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Commits on Dec 22, 2010
  1. more detailed error messages

    committed Dec 22, 2010
  2. ignore generated files

    committed Dec 22, 2010
  3. readme changes

    committed Dec 22, 2010
  4. readme formatting

    committed Dec 22, 2010
Commits on Dec 19, 2010
  1. @marlam

    Improve and fix the upload of video data to textures.

    The new version only copies the required data, not more. Also, it avoids
    reading beyond buffer boundaries for the even-odd-row input mode.
    marlam committed Dec 19, 2010
  2. @marlam

    Force the GUI and video widget to be raised when shown initially.

    Frédéric Devernay committed with marlam Dec 19, 2010
  3. @marlam

    MacOSX: Fix aspect ratio problems.

    The viewport size is now memorized in a member variable instead of in the GL
    context. Equalizer still uses the viewport settings from the context.
    marlam committed Dec 19, 2010
  4. @marlam

    Update copyright information.

    marlam committed Dec 19, 2010
  5. @marlam

    MacOSX: Fix fullscreen mode.

    Due to slightly different behaviour of Qt on the various platforms, fullscreen
    mode did not work correcyly on MacOSX. This fixes it.
    Frédéric Devernay committed with marlam Dec 19, 2010
  6. @marlam

    Fix handling of video packets in FFmpeg decoder.

    Packets are now properly duplicated before being handled by us. This fixes
    playback for some video types, where otherwise accesses to freed memory would
    occur.
    Frédéric Devernay committed with marlam Dec 19, 2010
Commits on Dec 17, 2010
  1. @marlam

    Improve frame format handling.

    The frame format is now determined by the input alone. The video output has to
    deal with it and cannot choose a different method anymore. Likewise, the input
    determines is a video is mono or not; this cannot change.
    marlam committed Dec 17, 2010
Commits on Dec 15, 2010
  1. @marlam
Commits on Dec 14, 2010
  1. @marlam

    Bump version to 0.7.

    marlam committed Dec 14, 2010
  2. @marlam
  3. @marlam

    Minor update.

    marlam committed Dec 14, 2010
  4. @marlam

    Minor update.

    marlam committed Dec 14, 2010
  5. @marlam
  6. @marlam
  7. @marlam

    Update man page.

    marlam committed Dec 14, 2010
  8. @marlam
  9. @marlam

    Update man page.

    marlam committed Dec 14, 2010
  10. @marlam
  11. @marlam

    Improve man page.

    marlam committed Dec 14, 2010
  12. @marlam
Commits on Dec 13, 2010
  1. @marlam

    Guess input mode from file name if none is given.

    Now automatic determination of the input mode first looks for meta data,
    then for the file name, and only as a last resort for the resolution.
    Frédéric Devernay committed with marlam Dec 13, 2010
  2. @marlam

    Fix clearing of video area in quad-buffered stereo mode.

    Frédéric Devernay committed with marlam Dec 13, 2010
  3. @marlam

    Do not allow setting an output mode for the display() function.

    Instead, only allow to toggle the swap_eyes flag, which is enough to allow
    Equalizer to choose between left and right view.
    marlam committed Dec 13, 2010
  4. @marlam

    Work around OpenGL driver bugs again.

    This time the workaround is for the NVIDIA 256.* series on Linux.
    
    The GLSL compiler failed on the original version of the code. A variant of the
    code with the three local variables sr, sg, sb but an inlined computation
    compiled successfully, but resulted in wrong colors, probably due to invalid
    optimizations.
    marlam committed Dec 13, 2010
Commits on Dec 11, 2010
  1. @marlam

    Add a workaround for broken texture_sRGB implementations.

    This can be activated by setting the environment variable
    SRGB_TEXTURES_ARE_BROKEN. Note that color interpolation will be wrong
    in this case, but at least it works.
    marlam committed Dec 11, 2010
  2. @marlam
  3. @marlam
  4. @marlam

    Reorganize video output, to avoid invalid color handling.

    Now the color handling and the rendering are done in two distinct steps,
    and invlaid interpolations in non-linear color spaces are avoided. See
    the overview comment in video_output_opengl.cpp.
    marlam committed Dec 11, 2010
  5. @marlam
Commits on Dec 10, 2010
  1. @marlam

    Require OpenGL 2.1 + FBOs.

    Remove all workarounds for OpenGL implementations that do not meet these
    minimum requirements.
    marlam committed Dec 10, 2010
  2. @marlam

    Add a few comments.

    marlam committed Dec 10, 2010
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