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| <b>Minimum | |
| Specifications</b> | |
| <br> | |
| Windows 95 or 98<br> | |
| Intel Pentium II 266MHz/AMD K6-2 300MHz<br> | |
| 64 Mb Ram<br> | |
| 20 Mb Hard Disk Space<br> | |
| (PCI/AGP) video card with 8Mb RAM with 3D<br> | |
| 4x speed CD ROM<br> | |
| Direct X</font> | |
| </p> | |
| <p><font face="Arial" size="1"><b>Recommended Specifications<br> | |
| </b>Windows 95 or 98<br> | |
| Intel Pentium III 500 MHz/AMD K7 500MHz<br> | |
| 128Mb Ram<br> | |
| 650Mb Hard Disk space<br> | |
| (PCI/AGP) video card with 16Mb+ RAM with 3D<br> | |
| 32x speed CD ROM<br> | |
| Direct X 6.1</font></p> | |
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| <p align="center"><a href="images/Renault_01.jpg" target="_blank"><img border="0" src="images/Renault_01_small.jpg" width="75" height="56"></a><br> | |
| <font size="1" face="Arial">The Renault Megane out for a Sunday drive.</font></p> | |
| <p align="center"><a href="images/Renault_02.jpg" target="_blank"><img border="0" src="images/Renault_02_small.jpg" width="75" height="56"></a><br> | |
| <font size="1" face="Arial">Umm, I <em>might</em> have hit something | |
| back there!</font></p> | |
| <p align="center"><a href="images/Renault_03.jpg" target="_blank"><img border="0" src="images/Renault_03_small.jpg" width="75" height="56"></a><br> | |
| <font size="1" face="Arial">Isn't this thing supposed to come with a | |
| hood?</font></p> | |
| <p align="center"><a href="images/Peugeot_1.jpg" target="_blank"><img border="0" src="images/Peugeot_1_small.jpg" width="75" height="56"></a><br> | |
| <font size="1" face="Arial">My Peugeot out in the snow!</font></p> | |
| <p align="center"><a href="images/Peugeot_2.jpg" target="_blank"><img border="0" src="images/Peugeot_2_small.jpg" width="75" height="56"><br> | |
| </a><font size="1" face="Arial">Check out the headlight effects, that's | |
| the way it looks in-game</font></p> | |
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| <p align="center"><a target="_top" href="http://v.extreme-dm.com/?login=bjorn3d"> | |
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| <td valign="middle" bgcolor="#0000FF" background="../../../bilder/pics/t2.gif"> | |
| <p align="left"><font size="4" face="Arial" color="#FFFFFF"><b>Review | |
| Info</b></font></td> | |
| <td valign="middle" bgcolor="#84ADFF"> | |
| <img border="0" src="../../../bilder/pics/t3.gif" width="27" height="27"></td> | |
| </tr> | |
| <tr> | |
| <td bgcolor="#84ADFF" background="../../../bilder/pics/m1.gif"> </td> | |
| <td bgcolor="#FFFFFF"><font face="Arial" size="1"> | |
| <p align="center"><font face="Georgia"><b><img alt="Rally Championship" src="images/Rally_Championship_title.jpg" width="342" height="73"><br> | |
| </b></font><b><font face="Arial" size="3">Mobil 1 British | |
| Rally Championship (USA)<br> | |
| Rally Championship 2000 (the rest of the world)</font></b> | |
| <p><font face="Arial"><b><font size="2">Publisher: </font> </b><font size="2"><b>:</b> | |
| </font><a href="http://www.ea.com" target="_blank"><font size="2">EA | |
| Sports</font></a><font size="2"> (USA), <a href="http://www.actualize.co.uk/" target="_blank">Actualize</a> | |
| (outside USA)</font><font face="Arial" size="2"><b><br> | |
| Developer: </b></font><a href="http://www.magneticfields.co.uk/" target="_blank"><font size="2">Magnetic | |
| Fields</font></a></font></p> | |
| <p><font face="Arial"><b><font size="2">Reviewed by: </font> </b><a href="mailto:baduncan@yahoo.com"><font size="2">Bryan | |
| Duncan</font></a><font face="Arial" size="2"><b><br> | |
| Posted: </b>9 April 2000</font></font></p> | |
| <p><b><font face="Arial"><font size="4">Rating:</font><font face="Arial" size="3"> <img border="0" src="file:///I:/Communitech/pages/reviews/image/bear.gif" width="36" height="45"><img border="0" src="file:///I:/Communitech/pages/reviews/image/bear.gif" width="36" height="45"><img border="0" src="file:///I:/Communitech/pages/reviews/image/bear.gif" width="36" height="45"><img border="0" src="file:///I:/Communitech/pages/reviews/image/bear.gif" width="36" height="45"><img border="0" src="file:///I:/Communitech/pages/reviews/image/halfbear.gif" width="36" height="45">(4.5/5 | |
| Bears)</font></font></b></p> | |
| <font size="2" face="Arial"><b><a href="#Introduction">Introduction</a> | |
| .. <a href="#Gameplay">Gameplay</a> | |
| .. <a href="#Graphics">Graphics</a> | |
| .. <a href="#Sound">Sound</a> | |
| .. <a href="index2.shtml#Bugs">Bugs | |
| and others</a> .. <a href="index2.shtml#Conclusion">Conclusions</a> </b></font> | |
| </font></td> | |
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| <td bgcolor="#FFFFFF" background="../../../bilder/pics/b2.gif"> | |
| <p align="center"><font face="Arial" size="1"> | |
| <b><font size="2" face="Arial"><a href="../../../cgi-bin/forum/Ultimate.cgi">Go | |
| to the forums</a></font></b> | |
| </font></td> | |
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| <p align="left"><b><font size="2" face="Arial"><!-- BEGIN BURST! CODE --> | |
| </font><font face="Arial" size="3">Introduction</font></b> | |
