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code_doc Converted vehicle IDs to lowercase with underscores. Sep 5, 2013
data Merge a batch of content. Sep 9, 2013
doxygen_doc Added doxygen configuration and doxygen comments to map.h Jul 17, 2013
gfx tile_config_template.json is an accurate template for all items and h… Sep 3, 2013
lang Don't perform checks on .po files when compiling to .mo, just do it. Sep 8, 2013
msvc100 Add missing vc++ stuff to vc++ files for snake and kitten. Sep 8, 2013
tests Loose ends regarding ice labs and get_temperature function Aug 24, 2013
.gitignore Changed UPS drain behavior, some balancing Sep 1, 2013
.travis.yml Added notification for freenode channel May 5, 2013
CMakeLists.txt CMakeLists.txt with tileset support. Aug 18, 2013
COMPILING.md Reset And Retry, Again to get this looking right! Aug 21, 2013
COMPILING_osx.md fix osx build, revise instructions. Aug 31, 2013
CONTRIBUTING.md Move CONTRIBUTING.ms and LICENSE.txt back to root of repository. Aug 31, 2013
CataclysmWin.cbp add missing files to c::b project Sep 1, 2013
LICENSE.txt Move CONTRIBUTING.ms and LICENSE.txt back to root of repository. Aug 31, 2013
Makefile Merge pull request CleverRaven#2769 from mattkelr/osx Sep 9, 2013
README.md 2 spelling corrections Sep 7, 2013
README.txt 2 spelling corrections Sep 7, 2013
SDLMain.h add files for os x/sdl build Jun 28, 2013
SDLMain.m use -lSDL, -lSDL_ttf or frameworks for osx Jul 9, 2013
SIGNOFF Signed the Signoff Sep 1, 2013
action.cpp Vehicle drag code, allows grabbing an adjacent vehicle and pulling it… Aug 21, 2013
action.h Vehicle drag code, allows grabbing an adjacent vehicle and pulling it… Aug 21, 2013
addiction.cpp Add a whole bunch of memorial statements. Also show last 20 messages … Aug 29, 2013
addiction.h Add a whole bunch of memorial statements. Also show last 20 messages … Aug 29, 2013
advanced_inv.cpp Trim various bits of dead code. Sep 1, 2013
advanced_inv.h initalized result to NULL; is delete result really needed? Sep 2, 2013
animation_curses.cpp Added check for SDL_TILES definition Aug 30, 2013
animation_tiles.cpp Adds option to switch between tile and ttf font rendering to SDL builds. Aug 31, 2013
artifact.cpp Reset And Retry, Again to get this looking right! Aug 21, 2013
artifact.h Add super clairvoyance artifact power for debugging. May 4, 2013
artifactdata.h Materials refactoring Jun 1, 2013
auto_pickup.cpp Updated to work with dependency fixes in autopickup.h Sep 8, 2013
auto_pickup.h Made #include <locale> unconditional to fix dependency bug Sep 8, 2013
basecamp.cpp allowed npcs to wait at basecamp Feb 27, 2013
basecamp.h allowed npcs to wait at basecamp Feb 27, 2013
bionics.cpp Fixed energy-weapon bionics Sep 2, 2013
bionics.h Prevent random bionic generation from creating null or faulty bionics Apr 28, 2013
bodypart.cpp Bring up to speed with current master repo Jul 28, 2013
bodypart.h Moved bodytemp code to player.cpp and uncommented update_bodytemp Mar 14, 2013
building_generation.cpp Converted vehicle IDs to lowercase with underscores. Sep 5, 2013
building_generation.h Rename mapgen_helper to building_generation May 26, 2013
calendar.cpp Reset And Retry, Again to get this looking right! Aug 21, 2013
calendar.h Sun/Moon position instead of precise time for people without a watch. Jul 16, 2013
cata_tiles.cpp Tiles: Dont display look around cursor if the view is shifted. Aug 30, 2013
cata_tiles.h Tiles: Dont display look around cursor if the view is shifted. Aug 30, 2013
catacharset.cpp Reset And Retry, Again to get this looking right! Aug 21, 2013
catacharset.h Merge branch 'master-2' in 'master' to bring it up to date with DDA M… Aug 21, 2013
cataclysm-launcher Make the 'launcher' do things without spawning _two_ subshells. Jun 5, 2013
catacurse.h sort_armor() rewrite - part 1 Aug 28, 2013
catajson.cpp Fixed calling JSON from static functions Jul 19, 2013
catajson.h Fixed calling JSON from static functions Jul 19, 2013
color.cpp Moved color_from_string to color.cpp. Aug 24, 2013
color.h Moved color_from_string to color.cpp. Aug 24, 2013
computer.cpp Add a whole bunch of memorial statements. Also show last 20 messages … Aug 29, 2013
