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Failed to load latest commit information. |
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code_doc
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Converted vehicle IDs to lowercase with underscores.
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Sep 5, 2013
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data
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Merge a batch of content.
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Sep 9, 2013
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doxygen_doc
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Added doxygen configuration and doxygen comments to map.h
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Jul 17, 2013
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gfx
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tile_config_template.json is an accurate template for all items and h…
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Sep 3, 2013
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lang
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Don't perform checks on .po files when compiling to .mo, just do it.
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Sep 8, 2013
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msvc100
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Add missing vc++ stuff to vc++ files for snake and kitten.
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Sep 8, 2013
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tests
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Loose ends regarding ice labs and get_temperature function
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Aug 24, 2013
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.gitignore
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Changed UPS drain behavior, some balancing
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Sep 1, 2013
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.travis.yml
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Added notification for freenode channel
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May 5, 2013
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CMakeLists.txt
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CMakeLists.txt with tileset support.
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Aug 18, 2013
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COMPILING.md
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Reset And Retry, Again to get this looking right!
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Aug 21, 2013
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COMPILING_osx.md
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fix osx build, revise instructions.
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Aug 31, 2013
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CONTRIBUTING.md
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Move CONTRIBUTING.ms and LICENSE.txt back to root of repository.
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Aug 31, 2013
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CataclysmWin.cbp
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add missing files to c::b project
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Sep 1, 2013
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LICENSE.txt
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Move CONTRIBUTING.ms and LICENSE.txt back to root of repository.
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Aug 31, 2013
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Makefile
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Merge pull request CleverRaven#2769 from mattkelr/osx
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Sep 9, 2013
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README.md
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2 spelling corrections
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Sep 7, 2013
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README.txt
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2 spelling corrections
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Sep 7, 2013
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SDLMain.h
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add files for os x/sdl build
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Jun 28, 2013
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SDLMain.m
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use -lSDL, -lSDL_ttf or frameworks for osx
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Jul 9, 2013
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SIGNOFF
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Signed the Signoff
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Sep 1, 2013
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action.cpp
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Vehicle drag code, allows grabbing an adjacent vehicle and pulling it…
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Aug 21, 2013
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action.h
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Vehicle drag code, allows grabbing an adjacent vehicle and pulling it…
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Aug 21, 2013
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addiction.cpp
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Add a whole bunch of memorial statements. Also show last 20 messages …
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Aug 29, 2013
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addiction.h
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Add a whole bunch of memorial statements. Also show last 20 messages …
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Aug 29, 2013
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advanced_inv.cpp
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Trim various bits of dead code.
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Sep 1, 2013
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advanced_inv.h
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initalized result to NULL; is delete result really needed?
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Sep 2, 2013
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animation_curses.cpp
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Added check for SDL_TILES definition
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Aug 30, 2013
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animation_tiles.cpp
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Adds option to switch between tile and ttf font rendering to SDL builds.
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Aug 31, 2013
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artifact.cpp
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Reset And Retry, Again to get this looking right!
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Aug 21, 2013
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artifact.h
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Add super clairvoyance artifact power for debugging.
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May 4, 2013
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artifactdata.h
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Materials refactoring
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Jun 1, 2013
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auto_pickup.cpp
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Updated to work with dependency fixes in autopickup.h
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Sep 8, 2013
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auto_pickup.h
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Made #include <locale> unconditional to fix dependency bug
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Sep 8, 2013
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basecamp.cpp
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allowed npcs to wait at basecamp
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Feb 27, 2013
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basecamp.h
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allowed npcs to wait at basecamp
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Feb 27, 2013
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bionics.cpp
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Fixed energy-weapon bionics
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Sep 2, 2013
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bionics.h
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Prevent random bionic generation from creating null or faulty bionics
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Apr 28, 2013
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bodypart.cpp
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Bring up to speed with current master repo
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Jul 28, 2013
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bodypart.h
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Moved bodytemp code to player.cpp and uncommented update_bodytemp
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Mar 14, 2013
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building_generation.cpp
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Converted vehicle IDs to lowercase with underscores.
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Sep 5, 2013
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building_generation.h
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Rename mapgen_helper to building_generation
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May 26, 2013
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calendar.cpp
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Reset And Retry, Again to get this looking right!
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Aug 21, 2013
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calendar.h
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Sun/Moon position instead of precise time for people without a watch.
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Jul 16, 2013
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cata_tiles.cpp
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Tiles: Dont display look around cursor if the view is shifted.