| <p><font face="Arial">I'm a huge auto racing fan (F1, rally, CART), but have | |
| never really been into racing games. I bought UbiSoft's <em>F1 Racing | |
| Simulation</em>, but found that the ultra-precise, unforgiving nature of | |
| current F1 cars made the game more work than fun. Arcade racers like Gremlin's | |
| <em>Motorhead</em> are fun, but there's very little depth to them. Not that | |
| there's anything wrong with either genre, but I've always wanted something in | |
| between the two extremes. I've been looking for a racing game that is | |
| realistic, but doesn't require hours of tweaking camber and caster just to | |
| have fun and go fast. Well, now there's <em>Mobil 1 British Rally Championship</em> | |
| (RC), a driving sim that's realistic <em>and</em> a blast to play, and I | |
| couldn't be more satisfied.</font></p> | |
| <p><font face="Arial">The British Rally Championship (BRC) is comprised of six | |
| events across the British Isles. The all wheel drive, turbocharged cars of the | |
| World Rally Championship (WRC) are not allowed, only front drivers need apply. | |
| <em>RC</em> has taken 6 stages (rallies are broken into stages) from each of | |
| the 6 rounds of the BRC and packaged them into this wonderful game. There are | |
| 4 modes of play, Arcade, Time Trial, Simulation (class Championship), and | |
| Single. Networked multiplayer in the form of LAN and TCP/IP is also supported. </font></p> | |
| <p><b><font face="Arial" size="3">Gameplay</font></b></p> | |
| <p><font face="Arial">You have several play mode options at the beginning of | |
| the game. You can jump right into arcade mode and race side by side with the | |
| AI cars. Not a very realistic option, since BRC and WRC cars race singly | |
| against the clock. There's no setup options available in Arcade mode, and | |
| repairs are performed automatically for you at the service stop. Time | |
| Trials allow you to pick any car from classes A5-A7 (classes are distinguished | |
| by power output levels). You must set up your car before racing, so this | |
| is a good mode to practice the black art of performance tweaking. Only | |
| the first stage of each rally is available, however, so you must beat the | |
| clock to progress to the next stage. Single mode is a great way to | |
| familiarize yourself with the course before attempting Simulation mode. | |
| Car setup in Single mode is not allowed, but you can choose to run any stage | |
| from every rally. I found pre-running to be very helpful for some of the more | |
| difficult stages.</font></p> | |
| <p><font face="Arial">You'll probably want to jump straight into the | |
| Simulation mode. You are limited, at first, to the A5-A7 cars (Renault Megane, | |
| Honda Civic, Vauxhall Astra, Peugeot 106, and many others that comprise the | |
| BRC). As in real rallying, you'll have the opportunity to set up your car | |
| before each event, then have limited service stops between certain stages. | |
| During your service time you can repair damage, change tires, adjust | |
| suspension height and stiffness, change gear ratios, and balance the brake | |
| bias. But you'll have to choose carefully, you are only allotted a finite | |
| amount of time. Exceeding that limit will result in a time penalty assessed | |
| during your run of the stage. You can save your game at set points throughout | |
| the event, so you'll never have to run all 6 stages over if you really botch a | |
| run.</font></p> | |
| <p><font face="Arial">After you win the A5, A6, or A7 Championship, you'll | |
| have the ability to run the same rallies in the fictitious A8 Championship. | |
| Now we're talking racing! You can choose from most of the current WRC cars, | |
| including Seat, Subaru, Mitsubishi, and Peugeot. I have to add for the short | |
| attention span gamers out there (guilty!) that the A8 Championship can be | |
| unlocked at any time through cheat codes. I found the WRC cars to be a lot | |
| more fun to drive than the A5-A7 vehicles. Their all wheel drive allows for | |
| much greater control and "tossability". There's no substitute for | |
| horsepower <em>and</em> traction.</font></p> | |
| <p><font face="Arial">OK, you've picked a car and set it up to your liking. | |
| How's the drive? Outstanding! The sensation of speed is truly awesome in RC. | |
| If you've got a good force feedback wheel, you'll feel the loss of traction as | |
| you fly over crests and the bumps as you hit the rough surfaces. Force | |
| feedback is especially useful at determining your limits of traction. This is | |
| rallying folks, you're supposed to get these babies sideways! But there's a | |
| catch; most of the courses in the BRC are run over <em>very </em>narrow roads. | |
| Many of these roads are bordered by nasty, car-eating rocks, trees, and dirt | |
| embankments. Magnetic Fields went to great lengths to accurately model the | |
| roads. If you have any doubts about how narrow these courses really are, just | |
| check these stills and movies from real BRC events:</font></p> | |
| <p><a href="http://www.motorsport.co.uk/photos99/index.html" target="_blank"><font face="Arial">http://www.motorsport.co.uk/photos99/index.html</font></a></p> | |
