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| <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1"> | |
| <META NAME="Author" CONTENT="Ian James"> | |
| <META NAME="GENERATOR" CONTENT="Mozilla/4.02 [en]C-DIAL (Win95; U) [Netscape]"> | |
| <TITLE>owbn</TITLE> | |
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| <BODY TEXT="#FFFFFF" BGCOLOR="#000000" LINK="#0000EE" VLINK="#551A8B" ALINK="#FF0000"> | |
| | |
| <CENTER><FONT FACE="Papyrus"><FONT SIZE=+4>So what is One World by Night?</FONT></FONT></CENTER> | |
| <CENTER><IMG SRC="images/helena.JPG" HEIGHT=300 WIDTH=219></CENTER> | |
| <CENTER><FONT FACE="Papyrus"><FONT SIZE=+2>Written by Duncan Wyley</FONT></FONT></CENTER> | |
| <CENTER><FONT FACE="Papyrus"><FONT SIZE=+2>with assistance by Joyce Summers, | |
| Matt Giezentaner, Ross Anderson and Lance Larsen.</FONT></FONT></CENTER> | |
| <CENTER><FONT FACE="Papyrus"><FONT SIZE=+2>Originaly Published in Mind's | |
| Eye Theater Journal #2 by White Wolf Publishing.</FONT></FONT></CENTER> | |
| <CENTER><FONT FACE="Papyrus"><FONT SIZE=+1>One World by Night (OWbN) is | |
| just that – One World.</FONT></FONT></CENTER> | |
| <CENTER><FONT FACE="Papyrus"><FONT SIZE=+1>One World of volunteers that | |
| form a grassroots not-for-profit organisation of loosely knit Chronicles | |
| spanning the entire globe.</FONT></FONT></CENTER> | |
| <CENTER><FONT FACE="Papyrus"><FONT SIZE=+1>One World of opportunities for | |
| our members to play their home Chronicle characters at games just a few | |
| hours away, in many of our neighbouring cities, or, for example, in far | |
| flung exotic places like New Zealand or Brazil!</FONT></FONT></CENTER> | |
| <CENTER><FONT FACE="Papyrus"><FONT SIZE=+1>One World of emphasis on a story | |
| that is meant for the enjoyment of the players, giving them whatever pleasures | |
| it might.</FONT></FONT></CENTER> | |
| <CENTER><FONT FACE="Papyrus"><FONT SIZE=+1>Overall, One World by Night | |
| is a not for profit organisation dedicated to creating links between White | |
| Wolf's Mind's Eye Theatre LARP games around the world. By combining the | |
| various stories of member Chronicles, OWbN hopes to enhance the enjoyment | |
| of its members by expanding local plots to the world, truly creating a | |
| World of Darkness.</FONT></FONT></CENTER> | |
| <CENTER><FONT FACE="Papyrus"><FONT SIZE=+1>Well, so much for the glib introduction | |
| ripped straight from our website. Allow me now to sit back, sup at my glass | |
| and tell you a little bit more about us than you might find on the Internet.</FONT></FONT></CENTER> | |
| <CENTER><FONT FACE="Papyrus"><FONT SIZE=+1>Firstly, allow me to introduce | |
| myself. My given name is Duncan Wyley (although most of my friends call | |
| me Dunx), and I’m the Head Coordinator of OWbN (strangely, often pronounced | |
| “Obi-Wan” – just don’t tell Lucas). I’ll have been in this position for | |
| about a year by the time you read this. Before that I spent about two and | |
| a half years StoryTelling in my local Chronicle, during which time I discovered | |
| the pack that I now lead. And before that was about 17 long years of gaming | |
| that I won’t bore you with right now…</FONT></FONT></CENTER> | |
| <CENTER><FONT FACE="Papyrus"><FONT SIZE=+1>Over the course of the following | |
| year or so I met, via the Internet, some of the sharpest minds and finest | |
| gamers it has been my privilege to know. During my involvement in the scope | |
| and development of an organisation of this scale, these people have taught | |
| me many things. Primarily they have shown me that there are a large number | |
| of enthusiastic people who believe in the development of our hobby on a | |
| grand scale. No longer content to restrict themselves with a city, these | |
| people wish to encompass the world in their passion.</FONT></FONT></CENTER> | |
| <CENTER><FONT FACE="Papyrus"><FONT SIZE=+1>We’re trying … no, we are fostering | |
| and encouraging relationships between MET games internationally. We’re | |
| working to encourage and develop the people involved in our hobby in the | |
| skills of roleplaying and live theatre. And we’re having some fun along | |
| the way!</FONT></FONT></CENTER> | |
| <CENTER><FONT FACE="Papyrus"><FONT SIZE=+1>OWbN would like to grow and | |
| we are still accepting and processing membership applications at present. | |
| Our website at www.owbn.com has more information for readers who might | |
| be interested…c’mon… you know you want to…</FONT></FONT></CENTER> | |
