />
<None Include="Assets\TSF\Shaders\TSFOutline.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\ColorCorrectionCurvesSimple.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\NoiseEffectShaderYUV.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\CreaseApply.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\ChromaticAberrationShader.shader" />
<None Include="Assets\Standard Assets\CrossPlatformInput\CrossPlatformInputGuidelines.txt" />
<None Include="Assets\TSF\Shaders\TSF.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\GlobalFog.shader" />
<None Include="Assets\Standard Assets\Effects\ToonShading\Shaders\ToonLitOutline.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\Contrast Stretch\Luminance.shader" />
<None Include="Assets\Standard Assets\Effects\ToonShading\Shaders\ToonLit.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\ColorCorrectionSelective.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_DepthOfField\Bokeh34.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\CameraMotionBlurDX11.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_BloomAndFlares\SeparableBlurPlus.shader" />
<None Include="Assets\Standard Assets\Effects\Projectors\Shaders\ProjectorLight.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_BloomAndFlares\MultiPassHollywoodFlares.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\BlurEffectConeTaps.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\CameraMotionBlur.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_Antialiasing\DLAA.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\NoiseAndGrainDX11.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_BloomAndFlares\BrightPassFilter2.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_DepthOfField\SeparableBlur.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\MotionBlurClear.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\ColorCorrectionEffect.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\GrayscaleEffect.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\SepiaToneEffect.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\TwirlEffect.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\VortexEffect.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\Contrast Stretch\Adaptation.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\NoiseAndGrain.shader" />
<None Include="Assets\Standard Assets\Effects\Projectors\Shaders\ProjectorMultiply.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\VignettingShader.shader" />
<None Include="Assets\Standard Assets\Characters\ThirdPersonCharacter\ThirdPersonCharacterGuidelines.txt" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\Tonemapper.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_BloomAndFlares\BrightPassFilter.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_Antialiasing\FXAA2.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\ColorCorrection3DLut.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_BloomAndFlares\LensFlareCreate.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\EdgeDetectNormals.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\PrepareSunShaftsBlur.shader" />
<None Include="Assets\Standard Assets\Characters\FirstPersonCharacter\FirstPersonCharacterGuidelines.txt" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_BloomAndFlares\Blend.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\BlendModesOverlay.shader" />
<None Include="Assets\Standard Assets\Characters\RollerBall\RollerBallGuidelines.txt" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\SimpleClear.shader" />
<None Include="Assets\Standard Assets\Effects\TessellationShaders\Shaders\BumpedSpecularDisplacement.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_Antialiasing\FXAA3Console.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_Antialiasing\FXAAPreset2.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_BloomAndFlares\BlurAndFlares.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_BloomAndFlares\BlendForBloom.shader" />
<Reference Include="UnityEngine.UI">
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
</Reference>
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@@ -11,7 +11,7 @@ public class DuckFOV : MonoBehaviour {

}

void OnTriggerEnter(Collision player){
void OnTriggerEnter(Collider player){
if (player.CompareTag("Player")){
//GET IT
}
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@@ -1,32 +1,35 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2015
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Duck-Game-.CSharp.Plugins", "Duck-Game-.CSharp.Plugins.csproj", "{1D0A1D2C-9657-294A-3EBE-CFDBD3BB9BD2}"
Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2008

