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<?xml version="1.0" encoding="utf-8" ?>
<elements>
<info>
<name>Order of the Lycan</name>
<description>The Order of the Lycan archetype for the Blood Hunter class.</description>
<author url="http://www.dmsguild.com/product/175606/Order-of-the-Lycan-for-Blood-Hunters">Matthew Mercer</author>
<update version="0.1.3">
<file name="bloodhunter-orderofthelycan.xml" url="https://raw.githubusercontent.com/aurorabuilder/elements/master/third-party/critical-role/classes/bloodhunter-orderofthelycan.xml" />
</update>
</info>
<element name="Order of the Lycan" type="Archetype" source="Critical Role" id="ID_CRIT_ARCHETYPE_BLOOD_HUNTER_ORDER_OF_THE_LYCAN">
<supports>Blood Hunter Order</supports>
<description>
<p>Of the many terrible curses that plague the realm, few are as ancient or as feared Lycanthropy. Passed through blood, this affliction seeds a host with the savage strength and hunger for violence of a wild beast. Those that shun the curse spend their lives burying their wild, bestial urges deep inside. However, the power of a rising full moon makes the curse too strong to resist, and the host transforms into a terrifying animal-humanoid hybrid controlled by murderous impluse. Those that embrace the dark nature of their curse learn to harness their bestial gifts, but also succumb to the evil, vicious temperament that drives the beast within.</p>
<p class="indent">The Order of the Lycan is a proud order of blood hunters who undergo “The Taming”, a ceremonial inflicting of lycanthrophy from a senior member. These hunters then use their abilities to harness the power of the moster they harbor without losing themselves to it. Through intense honing of one’s own willpower, combined with the secrets of the order’s blood magic rituals, members learn to control and unleash their hybrid form the short periods of time. Enhanced physical prowess, unnatural resilience, and razor sharp claws make these warriors a terrible foe to any evil that crosses their path. Yet, no training is perfect, and without care and complete focus, even the greatest of blood hunters can temporarily lose themselves to the bloodlust.</p>
<div element="ID_CRIT_ARCHETYPE_FEATURE_ORDER_OF_THE_LYCAN_HEIGHTENED_SENSES" />
<div element="ID_CRIT_ARCHETYPE_FEATURE_ORDER_OF_THE_LYCAN_HYBRID_TRANSFORMATION" />
<div element="ID_CRIT_ARCHETYPE_FEATURE_ORDER_OF_THE_LYCAN_STALKERS_PROWESS" />
<div element="ID_CRIT_ARCHETYPE_FEATURE_ORDER_OF_THE_LYCAN_ADVANCED_TRANSFORMATION" />
<div element="ID_CRIT_ARCHETYPE_FEATURE_ORDER_OF_THE_LYCAN_IRON_VOLITION" />
<div element="ID_CRIT_ARCHETYPE_FEATURE_ORDER_OF_THE_LYCAN_HYBRID_TRANSFORMATION_MASTERY" />
</description>
<setters>
<set name="sourceUrl">http://www.dmsguild.com/product/175606/Order-of-the-Lycan-for-Blood-Hunters</set>
</setters>
<sheet>
<description>The process of consuming the Hunter’s Bane is a painful, scarring, and often fatal experience.</description>
</sheet>
<rules>
<grant type="Archetype Feature" id="ID_CRIT_ARCHETYPE_FEATURE_ORDER_OF_THE_LYCAN_HEIGHTENED_SENSES" level="3" />
<grant type="Archetype Feature" id="ID_CRIT_ARCHETYPE_FEATURE_ORDER_OF_THE_LYCAN_HYBRID_TRANSFORMATION" level="3" />
<grant type="Archetype Feature" id="ID_CRIT_ARCHETYPE_FEATURE_ORDER_OF_THE_LYCAN_STALKERS_PROWESS" level="7" />
<grant type="Archetype Feature" id="ID_CRIT_ARCHETYPE_FEATURE_ORDER_OF_THE_LYCAN_ADVANCED_TRANSFORMATION" level="11" />
<grant type="Archetype Feature" id="ID_CRIT_ARCHETYPE_FEATURE_ORDER_OF_THE_LYCAN_IRON_VOLITION" level="15" />
<grant type="Archetype Feature" id="ID_CRIT_ARCHETYPE_FEATURE_ORDER_OF_THE_LYCAN_HYBRID_TRANSFORMATION_MASTERY" level="18" />
</rules>
</element>
<element name="Heightened Senses" type="Archetype Feature" source="Critical Role" id="ID_CRIT_ARCHETYPE_FEATURE_ORDER_OF_THE_LYCAN_HEIGHTENED_SENSES">
<description>
<p>Starting when you choose this archetype at 3rd level, you begin to adopt to the improved abilities or a natural predator. You gain advantage on any Wisdom (Perception) checks that rely on hearing or smell.</p>
</description>
<sheet>
<description>You gain advantage on any Perception checks that rely on hearing or smell.</description>
</sheet>
</element>
<element name="Hybrid Transformation" type="Archetype Feature" source="Critical Role" id="ID_CRIT_ARCHETYPE_FEATURE_ORDER_OF_THE_LYCAN_HYBRID_TRANSFORMATION">
<description>
<p>Upon choosing this archetype at 3rd level, you begin to learn to control the lycanthropic curse that now lives in your blood. As an action, you can transform into your Hybrid form. This form lasts for 10 minutes. You can speak, use equipment, and wear armor in this form. You can revert to your normal form earlier by using an action on your turn. You automatically revert to your normal form in you fall unconscious, drop to 0 hit points, or die. The benefits of this form replace the rules for Lucanthropy withing the Monster Manual.</p>
<p class="indent">You can use this feature twice. You regain expended uses when you finish a short or long rest. While you are transformed, you gain the following features:</p>
<p class="indent">
<b>
<i>Feral Might. </i>
</b>You gain a bonus to melee damage rolls equal to half your proficiency bonus (rounded down). You also have advantage on Strength checks and Strength saving throws.
</p>
<p class="indent">
<b>
<i>Resilient Hide. </i>
</b>You have resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons that aren’t silvered. While you are not wearing heavy armor, you gain a +1 bonus to your AC.
</p>
<p class="indent">
<b>
<i>Predatory Strikes. </i>
</b>Your unarmed strikes are considered a single weapon in regards to your crimson rite feature. You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes. When you use the Attack action with an unarmed strikem you can make another unarmed strike as a bonus action.
</p>
<p class="indent">Your unarmed strikes deal 1d6 slashing damage. This die increases to 1d8 at 11th level, and 1d10 at 18th level.</p>
<p class="indent">
<b>
<i>Cursed Weakness. </i>
</b> You have vulnerability to damage from silvered weapons.
</p>
<p class="indent">
<b>
<i>Bloodlust. </i>
</b>At the start of your turn, if you’ve taken any damage since the beginning of your last turn, you must make a Wisdom saving throw to maintain control. The DC equals 10, or half of the total damage you’ve taken from attacks since your last turn, whichever number is higher. On a failed save, you must move directly towards the nearest creature to you and use the Attack action against the creature. If there is more than one possible target, the DM chooses the target. You then regain control for the remainder of your turn.
</p>
<p class="indent">If you are under an effect that prevents you from concentrating (like the Barbarian’s rage feature), you automatically fail this saving throw.</p>
</description>
<sheet>
<description>As an action, you can transform into your Hybrid form. (2/SR)</description>
</sheet>
<rules>
<grant type="Archetype Feature" id="ID_CRIT_ARCHETYPE_FEATURE_ORDER_OF_THE_LYCAN_FERAL_MIGHT" />
<grant type="Archetype Feature" id="ID_CRIT_ARCHETYPE_FEATURE_ORDER_OF_THE_LYCAN_RESILIENT_HIDE" />
<grant type="Archetype Feature" id="ID_CRIT_ARCHETYPE_FEATURE_ORDER_OF_THE_LYCAN_PREDATORY_STRIKES" />
<grant type="Archetype Feature" id="ID_CRIT_ARCHETYPE_FEATURE_ORDER_OF_THE_LYCAN_CURSED_WEAKNESS" />
<grant type="Archetype Feature" id="ID_CRIT_ARCHETYPE_FEATURE_ORDER_OF_THE_LYCAN_BLOODLUST" />
</rules>
</element>
<element name="Stalker’s Prowess" type="Archetype Feature" source="Critical Role" id="ID_CRIT_ARCHETYPE_FEATURE_ORDER_OF_THE_LYCAN_STALKERS_PROWESS">
<description>
<p>At 7th level, your speed increases by 10 feet. You also can add 10 feet to your long jump distance and 3 feet to your high jump distance.</p>
<p class="indent">In addition, your hybrid form gains the Improved predatory Strikes feature.</p>
<p class="indent"><b><i>Improved Predatory Strikes.</i></b> When you have an active rite while in your hybrid form, your unarmed strikes are considered magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.</p>
</description>
<sheet>
<description>Your speed increases by 10 feet. You can add 10 feet to your long jump distance and 3 feet to your high jump distance.</description>
</sheet>
<rules>
<stat name="speed" value="10" />
<!-- todo: other speeds? -->
<grant type="Archetype Feature" id="ID_CRIT_ARCHETYPE_FEATURE_ORDER_OF_THE_LYCAN_IMPROVED_PREDATORY_STRIKES" />
</rules>
</element>
<element name="Advanced Transformation" type="Archetype Feature" source="Critical Role" id="ID_CRIT_ARCHETYPE_FEATURE_ORDER_OF_THE_LYCAN_ADVANCED_TRANSFORMATION">
<description>
<p>Starting at 11th level, you learn to unleash and control more of the beast within. You can now transform into your hybrid form as a bonus action, and your hybrid transformation now lasts for up to 30 minutes.</p>
<p class="indent">In addition, your hybrid form gains the Lycan Regeneration and Beastly Precision features.</p>
<p class="indent">
<b>
<i>Lycan Regeneration. </i>
</b> At the start of each of your turns, you regain hit points equal to 1 + your Constitution modifier (minimum of 1) if you have no more than half of your hit points left. You don’t gain this benefit if you have 0 hit points.
</p>
<p class="indent">
<b>
<i>Beastly Precision. </i>
</b> You gain a bonus to melee attack rolls made with your unarmed strikes equal to half of your proficiency bonus (rounded down).
</p>
</description>
<sheet>
<description>You can now transform into your hybrid form as a bonus action, and your hybrid transformation now lasts for up to 30 minutes.</description>
</sheet>
<rules>
<grant type="Archetype Feature" id="ID_CRIT_ARCHETYPE_FEATURE_ORDER_OF_THE_LYCAN_LYCAN_REGENERATION" />
<grant type="Archetype Feature" id="ID_CRIT_ARCHETYPE_FEATURE_ORDER_OF_THE_LYCAN_BEASTLY_PRECISION" />
</rules>
</element>
<element name="Iron Volition" type="Archetype Feature" source="Critical Role" id="ID_CRIT_ARCHETYPE_FEATURE_ORDER_OF_THE_LYCAN_IRON_VOLITION">
<description>
<p>Beginning at 15th level, you've honed your willpower to better resist the violent urges of your lycanthropic curse. Whenever you make a Wisdom saving throw to maintain control of your hybrid form, you do so with advantage.</p>
<p class="indent">In addition, your hybrid form gains the Pack Hunter feature.</p>
<p class="indent">
<b>
<i>Pack Hunter. </i>
</b> You have advantage on an attack roll against a creature if at least one of your allies is withing 5 feet of the creature and the ally isn’t incapacitated.