| <CENTER><FONT FACE="Papyrus"><FONT SIZE=+1>Bwa-hah-haaa! Soon ve shall | |
| rule za verlt!</FONT></FONT></CENTER> | |
| <CENTER><FONT FACE="Papyrus"><FONT SIZE=+1>No, seriously… We’re working | |
| towards become an expansive community of camaraderie and roleplay. In some | |
| small way, we are contributing to both ourselves, in terms of fostering | |
| plots and friendships, and to the gaming community as a whole, in terms | |
| of awareness and acceptance by a number of social groups. Many of our players | |
| are involved in the business and social communities in our respective towns | |
| and countries, and the friends we make in these organizations come to accept | |
| that what we do is a harmless pastime. In both ways, our hobby is fostered. | |
| This is, in my opinion, a</FONT></FONT></CENTER> | |
| <CENTER><FONT FACE="Papyrus"><FONT SIZE=+1>Good Thing.</FONT></FONT></CENTER> | |
| <CENTER><FONT FACE="Papyrus"><FONT SIZE=+1>To ensure our enjoyment, we’ve | |
| constructed an organization that is easy to join and participate in, with | |
| only a few restrictions to keep things comparatively sane.</FONT></FONT></CENTER> | |
| <CENTER><FONT FACE="Papyrus"><FONT SIZE=+1>One World isn’t a domineering | |
| hierarchy that costs our Chronicles anything to join or stay with. The | |
| main thing we ask is that our Chronicles emphasize stories that are meant | |
| for the enjoyment of our players and for any players that may travel from | |
| around the world to be enraptured by and entrapped within the intricacies | |
| of another shadowy corner of our One World. We’re not a small group of | |
| individuals that change our Chronicles to suit their needs. OWbN’s founding | |
| idea was that all games have a strong degree of autonomy– essentially ‘your | |
| game is your game’. This philosophy has yielded a veritable melting pot | |
| of styles and personalities. With no central over-riding theme, and no | |
| dominant personality, other than that we try to be generally accepting | |
| of all styles of games, we appeal to all types of gamers.</FONT></FONT></CENTER> | |
| <CENTER><FONT FACE="Papyrus"><FONT SIZE=+1>When we encounter situations | |
| that involve crossover interaction between the Chronicles, we encourage | |
| the Storytellers of those Chronicles to communicate and elaborate the plots | |
| for the enrichment of both (or all) the games involved.</FONT></FONT></CENTER> | |
| <CENTER><FONT FACE="Papyrus"><FONT SIZE=+1>We are not some industrial bureaucracy | |
| that forges and legislates our Chronicles into carbon copies of one another. | |
| Chronicle diversity is essential. We all build upon one another – good | |
| ideas spread – bad experiences are shared in order to keep other Chronicles | |
| from facing similar problems. Individuality is the heart of our organization.</FONT></FONT></CENTER> | |
| <CENTER><FONT FACE="Papyrus"><FONT SIZE=+1>One World isn’t limited. The | |
| only limitations are those that we place upon ourselves and those that | |
| are required to administer the organization. With the addition of every | |
| Chronicle we add to the experience, wisdom and creativity necessary to | |
| expand and enhance the ever-unfolding story that is our One World by Night…</FONT></FONT></CENTER> | |
| <CENTER><FONT FACE="Papyrus"><FONT SIZE=+1>Hmm… Perhaps a little background | |
| is in order.</FONT></FONT></CENTER> | |
| <CENTER><FONT FACE="Papyrus"><FONT SIZE=+1>One World by Night started in | |
| Chicago, Illinois, USA in March of 1994, at a local role-playing convention | |
| by the name of Concentric.</FONT></FONT></CENTER> | |
| <CENTER><FONT FACE="Papyrus"><FONT SIZE=+1>Hey… neat! We’re five years | |
| old this year. Maybe we should throw a worldwide party or something…</FONT></FONT></CENTER> | |
| <CENTER><FONT FACE="Papyrus"><FONT SIZE=+1>Anyway, a game was held between | |
| a local gaming group in Chicago and another group from Indianapolis, IN | |
| known as The Beautiful and the Damned. After the convention – the game | |
| never ended. The convention’s plots were incorporated into the new Chicago | |
| game (started by Mario Bonassin) and the original story line for One World | |
| by Night was born.</FONT></FONT></CENTER> | |
| <CENTER><FONT FACE="Papyrus"><FONT SIZE=+1>The Chicago game’s size grew | |
| quickly as they played within the Excalibur nightclub, the actual model | |
| for the Succubus Club of White Wolf’s Chicago by Night fame. In addition | |
| to Chicago players such as Dave Gill – other non-native Chicagoans joined | |
