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| <h1 align="center"><img border="0" src="pics/geforce2.gif" width="300" height="75"></h1> | |
| <h1 align="center"><span style="mso-ansi-language:EN-GB"><font face="Arial"><b style="mso-bidi-font-weight:normal">GeForce | |
| 2 GTS Preview<br> | |
| </b><b style="mso-bidi-font-weight: normal; mso-ansi-language: EN-GB"><font size="1">By | |
| Björn Tidal and Scott Sherman</font><font size="2"><br> | |
| </font><font size="1">Updated 26 April 2000</font></b><b style="mso-bidi-font-weight:normal"><o:p> | |
| </o:p> | |
| </b></font></span></h1> | |
| <p class="MsoNormal"><span style="mso-ansi-language:EN-GB"><font face="Arial"> </font></span></p> | |
| <h2><font face="Arial" size="4"><a name="Benchmarks"></a>Benchmarks</font><b style="mso-bidi-font-weight:normal"><span style="mso-ansi-language:EN-GB"><font face="Arial"><o:p> | |
| </o:p> | |
| </font></span></b></h2> | |
| <p class="MsoNormal"><span style="mso-ansi-language:EN-GB"><font face="Arial">Ok, | |
| everything sounds great on paper (even a Virge) so lets put | |
| some strain on the card. <o:p> | |
| </o:p> | |
| </font><font face="Arial"><o:p> | |
| </o:p> | |
| </font></span></p> | |
| <h3><font face="Arial" size="3">Drivers</font><b><i><span style="mso-ansi-language:EN-GB"><font face="Arial"><o:p> | |
| </o:p> | |
| </font></span></i></b></h3> | |
| <p class="MsoNormal"><span style="mso-ansi-language:EN-GB"><font face="Arial">The | |
| drivers that were used during these benchmarks were some new | |
| Detonator drivers with the version number 5.16. This is NOT the | |
| final driver and we are a bit suspicious that FSAA doesnt work | |
| right on them.<span style="mso-spacerun: yes"> </span>As we | |
| get new drivers we will update the scores.<o:p> | |
| </o:p> | |
| </font><font face="Arial"><o:p>As before NVidia is continuing it's | |
| move to unify all drivers into one package. </font></span></p> | |
| <h3><font face="Arial" size="3">The system</font><b><i><span style="mso-ansi-language:EN-GB"><font face="Arial"><o:p> | |
| </o:p> | |
| </font></span></i></b></h3> | |
| <p class="MsoNormal"><span style="mso-ansi-language:EN-GB"><font face="Arial">The | |
| system that was used in these first benchmarks were a:<o:p> | |
| </o:p> | |
| </font><font face="Arial"><o:p> | |
| </o:p> | |
| </font></span></p> | |
| <p class="MsoNormal"><span style="mso-ansi-language:EN-GB"><font face="Arial">P-III | |
| 667<o:p> | |
| </o:p> | |
| <br> | |
| Intel CC820 Motherboard<o:p> | |
| </o:p> | |
| <br> | |
| 256mb SDRAM<o:p> | |
| </o:p> | |
| <br> | |
| GeForce 2 GTS<o:p> | |
| </o:p> | |
| <br> | |
| SB Live<o:p> | |
| </o:p> | |
| <br> | |
| 27GB HD<o:p> | |
| </o:p> | |
| </font><font face="Arial"><o:p> | |
| </o:p> | |
| </font></span></p> | |
| <p class="MsoNormal"><span style="mso-ansi-language:EN-GB"><font face="Arial">A | |
| few things should be noted here. This system wasnt cleanly | |
| installed but instead has been used since December. While we | |
| understand that we might get better results with a completely | |
| clean reinstalled system we have no spare machine for that | |
| purpose.<span style="mso-spacerun: yes"> </span>This system | |
| also uses an I820 m/b coupled with SDRAM This means that we loose | |
| some % performance compared to a BX m/b or an I820+Rambus memory.<o:p> | |
| </o:p> | |
| </font></span></p> | |
| <p class="MsoNormal" align="center"><span style="mso-ansi-language:EN-GB"><font face="Arial"> </font></span><img border="0" src="pics/geforce2.gif" width="300" height="75"><span style="mso-ansi-language:EN-GB"><font face="Arial"><o:p> | |