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Aug 30, 2013
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cata_tiles.h
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Tiles: Dont display look around cursor if the view is shifted.
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Aug 30, 2013
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catacharset.cpp
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Reset And Retry, Again to get this looking right!
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Aug 21, 2013
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catacharset.h
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Merge branch 'master-2' in 'master' to bring it up to date with DDA M…
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Aug 21, 2013
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cataclysm-launcher
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Make the 'launcher' do things without spawning _two_ subshells.
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Jun 5, 2013
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catacurse.h
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sort_armor() rewrite - part 1
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Aug 28, 2013
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catajson.cpp
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Fixed calling JSON from static functions
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Jul 19, 2013
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catajson.h
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Fixed calling JSON from static functions
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Jul 19, 2013
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color.cpp
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Moved color_from_string to color.cpp.
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Aug 24, 2013
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color.h
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Moved color_from_string to color.cpp.
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Aug 24, 2013
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computer.cpp
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Add a whole bunch of memorial statements. Also show last 20 messages …
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Aug 29, 2013
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computer.h
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Bring up to speed with current master repo
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Jul 28, 2013
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construction.cpp
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I18n for terrain and furniture names.
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Sep 8, 2013
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construction.h
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Reset And Retry, Again to get this looking right!
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Aug 21, 2013
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crafting.cpp
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Remove crafting menu sort options, leave it on always.
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Sep 6, 2013
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crafting.h
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Reset And Retry, Again to get this looking right!
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Aug 21, 2013
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cursesdef.h
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Added check for SDL_TILES definition
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Aug 30, 2013
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cursesport.cpp
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Tiles: Dont display look around cursor if the view is shifted.
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Aug 30, 2013
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debug.cpp
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Reset And Retry, Again to get this looking right!
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Aug 21, 2013
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debug.h
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Change in how Vehicle Examination window is displayed so it works in …
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Jul 18, 2013
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defense.cpp
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Fix more g->z accesses so the z_at map is used.
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Aug 28, 2013
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dialogue.h
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Moved parrot dialogue to raw file, changed to use std::vector
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Aug 22, 2013
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disease.cpp
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Merge PR CleverRaven#2764 - Smokin fixes
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Aug 31, 2013
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disease.h
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Add a whole bunch of memorial statements. Also show last 20 messages …
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Aug 29, 2013
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editmap.cpp
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Add test to editmap for item.light
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Sep 8, 2013
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editmap.h
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Reset And Retry, Again to get this looking right!
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Aug 21, 2013
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enums.h
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Make funnels collect water automatically.
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Aug 23, 2013
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event.cpp
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Add a whole bunch of memorial statements. Also show last 20 messages …
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Aug 29, 2013
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event.h
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Rewrote map saving; entire map is stored in memory
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Sep 24, 2012
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faction.cpp
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Reset And Retry, Again to get this looking right!
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Aug 21, 2013
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faction.h
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Reset And Retry, Again to get this looking right!
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Aug 21, 2013
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field.cpp
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Zombies that die in fire always drop items, fixes CleverRaven#2732.
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Sep 2, 2013
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field.h
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tile_config_template.json is an accurate template for all items and h…
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Sep 3, 2013
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game.cpp
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Merge vehicle spawning refactor and per-submap temperature adjustments.
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Sep 9, 2013
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game.h
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Merge fix to character creation scrollbars, reading cancallation noti…
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Sep 6, 2013
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gamemode.cpp
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* Fixed options text lengths, added defaults
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Apr 29, 2013
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gamemode.h
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Revert "Changed RNG to use STD's <random>, with std::default_random_e…
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Apr 13, 2013
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gamesave.cpp
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Merge fix to character creation scrollbars, reading cancallation noti…
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Sep 6, 2013
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get_version.h
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Reset And Retry, Again to get this looking right!
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Aug 21, 2013
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graffiti.cpp
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That was levels of wrong beyond the ability of ethics to account for.
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Mar 3, 2013
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graffiti.h
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Add newline at end of file. Reported by aapo.
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Mar 10, 2013
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help.cpp
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Added Scrollbars to various lists.
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Sep 4, 2013
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helper.cpp
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fix bug, inverted the numbering
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Apr 9, 2013
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helper.h
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fix bug, inverted the numbering
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Apr 9, 2013
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iexamine.cpp
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fixed load-game-with-planted-seed crash
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Sep 3, 2013
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iexamine.h
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Make toilet water finite.