Project("{8307408A-3501-EA0D-3BF6-D393B1302EF7}") = "Duck-Game-", "Assembly-CSharp-firstpass.csproj", "{4B9FBBC0-421A-2526-6C7C-447674B5DB26}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Duck-Game-.CSharp", "Duck-Game-.CSharp.csproj", "{E59C641E-CE87-A514-4A5D-A88F004F7DC6}"
Project("{8307408A-3501-EA0D-3BF6-D393B1302EF7}") = "Duck-Game-", "Assembly-CSharp.csproj", "{D93D989D-1A33-BB6F-3063-92656B5BDA8D}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Duck-Game-.CSharp.Editor", "Duck-Game-.CSharp.Editor.csproj", "{130B6D49-A99D-2B02-BFA9-9926CDA6D453}"
Project("{8307408A-3501-EA0D-3BF6-D393B1302EF7}") = "Duck-Game-", "Assembly-CSharp-Editor.csproj", "{A0272139-D71D-A9BB-3642-10F5E99C8B84}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{1D0A1D2C-9657-294A-3EBE-CFDBD3BB9BD2}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{1D0A1D2C-9657-294A-3EBE-CFDBD3BB9BD2}.Debug|Any CPU.Build.0 = Debug|Any CPU
{1D0A1D2C-9657-294A-3EBE-CFDBD3BB9BD2}.Release|Any CPU.ActiveCfg = Release|Any CPU
{1D0A1D2C-9657-294A-3EBE-CFDBD3BB9BD2}.Release|Any CPU.Build.0 = Release|Any CPU
{E59C641E-CE87-A514-4A5D-A88F004F7DC6}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{E59C641E-CE87-A514-4A5D-A88F004F7DC6}.Debug|Any CPU.Build.0 = Debug|Any CPU
{E59C641E-CE87-A514-4A5D-A88F004F7DC6}.Release|Any CPU.ActiveCfg = Release|Any CPU
{E59C641E-CE87-A514-4A5D-A88F004F7DC6}.Release|Any CPU.Build.0 = Release|Any CPU
{130B6D49-A99D-2B02-BFA9-9926CDA6D453}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{130B6D49-A99D-2B02-BFA9-9926CDA6D453}.Debug|Any CPU.Build.0 = Debug|Any CPU
{130B6D49-A99D-2B02-BFA9-9926CDA6D453}.Release|Any CPU.ActiveCfg = Release|Any CPU
{130B6D49-A99D-2B02-BFA9-9926CDA6D453}.Release|Any CPU.Build.0 = Release|Any CPU
{4B9FBBC0-421A-2526-6C7C-447674B5DB26}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{4B9FBBC0-421A-2526-6C7C-447674B5DB26}.Debug|Any CPU.Build.0 = Debug|Any CPU
{4B9FBBC0-421A-2526-6C7C-447674B5DB26}.Release|Any CPU.ActiveCfg = Release|Any CPU
{4B9FBBC0-421A-2526-6C7C-447674B5DB26}.Release|Any CPU.Build.0 = Release|Any CPU
{D93D989D-1A33-BB6F-3063-92656B5BDA8D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{D93D989D-1A33-BB6F-3063-92656B5BDA8D}.Debug|Any CPU.Build.0 = Debug|Any CPU
{D93D989D-1A33-BB6F-3063-92656B5BDA8D}.Release|Any CPU.ActiveCfg = Release|Any CPU
{D93D989D-1A33-BB6F-3063-92656B5BDA8D}.Release|Any CPU.Build.0 = Release|Any CPU
{A0272139-D71D-A9BB-3642-10F5E99C8B84}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{A0272139-D71D-A9BB-3642-10F5E99C8B84}.Debug|Any CPU.Build.0 = Debug|Any CPU
{A0272139-D71D-A9BB-3642-10F5E99C8B84}.Release|Any CPU.ActiveCfg = Release|Any CPU
{A0272139-D71D-A9BB-3642-10F5E99C8B84}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(MonoDevelopProperties) = preSolution
StartupItem = Assembly-CSharp.csproj
EndGlobalSection
EndGlobal
@@ -0,0 +1,12 @@
<Properties StartupItem="Assembly-CSharp.csproj">
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" PreferredExecutionTarget="Unity.Instance.Unity Editor" />
<MonoDevelop.Ide.Workbench ActiveDocument="Assets\Scripts\Duck\DuckFOV.cs">
<Files>
<File FileName="Assets\Scripts\Duck\DuckFOV.cs" Line="1" Column="1" />
</Files>
</MonoDevelop.Ide.Workbench>
<MonoDevelop.Ide.DebuggingService.Breakpoints>
<BreakpointStore />
</MonoDevelop.Ide.DebuggingService.Breakpoints>
<MonoDevelop.Ide.DebuggingService.PinnedWatches />
</Properties>