| <p><font face="Arial">Getting sideways is good fun, but you'll have to develop | |
| excellent car control to keep your car in one piece and score high in the | |
| championship. And make no mistake, the front wheel drive cars are quite | |
| difficult to drive quickly and smoothly.</font></p> | |
| <p><font face="Arial">Visual aids abound to keep you competitive. An on-screen | |
| road map is available, as are turn indicators (arrows pointing out upcoming | |
| course deviations). You are also graced with an on-board navigator, your | |
| choice of male or female. Their directions are mostly excellent, although | |
| gamers less proficient in the King's English may have difficulty making out | |
| some of the words (ex. 'ice' sounds like 'aye' in the dialect of the Scottish | |
| navigator). There's also the occasional bogus/missing direction so you'll have | |
| to pay attention lest you end up in a ditch (or upside down). Speaking of | |
| which, purists may balk at the lack of crash damage to the cars. Magnetic | |
| Fields chose to make the cars go the distance, not fall apart halfway through | |
| the stage. They assumed most gamers would want to actually finish the rally | |
| instead of retiring over every off-road excursion (like Colin McRae's Ford!). | |
| You'll see visual damage when you whack a fence post, but it will take | |
| repeated whackings to cause enough damage to make your engine stop running. | |
| Similarly, WHEN (not if) you roll your car your rally isn't usually over. Your | |
| car will right itself after a few seconds and allow you to continue with a | |
| time penalty. If you MUST have accurate damage to your car, the game's | |
| configuration file can be modified to make it as nasty as you want.</font></p> | |
| <p><font face="Arial"><i>RC</i> also features a pretty comprehensive video | |
| replay system. You can slice and dice your greatest wins and best | |
| crashes and share these beautiful moments with all of your Internet friends by | |
| exporting a file.</font></p> | |
| <p><font face="Arial">Weather plays a big factor in some of the rallies. | |
| You'll have the pleasure of driving in snow and random patches of black ice on | |
| several occasions. Being a life-long Florida resident, the wintry stages were | |
| especially challenging for me. The British Isles are renowned for rainfall, so | |
| it comes as no surprise that you'll get a little wet during your adventures.</font></p> | |
| <p><font face="Arial">Unfortunately, the manual for the game did not include | |
| multiplayer instructions. Magnetic Fields has released a patch (#5, to be be | |
| precise) which includes the instructions and enhancements to network | |
| performance. I have not attempted a multiplayer game, but user reviews of | |
| pre-patch 5 performance weren't very positive. Patch 5 has only been out for a | |
| few days as of this writing, but initial reports indicate that the network | |
| play has been improved.</font></p> | |
| <p><b><font face="Arial" size="3">Graphics</font></b></p> | |
| <p><font face="Arial">The Magnetic Fields team attempted to accurately model | |
| all 36 stages in the game, and it shows. This is a graphically stunning game. | |
| Early stages don't really show off the graphics because you are running on | |
| narrow logging roads, bounded entirely by trees. Later events feature | |
| wonderful mountainous backdrops that may distract you enough to crash from | |
| inattention. Weather effects are well done and play a significant factor in | |
| the game play. Many stages take place at dawn, dusk, and at night and the | |
| lighting effects are very nicely done. The cars are well detailed, but in | |
| replay mode and chase view they look slightly floaty and "above the | |
| road". It's not cartoonish, but it is not as realistic looking as it | |
| could be.</font></p> | |
| <p><font face="Arial">I ran RC at 1024x768, 16 bit color depth, and all visual | |
| options maxed out with no slowdowns at all. 32 bit color and mipmapping are | |
| optional, but provide no discernable visual benefits. If your goal is driving | |
| as fast as you can, stick to 16 bit and enjoy the faster frame rates. | |
| There's no time for sightseeing if you want to win the Championship. I believe | |
| the developer's system recommendation is overkill, one should be able run the | |
| game very nicely with specs less than a P<i>!!!</i> 500 or Athlon.</font></p> | |
| <p><b><font face="Arial" size="3">Sound</font></b></p> | |
| <p><font face="Arial">Sound is the least exciting aspect of the game. Engine | |
| sounds are okay, but not terribly inspiring. Road sounds are present, but | |
| again, nothing really outstanding. Positional audio is there, but doesn't | |
| really enhance game play. This is a difficult area to grade, as these types of | |
| cars don't have the world's most impressive engine notes. However, Magnetic | |
| Fields could have probably spent a little more time making the cars <em>sound</em> | |
| as fast as they feel.</font></p> | |
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