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| <title>World War IV: The Ultimate League</title> | |
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| Reign 2 BBS</a><br> | |
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| Phantom Cow</a><br> | |
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| -Our Host</td> | |
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| This is the official World War IV charter, which outlines the league's | |
| procedures and the organization of the league. When the charter was written up | |
| every possible situation was taken into account and solutions laid out for those | |
| situations. Obviously, some situations that can't be settled with the current | |
| charter will arise, and the charter will need to be modified so that those | |
| situations can be resolved. When this occurs, the new one will be posted asap. | |
| <p>Please keep in mind that the charter may only be modified if it is saved | |
| under another name and credit is given to the original author, along with the | |
| person(s) who modified it. I don't mind if you use the charter as an outline for | |
| another league or if you post it on another site, as long as proper credit is | |
| given, and WWIV is notified at <a href="mailto:dsoboolik@uswest.net">dsoboolik@uswest.net</a>. | |
| If you have a question or notice any errors in the document, please send an | |
| e-mail noting the correction to <a href="mailto:dsoboolik@uswest.net">dsoboolik@uswest.net</a></p> | |
| <p>If you don't like reading long documents on a computer, you can download a | |
| copy of the charter and print it out.</p> | |
| <p><a href="WWIVcharter.txt">WWIVcharter.txt</a></p> | |
| <p> </p> | |
| <p class="bigcharterhead">World War IV Charter</p> | |
| <p>Version: 1.1.1<br> | |
| Author: Leebo, League Administrator<br> | |
| Questions, comments: dsobolik@uswest.net<br> | |
| </p> | |
| <p class="charterhead">World War IV in a Nutshell</p> | |
| <p> </p> | |
| <p class="charter">World War IV (WWIV) is an online Dark Reign 2 (DR2) League. | |
| However, it is actually much more than a league in the traditional sense. It | |
| takes the competitive elements of a ladder and the community of a clan, throws | |
| in a really cool online campaign and produces "The Ultimate League."</p> | |
| <p class="charterhead">World War IV Organization</p> | |
| <p class="charter">Due to the logistics involved, WWIV's membership will be | |
| limited to 96 people. Those 96 will be divided up into six groups of 16 people, | |
| called squadrons. Each squadron will be given a name that corresponds to a | |
| letter of the Greek alphabet. The names will be: Alpha, Beta, Gamma, Delta, | |
| Theta, and Omega. The Omega team will be reserved for staff members of WWIV and | |
| select members chosen by the staff of WWIV. Each squadron will be run and | |
| maintained by a Squadron Commander, who will handle the squadron webpage and all | |
| in-squadron business.</p> | |
| <p class="charter">From there, each squadron will be divided up into 8 groups of | |
| 2 people. These groups will be called teams and will be given names that | |
| correspond to the Roman alphabet. They are A, B, C, etc. all the way up to H.</p> | |
| <p class="charterhead">Squadron Interaction</p> | |
| <p class="charter">The squadrons will interact in the WWIV online campaign, | |
| appropriately named World War IV. The campaign will take place on future earth | |
| (During the same time as Dark Reign 2) and the goal for each squadron will be to | |
| take over the world. A map of future earth will be drawn up and then divided up | |
| into 6 equal territories (one for each squadron). These squadron territories | |
| will then be divided into 8 territories, one for each team of the squadron.</p> | |
| <p class="charterhead">Squadron Battle</p> | |
| <p class="charter">The squadrons will battle over the territory on the map | |
| mentioned above. The battles themselves will be fought by the 2 person teams of | |
