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| <title>World War IV: The Ultimate League</title> | |
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| <meta NAME="description" CONTENT="World War IV is a Dark Reign 2 online league. We're much more than the traditional league though. We incorperate the community of a clan with the fun of an online campaign. We also have all the DR2 info you'll ever need. Units, screens, info, editorials, downloads; they're here."> | |
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| This site is best viewed in IE4 or better at 1024x768 resolution or higher. This site will not work properly in Netscape.</center><br></td> | |
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| <center>HEADLINES</center><br> | |
| -<font class="newsheadline"><a href="index.shtml#newsitem956494397,1556,">H4ck3d by =N30 UKH4CK3RZ=</a></font><br> | |
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| "No man ever won a war by dying for his country. He won the war by making the other man die for his country." <br><cite> --General George Patton, opening speech.</cite> | |
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| <a href="wwivcharter.shtml">WWIV Charter</a><br> | |
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| <a href="winampskin.shtml">Winamp Skins</a><br> | |
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| <a href="/axs/ax.pl?http://216.167.61.130/cgi-bin/ubb/forumdisplay.cgi?action=topics&forum=DR2+Discussion+Board&number=4&DaysPrune=10&LastLogin=">Dark | |
| Reign 2 BBS</a><br> | |
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| <td><a href="alphaindex.shtml">Alpha Squadron</a><br> | |
| <a href="betaindex.shtml">Beta Squadron</a><br> | |
| <a href="deltaindex.shtml">Delta Squadron</a><br> | |
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| <td><a href="/axs/ax.pl?http://www.dr2intel.net">DR2 Intel</a><br> | |
| <a href="/axs/ax.pl?http://personal.riverusers.com/~kerrs">The | |
| Phantom Cow</a><br> | |
| <a href="/axs/ax.pl?http://www.darkreign2.net">Darkreign2.net</a> | |
| -Our Host</td> | |
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| <td width="400" valign="top" class="mainback"><table width="400" cellspacing="0" cellpadding="5" border="0"> | |
| <tr> | |
| <td> | |
| <span class="paragraphheader">DR2<br> | |
| </span>Dark Reign 2 is a real time strategy (rts) game developed by <a href="/axs/ax.pl?http://www.pandemicstudios/dr2/">Pandemic | |
| studios</a>, sheduled for release in June in the US. It will incorporate a 3D | |
| engine, advanced AI, and will utilize Intel's MRM (multi resolution mesh) | |
| technology. below are some(but no all) of the promising features of Dark Reign | |
| 2. | |
| <p><span class="paragraphheader">3D engine</span><br> | |
| With DR2's 3D viewing system, we can zoom in on units in action, ambush them | |
| behind hills, zoom out as far as we would like and get a birds eye view of the | |
| battleground, or go deep into the water and deploy a fleet of submarines for a | |
| surprise attack.</p> | |
| <center> | |
| <p><a href="(Empty%20Reference!)"><img height="150" width="200" src="thumbnails/04.jpg" align="middle"><br> | |
| a 3D world</a></p> | |
| </center> | |
| <p><span class="paragraphheader">Day and Night<br> | |
| </span>Another promising feature of Dark Reign 2 is its real time day and night | |
| transition, which will extend the playability of the game. Which ever strategy | |
| you choose to employ during the day will inevitably have to be changed as the | |
| sun starts to set.</p> | |
| <center> | |
| <p><a href="(Empty%20Reference!)"><img height="150" width="200" src="thumbnails/13.jpg"><br> | |
| here's a new tatic: use headlights<br> | |
| to blind your opponents</a></p> | |
| </center> | |
| <p><span class="paragraphheader">Physics: E=MC<sup>2<br> | |