| </o:p> | |
| </font></span></p> | |
| <h3><font face="Arial"><font size="3">Scores</font><span style="font-weight:normal;font-style:normal"><o:p> | |
| </o:p> | |
| </span></font><span style="mso-ansi-language:EN-GB"><font face="Arial"><o:p> | |
| </o:p> | |
| </font></span></h3> | |
| <p class="MsoNormal"><span style="mso-ansi-language:EN-GB"><font face="Arial">This | |
| section will be filled in during the course of this week. Since | |
| Scott actually has a life outside the site (yeah, Im as | |
| surprised as you are) weve only have had time to do some | |
| preliminary benchmarks. Darin will come over to Scott this weekend | |
| for the full suite of tests.<o:p> | |
| </o:p> | |
| </font><font face="Arial"><o:p> | |
| </o:p> | |
| </font></span></p> | |
| <h2><span lang="SV" style="mso-ansi-language:SV;mso-bidi-font-weight:bold"><font face="Arial"><font size="3"><i><a name="Q3A"></a>Q3A</i></font><o:p> | |
| </o:p> | |
| </font></span><b><span style="mso-ansi-language:EN-GB"><font face="Arial"><o:p> | |
| </o:p> | |
| </font></span></b></h2> | |
| <p class="MsoNormal"><span style="mso-ansi-language:EN-GB"><font face="Arial">Settings: | |
| Sound is on in all benchmarks.<o:p> | |
| </o:p> | |
| </font></span></p> | |
| <p class="MsoNormal" align="center" style="text-align:center"><b><span style="mso-ansi-language:EN-GB"><font face="Arial"><img border="0" src="pics/q3amax.gif" width="489" height="311"><!--[if gte vml 1]><v:shapetype id="_x0000_t75" | |
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| </font></span></b><b style="mso-bidi-font-weight:normal"><span style="mso-ansi-language:EN-GB"><font face="Arial"><o:p> | |
| </o:p> | |
| </font></span></b></p> | |
| <p class="MsoNormal" align="center" style="text-align:center"><span style="mso-ansi-language:EN-GB"><font face="Arial"><img border="0" src="pics/q3ahigh.gif" width="480" height="267"><!--[if gte vml 1]><v:shape id="_x0000_i1026" | |
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| <p class="MsoNormal"><font face="Arial"><span style="mso-ansi-language:EN-GB">Once | |
| again let us remind you that we are running this on a I820 board | |
| with SDRAM with should mean that with a BX board you could get at | |
| least 5% better scores (and even more according to some sources). | |
| We also noted a strange problem since overclocking the GPU to | |
| 250/350 didnt even budge the scores at 1600x1200 even a fps. | |
| You can be sure that we will investigate this further.<o:p> | |
| Up to 1024x768 you are barely scratching the surface of the | |
| GeForce 2 and your CPU is clearly limiting. After that the | |
| framerate starts to drop but 27 fps at 1600x1200x32 with | |
| everything set to max is impressive. Some of this is probably due | |
| to the 5.15 drivers using S3TC texture compression automatically. </span><span style="mso-ansi-language: EN-GB">One | |
| should note that even a normal GeForceDDR will notice improvement | |
| with the 5.16 drivers due to S3TC. The fact is though that | |
| now playing with everything set to max at 1280x1024 is now | |
| completely viable. </span></font><font face="Arial"><span style="mso-ansi-language:EN-GB"></o:p> | |
| </span></font></p> | |
| <p class="MsoNormal" align="center" style="text-align:center"><span style="mso-ansi-language:EN-GB"><font face="Arial"><img border="0" src="pics/q3afsaa.gif" width="476" height="259"><!--[if gte vml 1]><v:shape id="_x0000_i1027" | |
