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| <p align="left"><font size="4" face="Arial" color="#FFFFFF"><b>Preview | |
| Info</b></font></td> | |
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| <td valign="top"><img border="0" src="images/index91.jpg" width="100" height="121"></td> | |
| <td valign="top"> <p><font face="Arial" size="6">Allegiance | |
| Preview</font></td> | |
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| <p align="left"><font face="Arial" size="2"><b>Publisher: Microsoft<br> | |
| Developer: Microsoft Research<br> | |
| Previewed by: Björn Tidal<br> | |
| Posted: 12 Feb 2000</b></font> | |
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| <td valign="middle" bgcolor="#0000FF" background="../../../bilder/pics/t2.gif"> | |
| <p align="left"><font size="4" face="Arial" color="#FFFFFF"><b>The | |
| Preview</b></font></td> | |
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| <p align="left"><font size="2" face="Arial"><b><!-- BEGIN BURST! CODE --></b></font><span lang="EN-US"><font face="Arial" size="3">I | |
| had the opportunity to attend a Microsoft Press-event the other | |
| day where they were presenting the MSN Gaming Zone, Asherons Call | |
| and Allegiance. While I won't talk about the first 2 I was | |
| inspired to write a preview of Allegiance, a game that I felt has | |
| the potential to become a huge hit in the online market.<br> | |
| <br> | |
| When I first heard about Allegiance I assumed that it would be a | |
| kind of "Asherons Call" in space meets Elite type of | |
| game. I saw a game where you would start as a lonely space cowboy | |
| and where you would slowly build up your character. Well, forget | |
| that. That just proves that it helps to pay attention. <br> | |
| <br> | |
| Allegiance is nothing like I thought it would be. Instead we are | |
| talking about a squad-based space-combat game with some | |
| interesting twists in it. The game won't even have a persistent | |
| world but instead be played in games ranging from 20 minutes up to | |
| 5-6 hours depending on the players.<br> | |
| <br> | |
| So, what IS Allegiance then really? In Allegiance you can play one | |
| of 3 civilizations. Each civilization has an advantage over the | |
| others (economical, defensive or offensive). The game really could | |
| be described as Homeworld meets Wing Commander over the net. <br> | |
| <br> | |
| The main features that I got excited about is this:<br> | |
| <br> | |
| · Great graphics - You can argue if this is a feature or not but | |
| still it has extremely good graphics. I especially like the way | |
| all ships have those tiny blinking lamps on the edge of their | |
| wings - just like a real airplane. A lot of the graphics look very | |
| similar to Homeworld and the miner unit actually is a complete | |
| rip-off from Homeworld. The explosions are breathtaking and | |
| everything is smooth at 1024x768 with my GeForce. <br> | |
| <br> | |
| · Interesting controls - The controls in the game now allows you | |
| to fly in one direction while facing another direction. This means | |
| they have included some kind of inertia in the way the space-craft | |
| fly. This lets you fly great strafing runs, shoot at a follower | |
| etc. with much more ease that the usual Wing Commander | |
| flight-engine where it behaves like a normal aircraft. It will | |
| take some time though to learn how to use it to your best | |
| advantage but I'm sure that those who master this will be the most | |
| successful players in Allegiance.<br> | |
| <br> | |
| <br> | |
| · Squadron play - Each fraction has 1 commander. This can be the | |
| guy who starts the game or someone else. This guy alone has the | |
| ability to play the game as a normal RTS game. He can, from a | |
| zoomed out position, which others also can take up, select ships | |
| and give them orders. These orders then pops up on the individual | |
| players screen telling them that the commander wants them to do | |
| this or that. This promotes the team-based gameplay as 1 person | |
| now gets a better overview of the action. Of course no-one has to | |
| follow their commanders orders and you can even start a mutiny and | |
| select a new commander if you like. However - to win you really | |
| need to work as a team. The commander also is the guy who decides | |
| on what to research (there is a tech tree) as well as what to | |
| build and where. I have played several games and I noticed that it | |
| is important that the commander is a good one. A bad commander | |
| quickly will lead his team to defeat.<br> | |
| <br> | |
| · Turret control - YES. Finally a game where you can man the | |
| turrets on a capital ship. In Allegiance you have the ability to | |
| cooperate with others in flying and gunning larger ships. You will | |
| frequently notice that the commander or someone else asks for | |
| people manning the turrets on a capital ship when playing. I've | |
| been riding "shoot-gun" on both a 2 turret Heavy Bomber | |
| and larger frigates and missile frigates. And I can tell you it is | |
| cool! 3 words come to mind. I LOVE IT. <br> | |
| <br> | |
| · Death - Death is handled different in this game. When your | |
| spaceship is destroyed you will find yourself stuck in a | |
| rescue-pod that slowly drifts towards one of your bases. If the | |
| base is in another sector you will have to drift through wormholes | |
| to reach the station. If another player from your team flies over | |
| you however you will be transported directly home. This means that | |
| you won't be able to just jump into a new ship and get out in the | |
| fray again if you get shot down. I think this should make people | |
| more careful before starting suicide runs.<br> | |
| <br> | |
| · Good communications. When you play the game you will quickly | |
| notice that people are chatting a lot in this game. You can either | |
| use a normal text based chat or use any of the numerous | |
| pre-recorded voice-messages. <br> | |
| <br> | |
| Other than this the game is a simple RTS/space-combat game. You | |
| mine asteroids for resources and can jump between different | |
| sectors via wormholes.<br> | |
| <br> | |
| There are several ways to play the game. You can either play it in | |
| the conquest mode where you fight with other factions (up to 6 | |
| teams with 3-15 players each) or play a death-match mode, capture | |
| the flag etc. <br> | |
| <br> | |
| I had the opportunity to play in a few games at the event and even | |
| in a game with 40 people the game was smooth and lag-free. When I | |
| got home I downloaded the open beta and started playing from home. | |
| Via my ISDN connection I have yet had any problems at all with lag | |
| even in games with almost 40 players. Some others have complained | |
| of lag though and this is something MS has stated they will work | |
| on<br> | |
| <br> | |
| The open beta should end in March and the game will then be out in | |
| about April in USA. You will be able to either play it for free at | |
| the MSN Gaming Zone, start a dedicated server or use the Premium | |
| area at MSN Zone where you will have to pay about 9.95$/month to | |
| be able to play. For that you will get some extra content ( more | |
| factions, tournaments etc.) as well as have all your stats saved | |
| online. I'm sure MS will have more stuff there as an incentive for | |
| any Allegiance players to join the Premium service. <br> | |
| <br> | |
| In the end I am very excited about this game. Right now it's quite | |
| crash-prone and even though I've been playing several games for | |
| almost 1 hour almost everyone has in the end crashed for me and | |
| forced me to reconnect. The games I've played so far have been | |
| very fun. All have been conquest games and the battles have raged | |
| forward through sectors and back again. It's been a while since | |
| I've enjoyed and become so involved in a game. That must be a good | |
| sign.<br> | |
| <br> | |
| <br> | |
| I can't wait for this game to be released and I definitely | |
| recommend anyone to try it out as soon as possible.</font></span><p align="center"><font size="2" face="Arial"><b> | |
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