computer.h Bring up to speed with current master repo Jul 28, 2013
construction.cpp I18n for terrain and furniture names. Sep 8, 2013
construction.h Reset And Retry, Again to get this looking right! Aug 21, 2013
crafting.cpp Remove crafting menu sort options, leave it on always. Sep 6, 2013
crafting.h Reset And Retry, Again to get this looking right! Aug 21, 2013
cursesdef.h Added check for SDL_TILES definition Aug 30, 2013
cursesport.cpp Tiles: Dont display look around cursor if the view is shifted. Aug 30, 2013
debug.cpp Reset And Retry, Again to get this looking right! Aug 21, 2013
debug.h Change in how Vehicle Examination window is displayed so it works in … Jul 18, 2013
defense.cpp Fix more g->z accesses so the z_at map is used. Aug 28, 2013
dialogue.h Moved parrot dialogue to raw file, changed to use std::vector Aug 22, 2013
disease.cpp Merge PR CleverRaven#2764 - Smokin fixes Aug 31, 2013
disease.h Add a whole bunch of memorial statements. Also show last 20 messages … Aug 29, 2013
editmap.cpp Add test to editmap for item.light Sep 8, 2013
editmap.h Reset And Retry, Again to get this looking right! Aug 21, 2013
enums.h Make funnels collect water automatically. Aug 23, 2013
event.cpp Add a whole bunch of memorial statements. Also show last 20 messages … Aug 29, 2013
event.h Rewrote map saving; entire map is stored in memory Sep 24, 2012
faction.cpp Reset And Retry, Again to get this looking right! Aug 21, 2013
faction.h Reset And Retry, Again to get this looking right! Aug 21, 2013
field.cpp Zombies that die in fire always drop items, fixes CleverRaven#2732. Sep 2, 2013
field.h tile_config_template.json is an accurate template for all items and h… Sep 3, 2013
game.cpp Merge vehicle spawning refactor and per-submap temperature adjustments. Sep 9, 2013
game.h Merge fix to character creation scrollbars, reading cancallation noti… Sep 6, 2013
gamemode.cpp * Fixed options text lengths, added defaults Apr 29, 2013
gamemode.h Revert "Changed RNG to use STD's <random>, with std::default_random_e… Apr 13, 2013
gamesave.cpp Merge fix to character creation scrollbars, reading cancallation noti… Sep 6, 2013
get_version.h Reset And Retry, Again to get this looking right! Aug 21, 2013
graffiti.cpp That was levels of wrong beyond the ability of ethics to account for. Mar 3, 2013
graffiti.h Add newline at end of file. Reported by aapo. Mar 10, 2013
help.cpp Added Scrollbars to various lists. Sep 4, 2013
helper.cpp fix bug, inverted the numbering Apr 9, 2013
helper.h fix bug, inverted the numbering Apr 9, 2013
iexamine.cpp fixed load-game-with-planted-seed crash Sep 3, 2013
iexamine.h Make toilet water finite. Aug 22, 2013
input.cpp Reset And Retry, Again to get this looking right! Aug 21, 2013
input.h Reset And Retry, Again to get this looking right! Aug 21, 2013
inventory.cpp Remove an unused variable. Aug 28, 2013
inventory.h Reset And Retry, Again to get this looking right! Aug 21, 2013
inventory_ui.cpp Reset And Retry, Again to get this looking right! Aug 21, 2013
item.cpp Boolean options apparently hate n == true / n == false Sep 9, 2013
item.h itype: Allow -any- LIGHT* tag value. item: Add functionality to allow… Sep 8, 2013
item_factory.cpp itype: Allow -any- LIGHT* tag value. item: Add functionality to allow… Sep 8, 2013
item_factory.h itype: Allow -any- LIGHT* tag value. item: Add functionality to allow… Sep 8, 2013
item_group.cpp Completely converted over all item spawns to item_groups.json Jul 3, 2013
item_group.h Completely converted over all item spawns to item_groups.json Jul 3, 2013
itype.h itype: Allow -any- LIGHT* tag value. item: Add functionality to allow… Sep 8, 2013
itypedef.cpp First pass. Sep 6, 2013
iuse.cpp Play snake on your handheld now! Requires PR 2894 Sep 7, 2013
iuse.h Third time's the charm! Sep 6, 2013
iuse_software.cpp Play snake on your handheld now! Requires PR 2894 Sep 7, 2013
iuse_software.h Cut video game morale boost by half. Unless you find kitten. Sep 7, 2013
iuse_software_kitten.cpp Rename variables that were shadowing something that is not kitten. Sep 8, 2013
iuse_software_kitten.h Rename variables that were shadowing something that is not kitten. Sep 8, 2013
