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@atteneder Hello,I found another bug😂. When I manually import a GLB file whose UVs are quantized to Short format, its textures are displayed wrong.
This is wrong file's screenshot:
And this is right file's screenshot:
So I found ConvertUVsInt16ToFloatInterleavedNormalizedJob code has wrong in line 740:
Finally, it was working right after I fixed it like this:
So I think I need to remind you 😜
The text was updated successfully, but these errors were encountered:
fix: Corrected pointer math in normalized short texture coordinate co…
5f0b6f6
…nversion (fixes #439)
@triansion Thanks, great find and fix. This only surfaced when the jobs package is installed and the job system decided to split it in batches.
One question though: Why didn't you consider making a PR?
Sorry, something went wrong.
fixed in 4.8.4
atteneder
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@atteneder Hello,I found another bug😂. When I manually import a GLB file whose UVs are quantized to Short format, its textures are displayed wrong.
This is wrong file's screenshot:

And this is right file's screenshot:

So I found ConvertUVsInt16ToFloatInterleavedNormalizedJob code has wrong in line 740:

Finally, it was working right after I fixed it like this:

So I think I need to remind you
😜
The text was updated successfully, but these errors were encountered: