- Start Date: 2014-12-07
- RFC PR: (leave this empty)
- Rust Issue: (leave this empty)
Summary
This RFC proposes a significant redesign of the std::io and std::os modules
in preparation for API stabilization. The specific problems addressed by the
redesign are given in the Problems section below, and the key ideas of the
design are given in Vision for IO.
Note about RFC structure
This RFC was originally posted as a single monolithic file, which made it difficult to discuss different parts separately.
It has now been split into a skeleton that covers (1) the problem
statement, (2) the overall vision and organization, and (3) the
std::os module.
Other parts of the RFC are marked with (stub) and will be filed as
follow-up PRs against this RFC.
Table of contents
- Summary
- Table of contents
- Problems
- Detailed design
- Vision for IO
- Revising
ReaderandWriter(stub) - String handling (stub)
- Deadlines (stub)
- Splitting streams and cancellation (stub)
- Modules
- core::io (stub)
- The std::io facade (stub)
- std::env (stub)
- std::fs (stub)
- std::net (stub)
- std::process (stub)
- std::os
- Odds and ends
- Drawbacks
- Alternatives
- Unresolved questions
Problems
The io and os modules are the last large API surfaces of std that need to
be stabilized. While the basic functionality offered in these modules is
largely traditional, many problems with the APIs have emerged over time. The
RFC discusses the most significant problems below.
This section only covers specific problems with the current library; see Vision for IO for a higher-level view. section.
Atomicity and the Reader/Writer traits
One of the most pressing -- but also most subtle -- problems with std::io is
the lack of atomicity in its Reader and Writer traits.
For example, the Reader trait offers a read_to_end method:
fn read_to_end(&mut self) -> IoResult<Vec<u8>>Executing this method may involve many calls to the underlying read
method. And it is possible that the first several calls succeed, and then a call
returns an Err -- which, like TimedOut, could represent a transient
problem. Unfortunately, given the above signature, there is no choice but to
simply throw this data away.
The Writer trait suffers from a more fundamental problem, since its primary
method, write, may actually involve several calls to the underlying system --
and if a failure occurs, there is no indication of how much was written.
Existing blocking APIs all have to deal with this problem, and Rust can and
should follow the existing tradition here. See Revising Reader and Writer for the proposed
solution.
Timeouts
The std::io module supports "timeouts" on virtually all IO objects via a
set_timeout method. In this design, every IO object (file, socket, etc.) has
an optional timeout associated with it, and set_timeout mutates the associated
timeout. All subsequent blocking operations are implicitly subject to this timeout.
This API choice suffers from two problems, one cosmetic and the other deeper:
-
The "timeout" is actually a deadline and should be named accordingly.
-
The stateful API has poor composability: when passing a mutable reference of an IO object to another function, it's possible that the deadline has been changed. In other words, users of the API can easily interfere with each other by accident.
See Deadlines for the proposed solution.
Posix and libuv bias
The current io and os modules were originally designed when librustuv was
providing IO support, and to some extent they reflect the capabilities and
conventions of libuv -- which in turn are loosely based on Posix.
As such, the modules are not always ideal from a cross-platform standpoint, both in terms of forcing Windows programmings into a Posix mold, and also of offering APIs that are not actually usable on all platforms.
The modules have historically also provided no platform-specific APIs.
Part of the goal of this RFC is to set out a clear and extensible story for both
cross-platform and platform-specific APIs in std. See Design principles for
the details.
Unicode
Rust has followed the utf8 everywhere approach to its strings. However, at the borders to platform APIs, it is revealed that the world is not, in fact, UTF-8 (or even Unicode) everywhere.
Currently our story for platform APIs is that we either assume they can take or
return Unicode strings (suitably encoded) or an uninterpreted byte
sequence. Sadly, this approach does not actually cover all platform needs, and
is also not highly ergonomic as presently implemented. (Consider os::getev
which introduces replacement characters (!) versus os::getenv_as_bytes which
yields a Vec<u8>; neither is ideal.)
This topic was covered in some detail in the Path Reform RFC, but this RFC gives a more general account in String handling.
stdio
The stdio module provides access to readers/writers for stdin, stdout and
stderr, which is essential functionality. However, it also provides a means
of changing e.g. "stdout" -- but there is no connection between these two! In
particular, set_stdout affects only the writer that println! and friends
use, while set_stderr affects panic!.
This module needs to be clarified. See The std::io facade and [Functionality moved elsewhere] for the detailed design.
Overly high-level abstractions
There are a few places where io provides high-level abstractions over system
services without also providing more direct access to the service as-is. For example:
-
The
Writertrait'swritemethod -- a cornerstone of IO -- actually corresponds to an unbounded number of invocations of writes to the underlying IO object. This RFC changeswriteto follow more standard, lower-level practice; see RevisingReaderandWriter. -
Objects like
TcpStreamareClone, which involves a fair amount of supporting infrastructure. This RFC tackles the problems thatClonewas trying to solve more directly; see Splitting streams and cancellation.
The motivation for going lower-level is described in Design principles below.
The error chaining pattern
The std::io module is somewhat unusual in that most of the functionality it
proves are used through a few key traits (like Reader) and these traits are in
turn "lifted" over IoResult:
impl<R: Reader> Reader for IoResult<R> { ... }This lifting and others makes it possible to chain IO operations that might produce errors, without any explicit mention of error handling:
File::open(some_path).read_to_end()
^~~~~~~~~~~ can produce an error
^~~~ can produce an errorThe result of such a chain is either Ok of the outcome, or Err of the first
error.
While this pattern is highly ergonomic, it does not fit particularly well into
our evolving error story
(interoperation or
try blocks), and it is the only
module in std to follow this pattern.
Eventually, we would like to write
File::open(some_path)?.read_to_end()to take advantage of the FromError infrastructure, hook into error handling
control flow, and to provide good chaining ergonomics throughout all Rust APIs
-- all while keeping this handling a bit more explicit via the ?
operator. (See https://github.com/rust-lang/rfcs/pull/243 for the rough direction).
In the meantime, this RFC proposes to phase out the use of impls for
IoResult. This will require use of try! for the time being.
(Note: this may put some additional pressure on at least landing the basic use
of ? instead of today's try! before 1.0 final.)
Detailed design
There's a lot of material here, so the RFC starts with high-level goals, principles, and organization, and then works its way through the various modules involved.
Vision for IO
Rust's IO story had undergone significant evolution, starting from a
libuv-style pure green-threaded model to a dual green/native model and now to
a pure native model. Given that
history, it's worthwhile to set out explicitly what is, and is not, in scope for
std::io
Goals
For Rust 1.0, the aim is to:
-
Provide a blocking API based directly on the services provided by the native OS for native threads.
These APIs should cover the basics (files, basic networking, basic process management, etc) and suffice to write servers following the classic Apache thread-per-connection model. They should impose essentially zero cost over the underlying OS services; the core APIs should map down to a single syscall unless more are needed for cross-platform compatibility.
-
Provide basic blocking abstractions and building blocks (various stream and buffer types and adapters) based on traditional blocking IO models but adapted to fit well within Rust.
-
Provide hooks for integrating with low-level and/or platform-specific APIs.
-
Ensure reasonable forwards-compatibility with future async IO models.
It is explicitly not a goal at this time to support asynchronous programming models or nonblocking IO, nor is it a goal for the blocking APIs to eventually be used in a nonblocking "mode" or style.
Rather, the hope is that the basic abstractions of files, paths, sockets, and so on will eventually be usable directly within an async IO programing model and/or with nonblocking APIs. This is the case for most existing languages, which offer multiple interoperating IO models.
The long term intent is certainly to support async IO in some form, but doing so will require new research and experimentation.
Design principles
Now that the scope has been clarified, it's important to lay out some broad
principles for the io and os modules. Many of these principles are already
being followed to some extent, but this RFC makes them more explicit and applies
them more uniformly.
What cross-platform means
Historically, Rust's std has always been "cross-platform", but as discussed in
Posix and libuv bias this hasn't always played out perfectly. The proposed
policy is below. With this policies, the APIs should largely feel like part of
"Rust" rather than part of any legacy, and they should enable truly portable
code.
Except for an explicit opt-in (see Platform-specific opt-in below), all APIs
in std should be cross-platform:
-
The APIs should only expose a service or a configuration if it is supported on all platforms, and if the semantics on those platforms is or can be made loosely equivalent. (The latter requires exercising some judgment). Platform-specific functionality can be handled separately (Platform-specific opt-in) and interoperate with normal
stdabstractions.This policy rules out functions like
chownwhich have a clear meaning on Unix and no clear interpretation on Windows; the ownership and permissions models are very different. -
The APIs should follow Rust's conventions, including their naming, which should be platform-neutral.
This policy rules out names like
fstatthat are the legacy of a particular platform family. -
The APIs should never directly expose the representation of underlying platform types, even if they happen to coincide on the currently-supported platforms. Cross-platform types in
stdshould be newtyped.This policy rules out exposing e.g. error numbers directly as an integer type.
The next subsection gives detail on what these APIs should look like in relation to system services.
Relation to the system-level APIs
How should Rust APIs map into system services? This question breaks down along several axes which are in tension with one another:
-
Guarantees. The APIs provided in the mainline
iomodules should be predominantly safe, aside from the occasionalunsafefunction. In particular, the representation should be sufficiently hidden that most use cases are safe by construction. Beyond memory safety, though, the APIs should strive to provide a clear multithreaded semantics (using theSend/Synckinds), and should use Rust's type system to rule out various kinds of bugs when it is reasonably ergonomic to do so (following the usual Rust conventions). -
Ergonomics. The APIs should present a Rust view of things, making use of the trait system, newtypes, and so on to make system services fit well with the rest of Rust.