| each squadron, but they will be fighting for their squadrons. To ensure | |
| smoothness and consistency of operation, all battles will occur on one night a | |
| week at a designated time, which is Saturday nights at 8:00 PM central time. You | |
| will not need to attend EVERY event, however if you don't attend regularly | |
| enough you will be dismissed from the League. How each Saturday night event will | |
| go is best explained through an example:</p> | |
| <p class="charter">Everyone in the league will meet in the WWIV IRC chat room | |
| (the server and room name are on the website) at 8:00 central time. At around | |
| 8:15, the League administrator will call the meeting to order (in other words, | |
| moderate the chat). At that time he will ask each squadron commander | |
| (alphabetically, by squadron name) which attacks they would like to make. Each | |
| squadron commander will have consulted with his squadron on which attacks to | |
| make sometime in the week before the event. The Squadron Commander will then | |
| inform the League Administrator in the following method:</p> | |
| <p class="charterexample"><font color="red">League Admin:</font> Alpha Squadron | |
| Commander, do you have any attacks to declare?<br> | |
| <font color="red">Alpha Squad Commander:</font> Yes. Alpha D [alpha squadron, | |
| team D] would like to attack Delta B.<br> | |
| <font color="red">League Admin:</font> Very well, the battle has been entered | |
| into the record. Any more?<br> | |
| <font color="red">Alpha Squad Commander:</font> Yes. Alpha B would like to | |
| attack Omega C.<br> | |
| <font color="red">League Admin:</font> Ok. Battle recorded.</p> | |
| <p class="charter">The chat will go on like this until all attacks have been | |
| declared, at which time the games will start. Because each team has two members, | |
| one member will defend the territory against attacks, and the other will attack | |
| an adjacent territory. If the squadron has decided that a team will not make an | |
| attack that week, both members will defend the territory; and if the territory | |
| they are in is not attacked, then the defender(s) will not play that week. This | |
| arrangement will switch each week so everyone gets a chance to play each | |
| position equally.</p> | |
| <p class="charter">If a player is involved in a battle that night, he will go on | |
| the DR2 servers and meet up with his opponent(s). They will chose the map that | |
| has been premade for that territory and fight the battle on that map.</p> | |
| <p class="charter">When the battle has completed, each participant will be | |
| responsible for e-mailing the League Administrator the results of the battle (be | |
| honest, or you will be dissmissed from the league immediately, without | |
| question), the approx. length of time it took, and a short description of it | |
| (for posting on the website). A sample e-mail would look like this:</p> | |
| <p> </p> | |
| <p class="multichartexample">Battle: Alpha D attacked Delta B<br> | |
| Attacker: Capt. Power Monger<br> | |
| Defender: Lt. Coward<br> | |
| Winner: Capt. Power Monger<br> | |
| Time (approx): 1 1/2 hrs.</p> | |
| <p class="charterexample">Description:<br> | |
| 15 minutes into the game Capt. Monger attacked Lt. Coward's base with about 10 | |
| men but was fought off with ease. A little while later Coward tried a sneak | |
| attack on Monger's base but was discovered and wiped out. These attacks went | |
| back and forth for a while, until finally Monger used a three-pronged attack of | |
| 45 men and decimated Coward's base.</p> | |
| <p class="charter">After the League Administrator has received all of the | |
| e-mails from the battle participants, the borders on the map will be redrawn, | |
| redivided up, and posted on the website along with all the other relevant | |
| information (battle descriptions, etc.).</p> | |
| <p class="charterhead">Rules and Special Situations</p> | |
| <p class="charter">There are many rules and special situations involving | |