| the game. John Flournoy was running the Lafayette game at Purdue University, | |
| IN. and amongst his players were two students from the East Coast, Bill | |
| Hyatt and Rich Devine, two of our earlier Head Coordinators. When some | |
| of these players left for their respective home cities an idea of an intertwined | |
| World of Darkness arose. The focus would be a shared story, not a shared | |
| rule system.</FONT></FONT></CENTER> | |
| <CENTER><FONT FACE="Papyrus"><FONT SIZE=+1>One night at a Chicago game | |
| in the top floor of a bar called the Morseland, Dave Gill and Bill Hyatt | |
| put forward their ideas for a shared game, but not like the Camarilla and | |
| not the Shared Universe system. The focus would be a shared story, not | |
| a shared rule system. Bill had the exact same idea and even had a name | |
| for the concept. The first Mid-West shared game was created between Lafeyette, | |
| IN and Chicago, IL.</FONT></FONT></CENTER> | |
| <CENTER><FONT FACE="Papyrus"><FONT SIZE=+1>After 3-4 months Bill and Rich | |
| went back to NVA and we thought it would end. On the contrary our little | |
| experiment proved it was possible but that it needed work. It needed a | |
| charter so that all ST's would know what they were getting into first. | |
| One that clearly outlined that your game was your game, and even if you | |
| wanted to go through the entire book and rewrite it (as we all did several | |
| times over) no one would stop you. But also goofy-ray-gun-wielding-Mummies | |
| were not any way to have a part in the shared story.</FONT></FONT></CENTER> | |
| <CENTER><FONT FACE="Papyrus"><FONT SIZE=+1>Bill named One World by Night | |
| and became the Coordinator, creating a web site and being a contact for | |
| other games. He talked to them about our project and marketed the | |
| organisation’s focus, "your game is your game".</FONT></FONT></CENTER> | |
| <CENTER><FONT FACE="Papyrus"><FONT SIZE=+1>We soon recruited Jake Holub | |
| and San Francisco, who are with us still. We became national, spanning | |
| coast to coast, in a matter of a few months.</FONT></FONT></CENTER> | |
| <CENTER><FONT FACE="Papyrus"><FONT SIZE=+1>Concentric 95 in March was the | |
| first OWbN Conclave, where we found how different our rules really were | |
| and polled the players to find if they wanted some universal rulings. It | |
| was an overwhelming affirmative. Not only were they telling us they enjoyed | |
| being a part of it, but that they were confident and comfortable with us | |
| making these universal decisions. GenCon 95 was the organisation’s first | |
| official sanctioned event (although unofficial to the Con) and the first | |
| meeting of the Chronicle Representatives. This was the first occasion where | |
| we firmly decided on some of the Articles that now comprise most of the | |
| Charter rules. No Chronicle would be allowed act against or outside of</FONT></FONT></CENTER> | |
| <CENTER><FONT FACE="Papyrus"><FONT SIZE=+1>these rules, for it was our | |
| common belief that we had the plan for creating a successful network of | |
| LARP Chronicles. From that there was written hints and models on | |
| how to start a successful Chronicle, optimum conditions and where to look | |
| for renting sites. OWbN had created a kind of manual for running your own | |
| game and keeping it afloat.</FONT></FONT></CENTER> | |
| <CENTER><FONT FACE="Papyrus"><FONT SIZE=+1>Since then OWbN has grown to | |
| encompass over 60 Chronicles, mostly in the USA and Brazil. Other countries, | |
| such as Spain, Brussels and New Zealand, also have member Chronicles. We | |
| recently ran another convention LARP at GenCon 98, the world’s largest | |
| gaming convention held annually in Milwaukee, WI. The attendance was phenomenal, | |
| exceeding 240 players.</FONT></FONT></CENTER> | |
| <CENTER><FONT FACE="Papyrus"><FONT SIZE=+1>The latest event was the Mid-Atlantic | |
| Conclave - held in Baltimore at the end of October. It included the cooperation | |
| of three different games in the area, a monumental organisational feat | |
| that was pulled off flawlessly. Characters and Storytellers from thirteen | |
| different Chronicles from California to Chicago to New Zealand attended.</FONT></FONT></CENTER> | |
| <CENTER><FONT FACE="Papyrus"><FONT SIZE=+1>That’s right – New Zealand. | |
| Little agricultural country. That’s where I live. I had a great time.</FONT></FONT></CENTER> | |
| <CENTER><FONT FACE="Papyrus"><FONT SIZE=+1>I digress…</FONT></FONT></CENTER> | |
| <CENTER><FONT FACE="Papyrus"><FONT SIZE=+1>OWbN is administered primarily | |