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Aug 22, 2013
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input.cpp
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Reset And Retry, Again to get this looking right!
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Aug 21, 2013
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input.h
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Reset And Retry, Again to get this looking right!
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Aug 21, 2013
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inventory.cpp
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Remove an unused variable.
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Aug 28, 2013
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inventory.h
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Reset And Retry, Again to get this looking right!
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Aug 21, 2013
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inventory_ui.cpp
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Reset And Retry, Again to get this looking right!
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Aug 21, 2013
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item.cpp
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Boolean options apparently hate n == true / n == false
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Sep 9, 2013
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item.h
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itype: Allow -any- LIGHT* tag value. item: Add functionality to allow…
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Sep 8, 2013
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item_factory.cpp
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itype: Allow -any- LIGHT* tag value. item: Add functionality to allow…
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Sep 8, 2013
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item_factory.h
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itype: Allow -any- LIGHT* tag value. item: Add functionality to allow…
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Sep 8, 2013
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item_group.cpp
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Completely converted over all item spawns to item_groups.json
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Jul 3, 2013
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item_group.h
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Completely converted over all item spawns to item_groups.json
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Jul 3, 2013
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itype.h
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itype: Allow -any- LIGHT* tag value. item: Add functionality to allow…
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Sep 8, 2013
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itypedef.cpp
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First pass.
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Sep 6, 2013
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iuse.cpp
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Play snake on your handheld now! Requires PR 2894
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Sep 7, 2013
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iuse.h
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Third time's the charm!
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Sep 6, 2013
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iuse_software.cpp
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Play snake on your handheld now! Requires PR 2894
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Sep 7, 2013
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iuse_software.h
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Cut video game morale boost by half. Unless you find kitten.
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Sep 7, 2013
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iuse_software_kitten.cpp
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Rename variables that were shadowing something that is not kitten.
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Sep 8, 2013
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iuse_software_kitten.h
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Rename variables that were shadowing something that is not kitten.
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Sep 8, 2013
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iuse_software_snake.cpp
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Play snake on your handheld now! Requires PR 2894
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Sep 7, 2013
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iuse_software_snake.h
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Play snake on your handheld now! Requires PR 2894
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Sep 7, 2013
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keypress.cpp
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Added check for SDL_TILES definition
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Aug 30, 2013
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keypress.h
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Rain effect based on Tase's code.
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Mar 21, 2013
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lightmap.cpp
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Cleanup unneeded consitionally compiled code.
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Sep 8, 2013
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lightmap.h
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Fix some warnings that turned up when attempting to compile with MSVC
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Apr 23, 2013
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line.cpp
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I18n for direction names.
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Sep 8, 2013
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line.h
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-damage for vehicle-vehicle collisions
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Aug 28, 2013
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main.cpp
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Reset And Retry, Again to get this looking right!
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Aug 21, 2013
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main_menu.cpp
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Reset And Retry, Again to get this looking right!
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Aug 21, 2013
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map.cpp
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Merge vehicle spawning refactor and per-submap temperature adjustments.
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Sep 9, 2013
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map.h
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Use correct z-level to determine temperature of cold lab.
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Sep 9, 2013
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mapbuffer.cpp
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submaps now store temperature
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Sep 8, 2013
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mapbuffer.h
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Doxygen commented mapbuffer.h
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Jul 17, 2013
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mapdata.cpp
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New debug logger with ability to set log level and filter sources.
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Oct 3, 2012
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mapdata.h
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Merge vehicle spawning refactor and per-submap temperature adjustments.
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Sep 9, 2013
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mapgen.cpp
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Use correct z-level to determine temperature of cold lab.
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Sep 9, 2013
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mapgenformat.cpp
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Fix toilet water for most mapgen templates.
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Aug 22, 2013
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mapgenformat.h
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Fix toilet water for most mapgen templates.
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Aug 22, 2013
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mapitems.h
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Completely converted over all item spawns to item_groups.json
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Jul 3, 2013
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material.cpp
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Merge branch 'master-2' in 'master' to bring it up to date with DDA M…
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Aug 21, 2013
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material.h
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Added density field, for use in vortex attacks
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Jun 3, 2013
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melee.cpp
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Make gold conduct electroshock attacks
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Aug 30, 2013
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mission.cpp
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Bring up to speed with current master repo
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Jul 28, 2013
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mission.h
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Small spelling error fixes
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Jul 3, 2013
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mission_end.cpp
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Reset And Retry, Again to get this looking right!