| attacking.</p> | |
| <p>Rules for Attacking:</p> | |
| <p>1) Each team (please note: team, not squadron) may only make one attack per | |
| night.<br> | |
| 2) Each team may only attack territories adjacent to their own.</p> | |
| <p>Special Situations:</p> | |
| <p>1) If more than one team attacks the same territory, a multi-player battle | |
| will be fought (i.e. if 2 teams both attack the same territory, a 3 player game | |
| would be fought)<br> | |
| 2) If two teams attack each other, then one single four player game will be | |
| fought (not 2 separate two player games).<br> | |
| 3) If teams from more than one squadron attacks the same territory, then a | |
| multi-way battle will be fought until only one squadron's team(s) is(are) left | |
| standing.</p> | |
| <p> </p> | |
| <p class="charterhead">Results of Conquering a Territory</p> | |
| <p class="charter">Unless the conquered territory's attacking team member | |
| manages to conquer a territory, the team is either assimilated into the | |
| conquering squadron or dropped out of the campaign until the next one starts | |
| (their choice). For example, if Alpha 4 attacks Beta 2 and conquers them, the | |
| members of Beta 2 can either drop out of the campaign or join up with Alpha | |
| squadron, unless, the attacking team member of Beta 2 manages to conquer a | |
| territory, then the Beta 2 team is simply relocated.</p> | |
| <p class="charterhead">Rewards of Victory in Battle</p> | |
| <p class="charter">Achieving victory is a big thing in WWIV. So, to reward | |
| people who achieve victory, a ranking system has been developed:</p> | |
| <p class="charterexample">Lieutenant: Received when you join<br> | |
| Captain: 2 victories<br> | |
| Major: 5 victories<br> | |
| Lt. Colonel: 9 victories<br> | |
| Colonel: 13 victories<br> | |
| 1 Star General: 18 victories<br> | |
| 2 Star General: 25 victories<br> | |
| 3 Star General: Squadron Commanders<br> | |
| 4 Star General: WWIV staff<br> | |
| 5 Star General: League Administrator</p> | |
| <p class="charter">Please note: the ranks of everyone may be reset at any time | |
| by the League Administrator, with the consent of the WWIV staff and Squadron | |
| Commanders. This is so we don't end up with 50 Two Star Generals. Don't worry, | |
| though you'll get a commendation on your dossier (which will be posted on the | |
| WWIV main site) saying what rank you achieved before they were reset.</p> | |
| <p class="charterhead">Rewards and Results of Winning the War</p> | |
| <p class="charter">Everyone in the winning squadron will get a commendation and | |
| a promotion, then the war will start all over again.</p> | |
| <CENTER> | |
| <P CLASS="disclaimer">This section mainained by: | |
| <A HREF="mailto:leebo@darkreign2.net">Leebo</A><BR> WWIV Webmaster and | |
| administrator: <A HREF="leebo@darkreign2.net">Leebo</A><BR> All content | |
| ©WWIV staff and conributors<BR> Dark Reign 2 ©1999 | |
| <A HREF="/axs/ax.pl?http://www.pandemicstudios.com" TARGET="_top">Pandemic Studios</A> and | |
| <A HREF="/axs/ax.pl?http://www.activision.com" TARGET="_top">Activision</A><BR> All other | |
| items are copyrights of their respective owners.</P></CENTER> | |
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| <tr> | |
| <td width="160" height="25" class="polltop"></td> | |
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| <tr> | |
| <td width="160" class="pollback"><table width="160" cellspacing="0" cellpadding="3" border="0"> | |
| <tr> | |
| <td> | |
| <center><center><TABLE Width="160" CelLSpacing="0" cellpadding="7" Border="0"> | |
| <TR> | |
| <TD> <Font Face="Verdana,Arial" Size=2> | |
| Which aspect should be foucused on more in an RTS game? | |
| </TD> | |
| </TR> | |
| <TR> | |
| <TD> <Font Face="Verdana,Arial" Size=2> | |
| <TABLE> | |
| <FORM Action="/poll/Poll_It_SSI.cgi" Method=POST> | |
| <INPUT Type="Hidden" Name="poll_id" Value=""> | |
| <TR><TD VALIGN=TOP><INPUT Type=Radio Name="option_selected" Value="1"></TD><TD><Font Face="Verdana,Arial" Size=2>A good balance between single player and multiplayer </TD></TR> | |