| through a series of Coordinators and Council Members drawn from the various | |
| Chronicles.</FONT></FONT></CENTER> | |
| <CENTER><FONT FACE="Papyrus"><FONT SIZE=+1>Each Chronicle has a voice on | |
| the Council through their Council Member, who is selected by the players | |
| and STs in that Chronicle. The Council Member is responsible for representing | |
| their Chronicle’s interests in OWBN, and for keeping the Council appraised | |
| of any situations that may arise of regional or international significance, | |
| as well as voting on any matters that may arise in Council, such as the | |
| admission of new Chronicles to OWBN.</FONT></FONT></CENTER> | |
| <CENTER><FONT FACE="Papyrus"><FONT SIZE=+1>Council Members are also primary | |
| contact points (alongside the STs) for other Chronicles wanting information | |
| or updates on current plots in their local Chronicles. In a majority of | |
| cases, Council Members are also StoryTellers (although this is not always | |
| the case) and can give immediate answers – otherwise they direct the querent | |
| to the appropriate person or ask them on the Council’s behalf.</FONT></FONT></CENTER> | |
| <CENTER><FONT FACE="Papyrus"><FONT SIZE=+1>A set of Coordinators is elected | |
| each November to hold positions of specific responsibility in OWbN.</FONT></FONT></CENTER> | |
| <CENTER><FONT FACE="Papyrus"><FONT SIZE=+1>The Head Coordinator (HC - me) | |
| oversees the entire operation of OWBN, and is assisted in the task by, | |
| naturally, an Assistant HC. Alongside these two, an Admissions Coordinator | |
| tracks new applications for OWbN and keeps tally of the membership. These | |
| three people form the core of OWbN’s administrative team for out-of-character | |
| issues.</FONT></FONT></CENTER> | |
| <CENTER><FONT FACE="Papyrus"><FONT SIZE=+1>The HC is primarily responsible | |
| for overseeing the progress of OWBN as an organisation, for dealing with | |
| matters arising in regard to the OWBN Charter, and for maintaining some | |
| sort of order in amongst the chaos. The HC also assesses disciplinary situations | |
| that may require OWbN’s attention, and dispenses advice to Chronicles as | |
| requested. If he’s a good boy, he gets a pat on the back occasionally.</FONT></FONT></CENTER> | |
| <CENTER><FONT FACE="Papyrus"><FONT SIZE=+1>He (or she – although we are | |
| yet to see a woman be insane enough to stand for the position, I believe, | |
| so please forgive the male pronoun) is also responsible for supervising | |
| the other Coordinators as a group. He selects the Coordinators each year | |
| (subject to a verifying vote of confidence for each by the Council) and | |
| thus hopefully assembles a team that can work together for the betterment | |
| of the games in general.</FONT></FONT></CENTER> | |
| <CENTER><FONT FACE="Papyrus"><FONT SIZE=+1>The Assistant Head Coordinator | |
| (Joyce Summers) is responsible for maintaining the sanity of the Head Coordinator | |
| by dealing with the administrative minutiae of OWbN, such as voting procedures. | |
| This year will see the further expansion of the scope of this position, | |
| to encompass maintenance and regular contact of our more distant Chronicles, | |
| and assisting in the redevelopment of a number of our organisational systems.</FONT></FONT></CENTER> | |
| <CENTER><FONT FACE="Papyrus"><FONT SIZE=+1>Matt Geizentaner, our Admissions | |
| Coordinator, will continue to receive and assess the initial admissions | |
| applications, along with myself, to assist new and existing Chronicles | |
| in their applications for One World by Night. Matt is available for consultation | |
| with anyone considering joining OWbN, and can answer most questions you | |
| may have, or direct you to someone who can. His contact information can | |
| be found at our website.</FONT></FONT></CENTER> | |
| <CENTER><FONT FACE="Papyrus"><FONT SIZE=+1>Speaking of which, OWbN is strongly | |
| tied to the Internet as a primary mode of communication. There’s no way | |
| I’d be running it if I had to pay all those toll calls to the States every | |
| time I needed to see what was going on…</FONT></FONT></CENTER> | |
| <CENTER><FONT FACE="Papyrus"><FONT SIZE=+1>So if you’re interested in joining | |
| up, please bear in mind that you will need people in your group who have | |
| regular access to the Internet - at the very least your Council Member | |
| must be able to receive Council mail.</FONT></FONT></CENTER> | |
| <CENTER><FONT FACE="Papyrus"><FONT SIZE=+1>OWbN has a number of e-mail | |