iuse_software_snake.cpp Play snake on your handheld now! Requires PR 2894 Sep 7, 2013
iuse_software_snake.h Play snake on your handheld now! Requires PR 2894 Sep 7, 2013
keypress.cpp Added check for SDL_TILES definition Aug 30, 2013
keypress.h Rain effect based on Tase's code. Mar 21, 2013
lightmap.cpp Cleanup unneeded consitionally compiled code. Sep 8, 2013
lightmap.h Fix some warnings that turned up when attempting to compile with MSVC Apr 23, 2013
line.cpp I18n for direction names. Sep 8, 2013
line.h -damage for vehicle-vehicle collisions Aug 28, 2013
main.cpp Reset And Retry, Again to get this looking right! Aug 21, 2013
main_menu.cpp Reset And Retry, Again to get this looking right! Aug 21, 2013
map.cpp Merge vehicle spawning refactor and per-submap temperature adjustments. Sep 9, 2013
map.h Use correct z-level to determine temperature of cold lab. Sep 9, 2013
mapbuffer.cpp submaps now store temperature Sep 8, 2013
mapbuffer.h Doxygen commented mapbuffer.h Jul 17, 2013
mapdata.cpp New debug logger with ability to set log level and filter sources. Oct 3, 2012
mapdata.h Merge vehicle spawning refactor and per-submap temperature adjustments. Sep 9, 2013
mapgen.cpp Use correct z-level to determine temperature of cold lab. Sep 9, 2013
mapgenformat.cpp Fix toilet water for most mapgen templates. Aug 22, 2013
mapgenformat.h Fix toilet water for most mapgen templates. Aug 22, 2013
mapitems.h Completely converted over all item spawns to item_groups.json Jul 3, 2013
material.cpp Merge branch 'master-2' in 'master' to bring it up to date with DDA M… Aug 21, 2013
material.h Added density field, for use in vortex attacks Jun 3, 2013
melee.cpp Make gold conduct electroshock attacks Aug 30, 2013
mission.cpp Bring up to speed with current master repo Jul 28, 2013
mission.h Small spelling error fixes Jul 3, 2013
mission_end.cpp Reset And Retry, Again to get this looking right! Aug 21, 2013
mission_fail.cpp Integrate overmapbuffer as the cache of overmaps. May 13, 2013
mission_place.cpp Integrate overmapbuffer as the cache of overmaps. May 13, 2013
mission_start.cpp Reset And Retry, Again to get this looking right! Aug 21, 2013
missiondef.cpp Reset And Retry, Again to get this looking right! Aug 21, 2013
monattack.cpp Make monster::posx/posy private. Aug 27, 2013
monattack.h Move Mi-Go parrot speech to data/raw/parrot.json. Aug 27, 2013
mondeath.cpp Bump up limit on memorial kill logs. Sep 2, 2013
mondeath.h Expanded spawn items function and intial test of zombie clothing drops May 12, 2013
mongroup.h init function throw exceptions with error message Jul 19, 2013
mongroupdef.cpp Added swimmer zombies. Aug 23, 2013
monitemsdef.cpp Reduce volume of items dropped by turrets, and ratio of junk parts to… Jul 14, 2013
monmove.cpp Fix mon_at cache problems (CleverRaven#2756, CleverRaven#2759). Aug 31, 2013
monster.cpp Trim various bits of dead code. Sep 1, 2013
monster.h sync to upstream Sep 1, 2013
morale.h Add missing kitten morale Sep 7, 2013
moraledata.h Bring up to speed with current master repo Jul 28, 2013
mtype.h tile_config_template.json is an accurate template for all items and h… Sep 3, 2013
mtypedef.cpp Use a bitset for mtype::has_flag. Aug 28, 2013
mutation.cpp Updated JSON_INFO for traits/mutations. Sep 2, 2013
mutation.h .json protection loading Aug 26, 2013
mutation_data.cpp Sync to mainline Aug 26, 2013
name.cpp Reset And Retry, Again to get this looking right! Aug 21, 2013
name.h Add city names to names module. Apr 25, 2013
newcharacter.cpp Char creation: Profession scrollbar fix. Sep 6, 2013
npc.cpp Add a whole bunch of memorial statements. Also show last 20 messages … Aug 29, 2013
npc.h Merge branch 'master-2' in 'master' to bring it up to date with DDA M… Aug 21, 2013
npcmove.cpp Make monster::posx/posy private. Aug 27, 2013
npctalk.cpp Reset And Retry, Again to get this looking right! Aug 21, 2013
omdata.h Added ice labs. Currently identical to regular labs, except color Aug 24, 2013
options.cpp Minor color fix Sep 9, 2013
options.h Add 'Advanced' options tab, enabled by 'debug' 'advanced options'. Wh… Sep 9, 2013
output.cpp Bigger Scrollbar on smaller lists. Sep 4, 2013