| type="#_x0000_t75" style='width:366pt;height:198.75pt'> | |
| <v:imagedata src="file:///F:/Temp/msoclip1/01/clip_image003.png" o:title=""/> | |
| </v:shape><![endif]--> | |
| <o:p> | |
| </o:p> | |
| </font></span></p> | |
| <p class="MsoNormal"><span style="mso-ansi-language:EN-GB"><font face="Arial">As | |
| expected the scores with FSAA closely match those of the actuall | |
| resolution used before downsampling - 1280x1024 for 640x480 and | |
| 1600x1200 for 800x600. </font></span></p> | |
| <h2><span style="mso-bidi-font-weight:bold"><font face="Arial"><font size="3"><i><b><a name="3DMark2000"></a>3D | |
| Mark 2000</b></i></font><o:p> | |
| </o:p> | |
| </font></span><span style="mso-ansi-language:EN-GB"><font face="Arial"><o:p> | |
| </o:p> | |
| </font></span></h2> | |
| <p class="MsoNormal"><span style="mso-ansi-language:EN-GB"><font face="Arial">While | |
| waiting for some scores from a DDR board for comparison on | |
| Scotts system I added my scores that was taken with a Absolute | |
| Outrageous DDR board with the memory clocked at 366 MHz. The CPU | |
| that was used was a normal Cel466 nso take the DDR scores with a | |
| grain of salt.<o:p> | |
| </o:p> | |
| </font><font face="Arial"><o:p> | |
| </o:p> | |
| </font></span></p> | |
| <p class="MsoNormal"><span style="mso-ansi-language:EN-GB"><font face="Arial"><!--[if gte vml 1]><v:shape | |
| id="_x0000_i1028" type="#_x0000_t75" style='width:453.75pt;height:368.25pt'> | |
| <v:imagedata src="file:///F:/Temp/msoclip1/01/clip_image005.png" o:title=""/> | |
| </v:shape><![endif]--> | |
| <span style="mso-spacerun: yes"><img border="0" src="pics/3dmark1.gif" width="650" height="528"> </span><br> | |
| <span style="mso-spacerun: yes"> </span><br> | |
| <span style="mso-spacerun: yes"> </span><o:p> | |
| </o:p> | |
| </font></span></p> | |
| <p class="MsoNormal"><span style="mso-ansi-language:EN-GB"><font face="Arial"><img border="0" src="pics/3dmark2.gif" width="646" height="554"><!--[if gte vml 1]><v:shape | |
| id="_x0000_i1029" type="#_x0000_t75" style='width:453.75pt;height:389.25pt'> | |
| <v:imagedata src="file:///F:/Temp/msoclip1/01/clip_image007.png" o:title=""/> | |
| </v:shape><![endif]--> | |
| <o:p> | |
| </o:p> | |
| <o:p> | |
| </o:p> | |
| </font></span></p> | |
| <p class="MsoNormal"><span style="mso-ansi-language:EN-GB"><font face="Arial">Looking | |
| at the scores its clear that the GF2 is faster than the GeForce | |
| even though the difference might bee a bit smaller. The GeForce | |
| had one problem adding hardware lights killed the polygon | |
| count. Going from 1 light to 4 lights resulted in a 47% drop and | |
| going to 8 lights ended up in a 70% drop. On the GeForce 2 GTS it | |
| looks differently though: going from 1 to 4 lights just results in | |
| a 12% drop and going to 8 lights gives a total drop of 38%.<span style="mso-spacerun: yes"> | |
| </span>It looks like NVidia has done something right.<o:p> | |
| </o:p> | |
| </font><font face="Arial"><o:p> | |
| </o:p> | |
| </font></span></p> | |
| <h2><span style="mso-bidi-font-weight:bold"><font face="Arial"><b><font size="4"><a name="Conclusion"></a>Conclusion</font></b><o:p> | |
| </o:p> | |
| </font></span><b><span style="mso-ansi-language:EN-GB"><font face="Arial"><o:p> | |
| </o:p> | |
| </font></span></b></h2> | |
| <p class="MsoNormal"><span style="mso-ansi-language:EN-GB"><font face="Arial">This | |
| is not a review. Therefore I wont start to debate whether the | |