| lists operational that allow for quick and easy communication between our | |
| members, IC or OOC. This system provides another level of interaction, | |
| a challenging and informative method for players to share in the loves | |
| and lives of each online characters’ shadowy existence.</FONT></FONT></CENTER> | |
| <CENTER><FONT FACE="Papyrus"><FONT SIZE=+1>Many players are accessing them | |
| daily, and there are some people we just can’t shake off the web…</FONT></FONT></CENTER> | |
| <CENTER><FONT FACE="Papyrus"><FONT SIZE=+1>We’ve found that this sort of | |
| international interaction has really helped characters in their recognition | |
| of each other, and encouraged cross-Chronicle interaction - even if it | |
| is just travelling across the entire country to give a rowdy Ravnos a Puissance | |
| wedgie.</FONT></FONT></CENTER> | |
| <CENTER><FONT FACE="Papyrus"><FONT SIZE=+1>All Chronicles are also strongly | |
| advised to have a website and to (try to) keep it updated with the latest | |
| news and game information, so that others in the area can check out when | |
| they can attend their neighbours’ games. Keep a copy of your House Rules | |
| there as well, so potential visitors can read up on the local variances | |
| to reduce interruption in the flow of the game.</FONT></FONT></CENTER> | |
| <CENTER><FONT FACE="Papyrus"><FONT SIZE=+1>Moving on…</FONT></FONT></CENTER> | |
| <CENTER><FONT FACE="Papyrus"><FONT SIZE=+1>As OWBN has grown, the need | |
| for specific Clan Coordinators has developed. At present OWBN has Coordinators | |
| for the more specifically structured clans, Assamite, Giovanni and Tremere. | |
| This concept may soon be expanded to encompass other clans. Additionally, | |
| we have a Coordinator for Sabbat activities, and another for the Garou | |
| players. As OWBN continues to grow, and other styles of Chronicle join | |
| in, the structure of OWBN will adjust appropriately.</FONT></FONT></CENTER> | |
| <CENTER><FONT FACE="Papyrus"><FONT SIZE=+1>Additionally, to centralise | |
| and control the flow of information and clan activities, we have Coordinators | |
| for each of the seven NPC Justicars. These people act as clearinghouses | |
| for the various and nefarious wheelings and dealings of these ancients, | |
| and give many of OWbN’s players both a focus for their gameplay, and appropriate | |
| fear to their characters. The “JustiCoords” maintain regular contact with | |
| the STs of OWBN as required and assist in resolving plot issues involving | |
| their Offices</FONT></FONT></CENTER> | |
| <CENTER><FONT FACE="Papyrus"><FONT SIZE=+1>We generally keep actual Justicarial | |
| appearances at games limited to Conclaves. Archons or Secretariats to the | |
| Justicars are preferred forms of Camarilla enforcement if intervention | |
| or contact is required. Recent events in the OWBN continuum have seen a | |
| marked increase in the numbers and calibre of Archons appearing in Camarilla | |
| Domains. The death of Xavier, until recently the Justicar for Clan Gangrel, | |
| has obviously shaken the heretofore-impervious Justicarate, and there is | |
| visible evidence of their unease…</FONT></FONT></CENTER> | |
| <CENTER><FONT FACE="Papyrus"><FONT SIZE=+1>Voting itself is a simple matter | |
| – in most cases a proposal to the Council is presented and (hopefully) | |
| seconded. A period of discussion is allowed and then a vote is called for. | |
| Each Chronicle is allowed one vote, as are the HC and AHC. Generally, a | |
| majority of the received votes will indicate success for the proposal. | |
| The Council also votes on applications for Chronicle Membership, and the | |
| Admissions Coordinator may cast a vote in the case of a tie in these situations.</FONT></FONT></CENTER> | |
| <CENTER><FONT FACE="Papyrus"><FONT SIZE=+1>With the continued expansion | |
| of OWbN, we are slowly refining our internal management processes. 1999 | |
| should see some very progressive steps in this direction. The improvement | |
| of our operations should streamline a number of issues.</FONT></FONT></CENTER> | |
| <CENTER><FONT FACE="Papyrus"><FONT SIZE=+1>Therefore, OWbN has an infrastructure | |
| that exists to support all those associated within. StoryTellers have access | |
| to many other storytellers to inspire and be inspired by. Players have | |
| access to thousands of other players to interact with, plot with and generally | |
| breathe life into what we call our One World by Night…</FONT></FONT></CENTER> | |