| </sup></span>Dark Reign 2's physics model also deserves special mentioning. All | |
| units will be subject to a fiendishly detailed physics model. Units can fall off | |
| cliffs, roll backwards down slopes, even be pushed around if in the immediate | |
| vicinity of an explosion. this feature will most certainly provide for some very | |
| interesting gameplay.</p> | |
| <p><span class="paragraphheader">MRM(multi resolution mesh)<sup><br> | |
| </sup></span>by using Intel's new MRM technology, the Developers of DR2 are able | |
| to provide the gamers (especially the classic pentium owners) with superb | |
| graphics whilst mantaining a reasonably good frame rate. Unlike most 3d games | |
| where multiple renderings are required, MRM needs only one, high-detail | |
| rendering. MRM then automatically drops polygons depending on several things: | |
| processor speed, graphics card, distance the unit is from the camera, et cetera, | |
| of course, you do need a 3D graphics card. | |
| <p><span class="paragraphheader">Conclusion<br> | |
| </span>Dark Reign 2 will unquestionably be the best game of 2000, and will set | |
| the standards for future RTS games.For more information on this game, check out | |
| our <a href="dr2links.shtml">links page</a>. and also visit the <a href="/axs/ax.pl?http://216.167.61.130/cgi-bin/ubb/Ultimate.cgi?action=intro">Pandemic | |
| Studio Discussion board</a> for the latest gossips 'bout DR2.</p> | |
| <p>Do yourself a favour, join <a href="wwivwhat.shtml">this league</a> and enjoy | |
| all that Dark Reign 2 has to offer. Still not tempted? then here are some | |
| more screen shots:</p> | |
| <center> | |
| <p><a href="(Empty%20Reference!)"><img height="150" width="200" src="thumbnails/01.jpg"><br> | |
| f**king hell, its morning already?</a></p> | |
| </center><center> | |
| <p><a href="(Empty%20Reference!)"><img height="150" width="200" src="thumbnails/02.jpg"><br> | |
| defend the bridge</a></p> | |
| </center><center> | |
| <p><a href="(Empty%20Reference!)"><img height="160" width="200" src="thumbnails/03.jpg"><br> | |
| Hawai in a hundred years...</a></p> | |
| <p><a href="(Empty%20Reference!)"><img height="150" width="200" src="thumbnails/06.jpg"><br> | |
| have fun... zoom in on the corpse</a></center> | |
| <p><span class="paragraphheader">Story:</span> | |
| <p>The year is 2512. The Earth is a wasteland. Despite remarkable advances in | |
| genetic and environmental engineering, the weight of pollution and | |
| overpopulation have nearly exhausted the planet?s facility for supporting human | |
| life. Not everyone suffers, however. The elite of society have constructed | |
| agricultural and residential ?domes? in which a relatively safe and comfortable | |
| living environment are sustained artificially. Outside these domes, the great | |
| majority of humanity lives in vast ?sprawls?, unprotected from the toxic air and | |
| the harsh solar radiation from which the whispy remnant of Earth?s ozone layer | |
| can no longer protect them.<br> | |
| <br> | |
| Despite these hardships, life for this challenged majority goes on, and society | |
| has reinvented itself to conform to the new realities of life on Earth in the | |
| 26th Century. The human polity has gradually reorganized into ?tribes?, which | |
| act variously as social infrastructures, religious groups, militias and trade | |
| cartels as the need arises. While not enjoying the physical advantages of the | |
| residents of the domes, denizens of the sprawls have proven highly inventive and | |
| adaptive, and depending on the observer?s perspective could in many ways be | |
| considered more advanced than the dome-dwellers: necessity has dictated that | |
| they innovate in order to survive, and they have risen to the challenge.<br> | |
| <br> | |
| Life among the Tribes is not for the weak or timid, however. It is not a gentle | |