output.h Added the Top/Bottom scrolling option to compatible lists. Sep 4, 2013
overmap.cpp Restyle a little chunk of place_forest(). Sep 2, 2013
overmap.h Added ice labs. Currently identical to regular labs, except color Aug 24, 2013
overmapbuffer.cpp Add a clear method to overmapbuffer and call it when resetting the wo… May 13, 2013
overmapbuffer.h Add a clear method to overmapbuffer and call it when resetting the wo… May 13, 2013
picofunc.cpp Reshuffle / optimize pico* helper funcs Sep 1, 2013
picofunc.h Reshuffle / optimize pico* helper funcs Sep 1, 2013
picojson.h Merge remote-tracking branch 'dda/pr/904' into dda-master May 9, 2013
player.cpp I18n for terrain and furniture names. Sep 8, 2013
player.h Added tracking of squares walked, and fixed memorial entries not load… Sep 5, 2013
pldata.h fixed bug where null bytes was written to save Sep 3, 2013
posix_time.cpp Complete computer rewrite. Several other changes. Jul 22, 2011
posix_time.h vehicles moving faster are now animated faster. Feb 4, 2013
profession.cpp Reset And Retry, Again to get this looking right! Aug 21, 2013
profession.h Reset And Retry, Again to get this looking right! Aug 21, 2013
ranged.cpp Fixed energy-weapon bionics Sep 2, 2013
resource.rc Bring up to speed with current master repo Jul 28, 2013
rng.cpp Reset And Retry, Again to get this looking right! Aug 21, 2013
rng.h Allow rng to accept parameters in swapped order Jun 26, 2013
sdlcurse.cpp fixed fontlist.txt containing unoptimal filenames Aug 30, 2013
sdltiles.cpp Include header that declares getVersionString() in sdltiles.cpp. Sep 3, 2013
settlement.cpp Revert "Merge branch 'WarningResolutions' of git://github.com/AkrionX… Mar 3, 2013
settlement.h Revert "Merge branch 'WarningResolutions' of git://github.com/AkrionX… Mar 3, 2013
setvector.cpp Reset And Retry, Again to get this looking right! Aug 21, 2013
setvector.h Reset And Retry, Again to get this looking right! Aug 21, 2013
skill.cpp Reset And Retry, Again to get this looking right! Aug 21, 2013
skill.h Sort skills by name. Sep 1, 2013
text_snippets.cpp Merge branch 'master-2' in 'master' to bring it up to date with DDA M… Aug 21, 2013
text_snippets.h init function throw exceptions with error message Jul 19, 2013
tile_id_data.h tile_config_template.json is an accurate template for all items and h… Sep 3, 2013
tileray.cpp Fix some warnings that turned up when attempting to compile with MSVC Apr 23, 2013
tileray.h Fixed linux compatibility Mar 23, 2013
translations.h Reset And Retry, Again to get this looking right! Aug 21, 2013
trap.h tile_config_template.json is an accurate template for all items and h… Sep 3, 2013
trapdef.cpp Add a makeshift funnel. Aug 23, 2013
trapfunc.cpp Add a whole bunch of memorial statements. Also show last 20 messages … Aug 29, 2013
tutorial.cpp Make g->z private; reduce mon_at() calls. Aug 27, 2013
tutorial.h s/accuracy/dispersion/g because accuracy is not what it is. Jun 21, 2013
ui.cpp cleanup Sep 4, 2013
ui.h option: Interface option for centered menu scrolling. Sep 3, 2013
uistate.h Monsters now live on your drive platter as json strings. Aug 30, 2013
veh_interact.cpp Fixed being able to drain water from vehicles when you shouldn't have… Sep 1, 2013
veh_interact.h Merge branch 'master-2' in 'master' to bring it up to date with DDA M… Aug 21, 2013
veh_type.h Remove the vhtype_id enum; vehicles are now referenced by name. Sep 4, 2013
veh_typedef.cpp Add separate ID field to vehicles.json to facilitate i18n. Sep 4, 2013
vehicle.cpp Vehicles now spawn in more interesting ways. Sep 7, 2013
vehicle.h Vehicles now spawn in more interesting ways. Sep 7, 2013
version.cpp Reset And Retry, Again to get this looking right! Aug 21, 2013
wcwidth.c Utf8 support. Jun 27, 2013
wdirent.h Allow compilation using MSVC 2010 Express, both 32-bit and 64-bit Apr 23, 2013
weather.cpp Use wielded item name in message instead of assuming its an umbrella. Sep 6, 2013
weather.h Added check for SDL_TILES definition Aug 30, 2013
weather_data.cpp Merge branch 'master-2' in 'master' to bring it up to date with DDA M… Aug 21, 2013
wincurse.cpp Merge some windows-specific enhancements. Aug 31, 2013
wish.cpp wish* implicitly start at left edge Sep 2, 2013