| <CENTER><FONT FACE="Papyrus"><FONT SIZE=+1>Well, that’s pretty much how | |
| we run the organisation, but you’d probably prefer to hear about the Chronicles.</FONT></FONT></CENTER> | |
| <CENTER><FONT FACE="Papyrus"><FONT SIZE=+1>OWbN is dominated at present | |
| by Camarilla-based Vampire games. There are exceptions to this – a few | |
| games are primarily Sabbat or Garou in focus, a couple are Anarch in nature, | |
| and some mix’n’match genres as they see fit.</FONT></FONT></CENTER> | |
| <CENTER><FONT FACE="Papyrus"><FONT SIZE=+1>The primary rulebooks we use | |
| are The Masquerade Second Edition and Laws of the Night. Other books see | |
| inclusion as the StoryTellers see fit, and as discussed by the Council | |
| – for example, some aspects of Laws of Elysium have been generally considered | |
| in OWbN to be restricted to NPCs rather than open to players. OWbN’s Vampire | |
| games are primarily directed at the younger Kindred. There are restrictions | |
| on the play of “true” Elders of OWbN, and on some of the types of Kindred | |
| permissible in any Chronicle, ie. True Brujah or Salubri. Similar rules | |
| will apply to other</FONT></FONT></CENTER> | |
| <CENTER><FONT FACE="Papyrus"><FONT SIZE=+1>supernaturals as they are developed | |
| and enter OWbN.</FONT></FONT></CENTER> | |
| <CENTER><FONT FACE="Papyrus"><FONT SIZE=+1>Variants on the White Wolf MET | |
| rulebooks are permitted within reason. We recommend that Chronicles stick | |
| fairly closely to the WW products so that there is some internal consistency | |
| in the way the game is played. It was very pleasant to find that most of | |
| the rules I encountered in Chicago and Baltimore worked much the way they | |
| work way over here in Hamilton. Variations in the interpretations of the | |
| rules also opened my eyes to the possibilities of other interpretations | |
| that I hadn’t considered. I never claimed to be a “rules lawyer,” but I | |
| found some of the ways the systems were played was very educational.</FONT></FONT></CENTER> | |
| <CENTER><FONT FACE="Papyrus"><FONT SIZE=+1>Never discount a learning experience. | |
| Most of our people are happy to share their ideas, and while we have our | |
| fair share of squabbles over some things, any idea that might enrich your | |
| game or your gameplay is important. Many of our Chronicles adopt systems | |
| that they have heard of from others in OWbN.</FONT></FONT></CENTER> | |
| <CENTER><FONT FACE="Papyrus"><FONT SIZE=+1>We hope to expand our horizons | |
| beyond Vampire. With the release in 1998 of a number of White Wolf’s MET | |
| products, we now have a considerably greater scope in which to work and | |
| play and flourish. This will involve some changes in our internal structure, | |
| but we bid Flexible on that matter.</FONT></FONT></CENTER> | |
| <CENTER><FONT FACE="Papyrus"><FONT SIZE=+1>Our Garou Coordinator, Krissy | |
| Ryan, is busily working on further integration of Garou Chronicles into | |
| the fold. At the time that I’m writing this we recently welcomed another | |
| Garou game. The Kenosha: Bad Moon Rising game had been played alongside | |
| Kenosha: The Eternal Aria for some time, and was gladly given admittance, | |
| as they had played by OWbN rules for some time, and had remained in regular | |
| contact both in and out of character. This stood them in good stead when | |
| their number came up.</FONT></FONT></CENTER> | |
| <CENTER><FONT FACE="Papyrus"><FONT SIZE=+1>At present, Matt and myself | |
| are discussing possibilities with a Changeling game. We’re not adverse | |
| to a Wraith game joining in – but can see some difficulties arising interaction-wise | |
| due to the Shroud. We’ll cross that bridge when we come to it, I guess.</FONT></FONT></CENTER> | |
| <CENTER><FONT FACE="Papyrus"><FONT SIZE=+1>In numbers, our games range | |
| wildly and widely, some Chronicles are less than a dozen people, others | |
| number around a hundred regulars, including visitors from nearby games. | |
| We don’t have an accurate count of our total membership, but estimates | |
| place us at over 2000 players in over 50 games in 6 different countries.</FONT></FONT></CENTER> | |
| <CENTER><FONT FACE="Papyrus"><FONT SIZE=+1>At present, OWbN is slightly | |
| fractured due to language barriers between some of our Chronicles. With | |
| the advent of translation sites on the Internet – my personal favourite | |
| is babelfish.altavista.com - I hope to see much of that barrier crumble | |
| over the next year, and this should encourage a wider scope of interaction | |