| <TR><TD VALIGN=TOP><INPUT Type=Radio Name="option_selected" Value="2"></TD><TD><Font Face="Verdana,Arial" Size=2>Multiplayer </TD></TR> | |
| <TR><TD VALIGN=TOP><INPUT Type=Radio Name="option_selected" Value="3"></TD><TD><Font Face="Verdana,Arial" Size=2>Singleplayer </TD></TR> | |
| <TR><TD COLSPAN=2><CENTER> <BR> <INPUT Type=SUBMIT Value="Submit Vote"> <P> <Font Face="verdana,arial" Size=1> | |
| </TD></TR> | |
| </FORM> | |
| </TABLE> | |
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| </TABLE></center> | |
| </center> | |
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| <td width="160" height="22" class="pollbottom"></td> | |
| </tr> | |
| </table><p> | |
| <center> | |
| <table width="160" cellspacing="0" cellpadding="0" border="0"> | |
| <tr> | |
| <td width="160" height="43" class="sideback"></td> | |
| </tr> | |
| <tr> | |
| <td width="160" class="pollback"><table width="160" cellspacing="0" cellpadding="3" border="0"> | |
| <tr> | |
| <td> | |
| <font align="center" class="listgreen">Weekly DR Event:</font><br> | |
| Each Saturday, 8:00 PM CDT on the busiest DR server | |
| </td> | |
| </tr> | |
| </table> | |
| <center><img src="images/linewhite.gif" border="0"></center> | |
| <table width="160" cellspacing="0" cellpadding="3" border="0"> | |
| <tr> | |
| <td> | |
| <font align="center" class="listgreen">Release Date:</font><br> | |
| June 28, 2000 | |
| </td> | |
| </tr> | |
| </table> | |
| <center><img src="images/linewhite.gif" border="0"></center> | |
| <table width="160" cellspacing="0" cellpadding="3" border="0"> | |
| <tr> | |
| <td> | |
| <font align="center" class="listgreen">System Requirements:</font><br> | |
| -Pentium 200 Mhz or better<br> | |
| -64 Mb RAM<br> | |
| -500 Mb uncompressed hard drive space for instalation, plus 100 Mb for swap file<br> | |
| -4X CD-ROM<br> | |
| -3D Accelerator<br> | |
| -DirectX 7.0 (probably included) | |
| </td> | |
| </tr> | |
| </table> | |
| <center><img src="images/linewhite.gif" border="0"></center> | |
| <table width="160" cellspacing="0" cellpadding="3" border="0"> | |
| <tr> | |
| <td> | |
| <font class="listgreen">New members:</font><br> | |
| -Creon: Delta<br> | |
| -MetalliCat: Omega<br> | |
| -Jhupae: Beta | |
| </td> | |
| </tr> | |
| </table> | |
| <center><img src="images/linewhite.gif" border="0"></center> | |
| <table width="160" cellspacing="0" cellpadding="3" border="0"> | |
| <tr> | |
| <td> | |
| <center><font align="center" class="listgreen">Staff:</font><br> | |
| <a href="mailto:leebo@darkreign2.net">Leebo</a><br> | |
| <a href="mailto:Kzi@darkreign2.net">Kzi</a><br> | |
| <a href="mailto:htmlman@darkreign2.net">HTMLman</a><br></center> | |
| </td> | |
| </tr> | |
| </table> | |
| <center><img src="images/linewhite.gif" border="0"></center> | |
| <table width="160" cellspacing="0" cellpadding="3" border="0"> | |
| <tr> | |
| <td> | |
| <font align="center" class="listgreen">Counter:</font><br> | |
| <center>291</center></td> | |
| </tr> | |
| </table> | |
| <center><img src="images/linewhite.gif" border="0"></center> | |
| <table width="160" cellspacing="0" cellpadding="3" border="0"> | |
| <tr> | |
| <td> | |
| <center><a href="/axs/ax.pl?http://www.pandemicstudios.com"><img src="images/tower151.gif" border="0"></a> | |
| </center> | |
| </td> | |
| </tr> | |
| </table> | |
| <center><img src="images/linewhite.gif" border="0"></center> | |
| <table width="160" cellspacing="0" cellpadding="3" border="0"> | |
| <tr> | |
| <td><center> | |
| <a href="/axs/ax.pl?http://www.alladvantage.com/go.asp?refid=FAG856"> | |
| <img src="images/alladicon.gif" border=0 alt="Join AllAdvantage.com"> | |
| </a> | |
| </center></td> | |
| </tr> | |
| </table> | |
| </td> | |
| </tr> | |
| <tr> | |
| <td width="160" height="22" class="pollbottom"></td> | |
| </tr> | |
| </table> | |
| </td> | |
| <td width="11"></td> | |
| </tr> | |
| </table> | |
| </td> | |
| </tr> | |
| </table> | |
| </td> | |
| </tr> | |
| </table> | |
| </body> | |