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Aug 21, 2013
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mission_fail.cpp
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Integrate overmapbuffer as the cache of overmaps.
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May 13, 2013
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mission_place.cpp
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Integrate overmapbuffer as the cache of overmaps.
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May 13, 2013
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mission_start.cpp
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Reset And Retry, Again to get this looking right!
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Aug 21, 2013
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missiondef.cpp
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Reset And Retry, Again to get this looking right!
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Aug 21, 2013
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monattack.cpp
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Make monster::posx/posy private.
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Aug 27, 2013
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monattack.h
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Move Mi-Go parrot speech to data/raw/parrot.json.
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Aug 27, 2013
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mondeath.cpp
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Bump up limit on memorial kill logs.
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Sep 2, 2013
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mondeath.h
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Expanded spawn items function and intial test of zombie clothing drops
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May 12, 2013
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mongroup.h
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init function throw exceptions with error message
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Jul 19, 2013
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mongroupdef.cpp
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Added swimmer zombies.
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Aug 23, 2013
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monitemsdef.cpp
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Reduce volume of items dropped by turrets, and ratio of junk parts to…
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Jul 14, 2013
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monmove.cpp
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Fix mon_at cache problems (CleverRaven#2756, CleverRaven#2759).
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Aug 31, 2013
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monster.cpp
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Trim various bits of dead code.
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Sep 1, 2013
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monster.h
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sync to upstream
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Sep 1, 2013
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morale.h
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Add missing kitten morale
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Sep 7, 2013
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moraledata.h
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Bring up to speed with current master repo
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Jul 28, 2013
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mtype.h
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tile_config_template.json is an accurate template for all items and h…
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Sep 3, 2013
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mtypedef.cpp
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Use a bitset for mtype::has_flag.
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Aug 28, 2013
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mutation.cpp
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Updated JSON_INFO for traits/mutations.
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Sep 2, 2013
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mutation.h
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.json protection loading
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Aug 26, 2013
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mutation_data.cpp
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Sync to mainline
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Aug 26, 2013
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name.cpp
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Reset And Retry, Again to get this looking right!
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Aug 21, 2013
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name.h
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Add city names to names module.
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Apr 25, 2013
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newcharacter.cpp
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Char creation: Profession scrollbar fix.
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Sep 6, 2013
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npc.cpp
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Add a whole bunch of memorial statements. Also show last 20 messages …
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Aug 29, 2013
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npc.h
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Merge branch 'master-2' in 'master' to bring it up to date with DDA M…
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Aug 21, 2013
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npcmove.cpp
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Make monster::posx/posy private.
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Aug 27, 2013
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npctalk.cpp
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Reset And Retry, Again to get this looking right!
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Aug 21, 2013
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omdata.h
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Added ice labs. Currently identical to regular labs, except color
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Aug 24, 2013
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options.cpp
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Minor color fix
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Sep 9, 2013
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options.h
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Add 'Advanced' options tab, enabled by 'debug' 'advanced options'. Wh…
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Sep 9, 2013
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output.cpp
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Bigger Scrollbar on smaller lists.
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Sep 4, 2013
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output.h
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Added the Top/Bottom scrolling option to compatible lists.
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Sep 4, 2013
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overmap.cpp
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Restyle a little chunk of place_forest().
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Sep 2, 2013
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overmap.h
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Added ice labs. Currently identical to regular labs, except color
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Aug 24, 2013
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overmapbuffer.cpp
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Add a clear method to overmapbuffer and call it when resetting the wo…
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May 13, 2013
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overmapbuffer.h
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Add a clear method to overmapbuffer and call it when resetting the wo…
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May 13, 2013
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picofunc.cpp
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Reshuffle / optimize pico* helper funcs
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Sep 1, 2013
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picofunc.h
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Reshuffle / optimize pico* helper funcs
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Sep 1, 2013
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picojson.h
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Merge remote-tracking branch 'dda/pr/904' into dda-master
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May 9, 2013
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player.cpp
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I18n for terrain and furniture names.
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Sep 8, 2013
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player.h
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Added tracking of squares walked, and fixed memorial entries not load…
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Sep 5, 2013
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pldata.h
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fixed bug where null bytes was written to save
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Sep 3, 2013
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posix_time.cpp
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Complete computer rewrite. Several other changes.