| world, and in most cases the rule of law has been completely replaced by the | |
| rule of force. Justice is delivered at the tip of a weapon rather than the fall | |
| of a gavel, and those who possess the greatest fighting prowess generally run | |
| Tribe society. And the Tribes are always fighting amongst themselves. Turf wars | |
| and blood feuds are part of the natural order of society.<br> | |
| <br> | |
| Even among the young, violence is considered an everyday occurrence in the | |
| sprawls, and over the years the lust for combat seems to have been bred into the | |
| tribe populace.<br> | |
| <br> | |
| The maintenance of the comparatively softer life of the domes would seem by far | |
| more desirable, but that life comes to dome residents at a price. Dome dwellers | |
| have become extremely dependent on a once obscure law enforcement processing | |
| organization, the JDA, to keep their positions of comfort and safety secure. The | |
| JDA (Jovian Detention Authority) was originally founded to process the transfer | |
| of violent criminals from Earth to the new prison facilities constructed on the | |
| moons of Jupiter. It quickly became apparent to many overburdened earth | |
| governments, however, that the more people who could be deemed dangerous, the | |
| more people could be deported from the overcrowded surface of the earth.<br> | |
| <br> | |
| By the 26th Century, scores of people are rounded up daily by JDA patrols and | |
| carted off to processing stations to await the long voyage to the grim, icy | |
| prisons on Io and Callisto. This ?reign of terror? and arbitrary law is kept in | |
| place not only as a means of controlling population growth but also as a | |
| convenient way of keeping the Tribes fearful of JDA power and of getting rid of | |
| any of their number who gains enough political sway to possibly unite the Tribes | |
| under a single banner. The JDA is a prison patrol that has become a police force | |
| that has become an army, and the residents of the domes realize only too well | |
| that their disciplined legions are all that stand between them and the teeming, | |
| hungry masses in the sprawls below. And now it seems to many in these troubled | |
| times, both Tribesmen and dome dwellers, that this volatile social model cannot | |
| persist, that one day the JDA may take something or someone whom the Tribes feel | |
| they cannot afford to surrender, that the JDA?s very instrument of control may | |
| become the hammer that drives the world into chaos and open war. | |
| <p><font size="1">story copyright © 1999 <a href="axs/ax.pl?http://www.pandemicstudios.com">pandemic | |
| studios</a> all rights reserved.</font> | |
| </td> | |
| </tr> | |
| </table> | |
| </td> | |
| </tr> | |
| <tr> | |
| <td width="400" height="4" class="mainbottom"></td> | |
| </tr> | |
| </table> | |
| </td> | |
| <td width="14"></td> | |
| <td width="160" valign="top"> | |
| <table width="160" cellspacing="0" cellpadding="0" border="0"> | |
| <tr> | |
| <td width="160" height="25" class="polltop"></td> | |
| </tr> | |
| <tr> | |
| <td width="160" class="pollback"><table width="160" cellspacing="0" cellpadding="3" border="0"> | |
| <tr> | |
| <td> | |
| <center><center><TABLE Width="160" CelLSpacing="0" cellpadding="7" Border="0"> | |
| <TR> | |
| <TD> <Font Face="Verdana,Arial" Size=2> | |
| Which aspect should be foucused on more in an RTS game? | |
| </TD> | |
| </TR> | |
| <TR> | |
| <TD> <Font Face="Verdana,Arial" Size=2> | |
| <TABLE> | |
| <FORM Action="/poll/Poll_It_SSI.cgi" Method=POST> | |
| <INPUT Type="Hidden" Name="poll_id" Value=""> | |
| <TR><TD VALIGN=TOP><INPUT Type=Radio Name="option_selected" Value="1"></TD><TD><Font Face="Verdana,Arial" Size=2>A good balance between single player and multiplayer </TD></TR> | |
| <TR><TD VALIGN=TOP><INPUT Type=Radio Name="option_selected" Value="2"></TD><TD><Font Face="Verdana,Arial" Size=2>Multiplayer </TD></TR> | |