| all around.</FONT></FONT></CENTER> | |
| <CENTER><FONT FACE="Papyrus"><FONT SIZE=+1>OWbN tries to hold at least | |
| one Conclave a year. In 1998 we held two fairly large Conclaves (Chicago | |
| and Baltimore) as well as running a huge game at GenCon in August. These | |
| games are organised by enthusiastic ST teams with too much time on their | |
| hands and too much caffeine in their systems. More large gatherings of | |
| this nature are on the cards for 1999, although details are still being | |
| worked on. We’ll post all upcoming major events on our website.</FONT></FONT></CENTER> | |
| <CENTER><FONT FACE="Papyrus"><FONT SIZE=+1>In between such events players | |
| are often road-tripping to other cities for the hell of it. Travel the | |
| world, see the sites, play a little vampire and make a lot of new friends.</FONT></FONT></CENTER> | |
| <CENTER><FONT FACE="Papyrus"><FONT SIZE=+1>And you don’t have to travel | |
| to other games to necessarily affect them – email communications and expenditure | |
| of Influence or use of city contacts through the StoryTellers can have | |
| as much of an impact as being there.</FONT></FONT></CENTER> | |
| <CENTER><FONT FACE="Papyrus"><FONT SIZE=+1>Travelling between OWbN cities | |
| is an experience in itself – meeting new people both in and out of character | |
| and experiencing the unique flavour of that game. Often this can prove | |
| a refreshing and eye-opening experience.</FONT></FONT></CENTER> | |
| <CENTER><FONT FACE="Papyrus"><FONT SIZE=+1>It has been my personal pleasure | |
| to attend the two American Conclaves this year, and I am proud of the efforts | |
| of all concerned in the organisation and execution of the events. I would | |
| like at this time to formally thank all of you who invited me and forked | |
| over for the plane tickets… twice…</FONT></FONT></CENTER> | |
| <CENTER><FONT FACE="Papyrus"><FONT SIZE=+1>I’m still very humbled by that | |
| experience.</FONT></FONT></CENTER> | |
| <CENTER><FONT FACE="Papyrus"><FONT SIZE=+1>Some of our Chronicles are also | |
| in contact with various independent games in their area. While our “official” | |
| stance is that these games don’t necessarily ”exist” in our continuity | |
| (at least, until they join OWbN, he smiles) we in no way discourage our | |
| people from talking with other games and other groups. After all, we don’t | |
| have all the answers to all the questions – why limit our opportunities | |
| to learn?</FONT></FONT></CENTER> | |
| <CENTER><FONT FACE="Papyrus"><FONT SIZE=+1>OWbN is developing a good relationship | |
| with White Wolf, and we are pleased to have been of assistance in the past | |
| in terms of playtesting and opinion. A few of their staff are present, | |
| either as friends or accomplices and we acknowledge the help that they | |
| have given us in the past. We hope to continue this productive and convivial | |
| friendship in the future. I guess the opportunity given me to write this | |
| article means we must have some degree of respect in</FONT></FONT></CENTER> | |
| <CENTER><FONT FACE="Papyrus"><FONT SIZE=+1>their eyes (heh).</FONT></FONT></CENTER> | |
| <CENTER><FONT FACE="Papyrus"><FONT SIZE=+1>OWbN is perhaps very reflective | |
| of the World of Darkness as given us by White Wolf. We don’t slavishly | |
| follow the books as written in terms of NPCs or source books (or our Milwaukee | |
| and Chicago would be very different games…) but are instead working on | |
| our own continuity, using much of the WW sources to fill in the gaps.</FONT></FONT></CENTER> | |
| <CENTER><FONT FACE="Papyrus"><FONT SIZE=+1>As an example, we took the opportunity | |
| in 1997 to echo the 13-year meeting of the Inner Circle to change several | |
| of the Justicars. Clan Toreador kept Madame Guil from Diablerie: Britain | |
| and Clan Malkavian kept Justicar Lucian from the card game. The Ventrue | |
| opted to choose Tai Pan Robert Pedder as their next lawmaker. Other than | |
| that the other Justicars (Masako - Clan Brujah, Kharel – Gangrel, Ctarinov | |
| – Nosferatu, and Malaphar – Tremere) were created in OWBN to fill those | |
| positions.</FONT></FONT></CENTER> | |
| <CENTER><FONT FACE="Papyrus"><FONT SIZE=+1>New concepts presented by White | |
| Wolf (such as the many alterations to the WoD as presented in Vampire Revised) | |
| are discussed amongst the Council and the StoryTeller teams before anything | |
| is introduced to the mainstream of the games. However, OWbN’s in-character | |
| politics do have a natural progression that is shaping very similarly to | |