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Jul 22, 2011
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posix_time.h
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vehicles moving faster are now animated faster.
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Feb 4, 2013
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profession.cpp
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Reset And Retry, Again to get this looking right!
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Aug 21, 2013
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profession.h
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Reset And Retry, Again to get this looking right!
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Aug 21, 2013
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ranged.cpp
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Fixed energy-weapon bionics
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Sep 2, 2013
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resource.rc
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Bring up to speed with current master repo
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Jul 28, 2013
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rng.cpp
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Reset And Retry, Again to get this looking right!
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Aug 21, 2013
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rng.h
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Allow rng to accept parameters in swapped order
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Jun 26, 2013
|
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sdlcurse.cpp
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fixed fontlist.txt containing unoptimal filenames
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Aug 30, 2013
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sdltiles.cpp
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Include header that declares getVersionString() in sdltiles.cpp.
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Sep 3, 2013
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settlement.cpp
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Revert "Merge branch 'WarningResolutions' of git://github.com/AkrionX…
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Mar 3, 2013
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settlement.h
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Revert "Merge branch 'WarningResolutions' of git://github.com/AkrionX…
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Mar 3, 2013
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setvector.cpp
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Reset And Retry, Again to get this looking right!
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Aug 21, 2013
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setvector.h
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Reset And Retry, Again to get this looking right!
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Aug 21, 2013
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skill.cpp
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Reset And Retry, Again to get this looking right!
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Aug 21, 2013
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skill.h
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Sort skills by name.
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Sep 1, 2013
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text_snippets.cpp
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Merge branch 'master-2' in 'master' to bring it up to date with DDA M…
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Aug 21, 2013
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text_snippets.h
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init function throw exceptions with error message
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Jul 19, 2013
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tile_id_data.h
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tile_config_template.json is an accurate template for all items and h…
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Sep 3, 2013
|
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tileray.cpp
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Fix some warnings that turned up when attempting to compile with MSVC
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Apr 23, 2013
|
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tileray.h
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Fixed linux compatibility
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Mar 23, 2013
|
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translations.h
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Reset And Retry, Again to get this looking right!
|
Aug 21, 2013
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trap.h
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tile_config_template.json is an accurate template for all items and h…
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Sep 3, 2013
|
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trapdef.cpp
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Add a makeshift funnel.
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Aug 23, 2013
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trapfunc.cpp
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Add a whole bunch of memorial statements. Also show last 20 messages …
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Aug 29, 2013
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tutorial.cpp
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Make g->z private; reduce mon_at() calls.
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Aug 27, 2013
|
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tutorial.h
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s/accuracy/dispersion/g because accuracy is not what it is.
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Jun 21, 2013
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ui.cpp
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cleanup
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Sep 4, 2013
|
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ui.h
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option: Interface option for centered menu scrolling.
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Sep 3, 2013
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uistate.h
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Monsters now live on your drive platter as json strings.
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Aug 30, 2013
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veh_interact.cpp
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Fixed being able to drain water from vehicles when you shouldn't have…
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Sep 1, 2013
|
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veh_interact.h
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Merge branch 'master-2' in 'master' to bring it up to date with DDA M…
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Aug 21, 2013
|
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veh_type.h
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Remove the vhtype_id enum; vehicles are now referenced by name.
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Sep 4, 2013
|
|
veh_typedef.cpp
|
Add separate ID field to vehicles.json to facilitate i18n.
|
Sep 4, 2013
|
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vehicle.cpp
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Vehicles now spawn in more interesting ways.
|
Sep 7, 2013
|
|
vehicle.h
|
Vehicles now spawn in more interesting ways.
|
Sep 7, 2013
|
|
version.cpp
|
Reset And Retry, Again to get this looking right!
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Aug 21, 2013
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wcwidth.c
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Utf8 support.
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Jun 27, 2013
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wdirent.h
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Allow compilation using MSVC 2010 Express, both 32-bit and 64-bit
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Apr 23, 2013
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weather.cpp
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Use wielded item name in message instead of assuming its an umbrella.
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Sep 6, 2013
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weather.h
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Added check for SDL_TILES definition
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Aug 30, 2013
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weather_data.cpp
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Merge branch 'master-2' in 'master' to bring it up to date with DDA M…
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Aug 21, 2013
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wincurse.cpp
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Merge some windows-specific enhancements.
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Aug 31, 2013
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wish.cpp
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wish* implicitly start at left edge
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Sep 2, 2013
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