| <TR><TD VALIGN=TOP><INPUT Type=Radio Name="option_selected" Value="3"></TD><TD><Font Face="Verdana,Arial" Size=2>Singleplayer </TD></TR> | |
| <TR><TD COLSPAN=2><CENTER> <BR> <INPUT Type=SUBMIT Value="Submit Vote"> <P> <Font Face="verdana,arial" Size=1> | |
| </TD></TR> | |
| </FORM> | |
| </TABLE> | |
| </TD> | |
| </TR> | |
| </TABLE></center> | |
| </center> | |
| </td> | |
| </tr> | |
| </table> | |
| </td> | |
| </tr> | |
| <tr> | |
| <td width="160" height="22" class="pollbottom"></td> | |
| </tr> | |
| </table><p> | |
| <center> | |
| <table width="160" cellspacing="0" cellpadding="0" border="0"> | |
| <tr> | |
| <td width="160" height="43" class="sideback"></td> | |
| </tr> | |
| <tr> | |
| <td width="160" class="pollback"><table width="160" cellspacing="0" cellpadding="3" border="0"> | |
| <tr> | |
| <td> | |
| <font align="center" class="listgreen">Weekly DR Event:</font><br> | |
| Each Saturday, 8:00 PM CDT on the busiest DR server | |
| </td> | |
| </tr> | |
| </table> | |
| <center><img src="images/linewhite.gif" border="0"></center> | |
| <table width="160" cellspacing="0" cellpadding="3" border="0"> | |
| <tr> | |
| <td> | |
| <font align="center" class="listgreen">Release Date:</font><br> | |
| June 28, 2000 | |
| </td> | |
| </tr> | |
| </table> | |
| <center><img src="images/linewhite.gif" border="0"></center> | |
| <table width="160" cellspacing="0" cellpadding="3" border="0"> | |
| <tr> | |
| <td> | |
| <font align="center" class="listgreen">System Requirements:</font><br> | |
| -Pentium 200 Mhz or better<br> | |
| -64 Mb RAM<br> | |
| -500 Mb uncompressed hard drive space for instalation, plus 100 Mb for swap file<br> | |
| -4X CD-ROM<br> | |
| -3D Accelerator<br> | |
| -DirectX 7.0 (probably included) | |
| </td> | |
| </tr> | |
| </table> | |
| <center><img src="images/linewhite.gif" border="0"></center> | |
| <table width="160" cellspacing="0" cellpadding="3" border="0"> | |
| <tr> | |
| <td> | |
| <font class="listgreen">New members:</font><br> | |
| -Creon: Delta<br> | |
| -MetalliCat: Omega<br> | |
| -Jhupae: Beta | |
| </td> | |
| </tr> | |
| </table> | |
| <center><img src="images/linewhite.gif" border="0"></center> | |
| <table width="160" cellspacing="0" cellpadding="3" border="0"> | |
| <tr> | |
| <td> | |
| <center><font align="center" class="listgreen">Staff:</font><br> | |
| <a href="mailto:leebo@darkreign2.net">Leebo</a><br> | |
| <a href="mailto:Kzi@darkreign2.net">Kzi</a><br> | |
| <a href="mailto:htmlman@darkreign2.net">HTMLman</a><br></center> | |
| </td> | |
| </tr> | |
| </table> | |
| <center><img src="images/linewhite.gif" border="0"></center> | |
| <table width="160" cellspacing="0" cellpadding="3" border="0"> | |
| <tr> | |
| <td> | |
| <font align="center" class="listgreen">Counter:</font><br> | |
| <center>291</center></td> | |
| </tr> | |
| </table> | |
| <center><img src="images/linewhite.gif" border="0"></center> | |
| <table width="160" cellspacing="0" cellpadding="3" border="0"> | |
| <tr> | |
| <td> | |
| <center><a href="/axs/ax.pl?http://www.pandemicstudios.com"><img src="images/tower151.gif" border="0"></a> | |
| </center> | |
| </td> | |
| </tr> | |
| </table> | |
| <center><img src="images/linewhite.gif" border="0"></center> | |
| <table width="160" cellspacing="0" cellpadding="3" border="0"> | |
| <tr> | |
| <td><center> | |
| <a href="/axs/ax.pl?http://www.alladvantage.com/go.asp?refid=FAG856"> | |
| <img src="images/alladicon.gif" border=0 alt="Join AllAdvantage.com"> | |
| </a> | |
| </center></td> | |
| </tr> | |
| </table> | |
| </td> | |
| </tr> | |
| <tr> | |
| <td width="160" height="22" class="pollbottom"></td> | |
| </tr> | |
| </table> | |
| </td> | |
| <td width="11"></td> | |
| </tr> | |
| </table> | |
| </td> | |
| </tr> | |
| </table> | |
| </td> | |
| </tr> | |
| </table> | |
| </body> | |