| a number of things that White Wolf has presented.</FONT></FONT></CENTER> | |
| <CENTER><FONT FACE="Papyrus"><FONT SIZE=+1>So what’s happening in One World | |
| by Night as the Millennium approaches?</FONT></FONT></CENTER> | |
| <CENTER><FONT FACE="Papyrus"><FONT SIZE=+1>Some Kindred truly believe the | |
| Final Nights are drawing near as the numbers of the Caitiff grow and the | |
| Clans of the Camarilla become more fractious each week. The Elders seem | |
| aloof and uncaring, the Justicars play unknown games behind closed doors, | |
| the Sabbat are around each corner – in many cases well rooted in place | |
| amongst their unsuspecting opposites.</FONT></FONT></CENTER> | |
| <CENTER><FONT FACE="Papyrus"><FONT SIZE=+1>Meanwhile the Garou struggle | |
| to preserve their heritage as their own enemies plant themselves more securely | |
| than ever in the Vampire-dominated cities and drive them from their cairns. | |
| Their war against the Wyrm continues unabated at this time.</FONT></FONT></CENTER> | |
| <CENTER><FONT FACE="Papyrus"><FONT SIZE=+1>The Gangrel of America face | |
| desperate times as their Elders are stripped from them slowly by negative | |
| forces. The loss of many of their Elders in recent times has shaken their | |
| dedication and loyalty to the Camarilla.</FONT></FONT></CENTER> | |
| <CENTER><FONT FACE="Papyrus"><FONT SIZE=+1>The Brujah struggle to remain | |
| a cohesive whole, torn between their loyalties to the Camarilla and their | |
| Clansmen. Browbeaten by their Elders and tongue-lashed by their Anarch | |
| brothers, their loyalty also sways.</FONT></FONT></CENTER> | |
| <CENTER><FONT FACE="Papyrus"><FONT SIZE=+1>Clan Tremere fights to maintain | |
| a united front whilst dealing with public ridicule and suspicion. They | |
| often find themselves leaned upon to provide solutions to matters of the | |
| supernatural, and then discarded unceremoniously by the other Clans once | |
| they are no longer useful.</FONT></FONT></CENTER> | |
| <CENTER><FONT FACE="Papyrus"><FONT SIZE=+1>Clan Ventrue endeavours to stand | |
| proud and aloof as certain elements undermine their efforts at dominance | |
| - the prevalence of Ventrue Princes in the Old World is far from echoed | |
| in the New, an embarrassment at best.</FONT></FONT></CENTER> | |
| <CENTER><FONT FACE="Papyrus"><FONT SIZE=+1>The Nosferatu… well, nobody | |
| really knows what they are up to, but there is some evidence that they | |
| may be closing ranks for some reason.</FONT></FONT></CENTER> | |
| <CENTER><FONT FACE="Papyrus"><FONT SIZE=+1>The decadence of these last | |
| decades has distracted many of Clan Toreador. Has true Art died with the | |
| rest of the world? Many of them ask that question in this twilight of the | |
| Muses.</FONT></FONT></CENTER> | |
| <CENTER><FONT FACE="Papyrus"><FONT SIZE=+1>And the Malkavians? What of | |
| them? They’re changing…but from what and to what? Who can tell, anyway?</FONT></FONT></CENTER> | |
| <CENTER><FONT FACE="Papyrus"><FONT SIZE=+1>OWbN is set in the modern day, | |
| very much so. Many of our Chronicles utilise the real world’s activities | |
| as tie-ins for their plots. Our players are enthusiastic and energetic | |
| and many small plots spill from city to city. Mix in a little StoryTeller | |
| magic, and our World of Darkness slowly comes to life. Would that I could | |
| tell you all of some of the awesome plots going on, but I think I’d get | |
| lynched…</FONT></FONT></CENTER> | |
| <CENTER><FONT FACE="Papyrus"><FONT SIZE=+1>We have our own character “personalities” | |
| developing – (in)famous names and coteries, such as the NWO in Baltimore, | |
| the First Family in Chicago, the dubious House Malice, the dread Archon | |
| Uma Nottingham, the Legion Sisters, Maddy Zurich, Dana Stone, Archbishop | |
| Santiago, the irrepressible Malkiepoos ...</FONT></FONT></CENTER> | |
| <CENTER><FONT FACE="Papyrus"><FONT SIZE=+1>The list goes on, and I could | |
| probably talk for hours, but I’m not quite up to writing the sourcebook | |
| yet.</FONT></FONT></CENTER> | |
| <CENTER><FONT FACE="Papyrus"><FONT SIZE=+1>In closing, I would like to | |
| thank Joyce Summers, Matt Giezentaner, Ross Anderson and Lance Larsen, | |
| amongst others, for their contributions to this article. I’d also like | |
| to thank One World by Night – while you motley lot may be a pain in the | |
| neck at times, you’re all wonderful people this side of the Masquerade.</FONT></FONT></CENTER> | |
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