-
Abstraction/cost. On the other hand, the abstractions introduced in
stdmust not induce significant costs over the system services -- or at least, there must be a way to safely access the services directly without incurring this penalty. When useful abstractions would impose an extra cost, they must be pay-as-you-go.
Putting the above bullets together, the abstractions must be safe, and they should be as high-level as possible without imposing a tax.
- Coverage. Finally, the
stdAPIs should over time strive for full coverage of non-niche, cross-platform capabilities.
Platform-specific opt-in
Rust is a systems language, and as such it should expose seamless, no/low-cost access to system services. In many cases, however, this cannot be done in a cross-platform way, either because a given service is only available on some platforms, or because providing a cross-platform abstraction over it would be costly.
This RFC proposes platform-specific opt-in: submodules of os that are named
by platform, and made available via #[cfg] switches. For example, os::unix
can provide APIs only available on Unix systems, and os::linux can drill
further down into Linux-only APIs. (You could even imagine subdividing by OS
versions.) This is "opt-in" in the sense that, like the unsafe keyword, it is
very easy to audit for potential platform-specificity: just search for
os::anyplatform. Moreover, by separating out subsets like linux, it's clear
exactly how specific the platform dependency is.
The APIs in these submodules are intended to have the same flavor as other io
APIs and should interoperate seamlessly with cross-platform types, but:
-
They should be named according to the underlying system services when there is a close correspondence.
-
They may reveal the underlying OS type if there is nothing to be gained by hiding it behind an abstraction.
For example, the os::unix module could provide a stat function that takes a
standard Path and yields a custom struct. More interestingly, os::linux
might include an epoll function that could operate directly on many io
types (e.g. various socket types), without any explicit conversion to a file
descriptor; that's what "seamless" means.
Each of the platform modules will offer a custom prelude submodule,
intended for glob import, that includes all of the extension traits
applied to standard IO objects.
The precise design of these modules is in the very early stages and will likely
remain #[unstable] for some time.
Proposed organization
The io module is currently the biggest in std, with an entire hierarchy
nested underneath; it mixes general abstractions/tools with specific IO objects.
The os module is currently a bit of a dumping ground for facilities that don't
fit into the io category.
This RFC proposes the revamp the organization by flattening out the hierarchy and clarifying the role of each module:
std
env environment manipulation
fs file system
io core io abstractions/adapters
prelude the io prelude
net networking
os
unix platform-specific APIs
linux ..
windows ..
os_str platform-sensitive string handling
process process management
In particular:
-
The contents of
oswill largely move toenv, a new module for inspecting and updating the "environment" (including environment variables, CPU counts, arguments tomain, and so on). -
The
iomodule will include things likeReaderandBufferedWriter-- cross-cutting abstractions that are needed throughout IO.The
preludesubmodule will export all of the traits and most of the types for IO-related APIs; a single glob import should suffice to set you up for working with IO. (Note: this goes hand-in-hand with removing the bits ofiocurrently in the prelude, as recently proposed.) -
The root
osmodule is used purely to house the platform submodules discussed above. -
The
os_strmodule is part of the solution to the Unicode problem; see String handling below. -
The
processmodule over time will grow to include querying/manipulating already-running processes, not just spawning them.
Revising Reader and Writer
To be added in a follow-up PR.
String handling
To be added in a follow-up PR.
Deadlines
To be added in a follow-up PR.
Splitting streams and cancellation
To be added in a follow-up PR.
Modules
Now that we've covered the core principles and techniques used throughout IO, we can go on to explore the modules in detail.
core::io
To be added in a follow-up PR.
The std::io facade
To be added in a follow-up PR.
std::env
To be added in a follow-up PR.
std::fs
To be added in a follow-up PR.
std::net
To be added in a follow-up PR.
std::process
To be added in a follow-up PR.
std::os
Initially, this module will be empty except for the platform-specific
unix and windows modules. It is expected to grow additional, more
specific platform submodules (like linux, macos) over time.
Odds and ends
To be expanded in a follow-up PR.
The io prelude
The prelude submodule will contain most of the traits, types, and
modules discussed in this RFC; it is meant to provide maximal
convenience when working with IO of any kind. The exact contents of
the module are left as an open question.
Drawbacks
This RFC is largely about cleanup, normalization, and stabilization of our IO libraries -- work that needs to be done, but that also represents nontrivial churn.
However, the actual implementation work involved is estimated to be
reasonably contained, since all of the functionality is already in
place in some form (including os_str, due to @SimonSapin's
WTF-8 implementation).
Alternatives
The main alternative design would be to continue staying with the
Posix tradition in terms of naming and functionality (for which there
is precedent in some other languages). However, Rust is already
well-known for its strong cross-platform compatibility in std, and
making the library more Windows-friendly will only increase its appeal.
More radically different designs (in terms of different design principles or visions) are outside the scope of this RFC.
Unresolved questions
To be expanded in a follow-up PR.