| GeForce 2 GTS is a good buy and who should get it and who | |
| shouldnt. I just want to tell you that I personally am quite | |
| impressed with the scores. The days when you would get double the | |
| fillrate of the generation before is over instead you will | |
| have to be content with minor improvements. To me the | |
| improvements are there. Suddenly running Q3A with everything set | |
| to max at 16 bit at 60 fps at 1600x1200 doesnt seem to far | |
| away. <o:p> | |
| One thing that is clear though is that NVIdia needs to come up | |
| with some clever ideas soon to counter the memory bandwidth | |
| problem that they have at high resolution and 32 bit as it will | |
| become even more apparent in their next product. </o:p> | |
| </font></span></p> | |
| <p class="MsoNormal"><span style="mso-ansi-language:EN-GB"><font face="Arial">It | |
| however looks like the benefits will be at those high resolutions. | |
| If you are content to run at 800x600 then there really isnt any | |
| reason to look at any of the next generation board unless you want | |
| to try FSAA. <o:p> | |
| </o:p> | |
| </font></span><span style="mso-ansi-language:EN-GB"><font face="Arial"><o:p> | |
| </o:p> | |
| </font></span></p> | |
| <p class="MsoNormal"><span style="mso-ansi-language:EN-GB"><font face="Arial">The | |
| new NSR sounds intriguing and Im curious to see what developers | |
| can do with it. Just as the T-buffer though there is no definite | |
| answer if it will be used. The same could be said for the hardware | |
| T&L. However, in contrast to some pessimists, I think that | |
| T&L will become more and more popular as the months pass. | |
| Lately you can see games advertising support for hardware | |
| accelerated Transfer and Lightning (Enemy Engaged: RAH-66 vs | |
| KA-52 Hokum is a example). <o:p> | |
| </o:p> | |
| </font><font face="Arial"><o:p> | |
| </o:p> | |
| </font></span></p> | |
| <p class="MsoNormal"><span style="mso-ansi-language:EN-GB"><font face="Arial">Last | |
| but not least the GeForce 2 has some nice video features and | |
| promises to have even less CPU-use at DVD-playback than the | |
| GeForce. Today when almost every computer has a DVD-drive this is | |
| a good thing. <o:p> | |
| </o:p> | |
| </font><font face="Arial"><o:p> | |
| </o:p> | |
| </font></span></p> | |
| <p class="MsoNormal"><span style="mso-ansi-language:EN-GB"><font face="Arial">When | |
| I spoke to Scott right after he came back from the press-event he | |
| told me that he really was excited on NVidias future. While | |
| Im sure that some of it is under NDA the stuff he told me | |
| proves that NVidia isnt content of just giving us a kick-ass | |
| chipset. They have plans on far more areas than that.</font></span></p> | |
| <p class="MsoNormal"><font face="Arial"><span style="mso-ansi-language: EN-GB">I | |
| know many who bought the GeForce not long ago now feel like they | |
| own a T-Ford while we are talking about a Thunderbird. However - | |
| cool down guys. Let the dust settle - check out more benchmarks. | |
| Let the price drop a bit (actually - let the boards come out | |
| first) and then start thinking about your upgrade. Who knows - we | |
| at bjorn3d.com might be able to get some stuff for give-aways in | |
| the future (no promises ..) - so start working on your groveling!. </span></font></p> | |
| <p class="MsoNormal" align="center"><font size="4" face="Arial"><a href="index3.shtml">Okidoki | |
| - on to the Screenshots</a></font> | |
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