</p>
</description>
<sheet>
<description>Whenever you make a Wisdom saving throw to maintain control of your hybrid form, you do so with advantage.</description>
</sheet>
<rules>
<grant type="Archetype Feature" id="ID_CRIT_ARCHETYPE_FEATURE_ORDER_OF_THE_LYCAN_PACK_HUNTER" />
</rules>
</element>
<element name="Hybrid Transformation Mastery" type="Archetype Feature" source="Critical Role" id="ID_CRIT_ARCHETYPE_FEATURE_ORDER_OF_THE_LYCAN_HYBRID_TRANSFORMATION_MASTERY">
<description>
<p>At 18th level, you have wrestled your inner predator and mastered it. You can now use your hybrid transformation feature three times between rests.</p>
<p class="indent">You also gain the Blood Curse of the Howl for your blood malediction feature. This does not count against your blood curses known.</p>
<p class="indent">
<b>
<i>Blood Curse of the Howl. </i>
</b> As an action, you howl at any number of creatures within 30 feet, chilling their blood and stunning them with fear. Any of the target creatures that can hear you must succeed on a Wisdom saving throw (DC equal to 8 + proficiency bonus + your Wisdom modifier) or become frightened of you until the end of your next turn instead. A creature that succeeds on this saving throw is immune to this blood curse for the next 24 hours.
</p>
<p class="indent">
<i>Amplify.</i> This curse can target any number of creature within 60 feet of you.
</p>
</description>
<sheet>
<description>You can now use your hybrid transformation feature three times between rests.</description>
</sheet>
<rules>
<grant type="Archetype Feature" id="ID_CRIT_ARCHETYPE_FEATURE_ORDER_OF_THE_LYCAN_BLOOD_CURSE_OF_THE_HOWL" />
</rules>
</element>
<!-- Hybrid Features -->
<element name="Feral Might" type="Archetype Feature" source="Critical Role" id="ID_CRIT_ARCHETYPE_FEATURE_ORDER_OF_THE_LYCAN_FERAL_MIGHT">
<supports>Hybrid Transformation Feature</supports>
<description>
<p>You gain a bonus to melee damage rolls equal to half your proficiency bonus (rounded down). You also have advantage on Strength checks and Strength saving throws.</p>
</description>
<sheet>
<description>You gain a +{{feral might:damage}} bonus to melee damage rolls. You also have advantage on Strength checks and Strength saving throws.</description>
</sheet>
<rules>
<stat name="feral might:damage" value="proficiency:half" />
</rules>
</element>
<element name="Resilient Hide" type="Archetype Feature" source="Critical Role" id="ID_CRIT_ARCHETYPE_FEATURE_ORDER_OF_THE_LYCAN_RESILIENT_HIDE">
<supports>Hybrid Transformation Feature</supports>
<description>
<p>You have resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons that aren’t silvered. While you are not wearing heavy armor, you gain a +1 bonus to your AC.</p>
</description>
<sheet>
<description>You have resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons that aren’t silvered.</description>
</sheet>
<rules>
<stat name="ac:misc" value="1" equipped="![armor:heavy]" />
</rules>
</element>
<element name="Predatory Strikes" type="Archetype Feature" source="Critical Role" id="ID_CRIT_ARCHETYPE_FEATURE_ORDER_OF_THE_LYCAN_PREDATORY_STRIKES">
<supports>Hybrid Transformation Feature</supports>
<description>
<p>Your unarmed strikes are considered a single weapon in regards to your crimson rite feature. You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes. When you use the Attack action with an unarmed strike you can make another unarmed strike as a bonus action.</p>
<p class="indent">Your unarmed strikes deal 1d6 slashing damage. This die increases to 1d8 at 11th level, and 1d10 at 18th level.</p>
</description>
<sheet>
<description>When you use the Attack action with an unarmed strike you can make another unarmed strike as a bonus action. (+{{predatory strikes:attack}} vs AC, 1d{{predatory strikes:damage}+{{predatory strikes:attack:ability}})</description>
</sheet>
<rules>
<stat name="predatory strikes:attack:ability" value="strength:modifier" bonus="ability" />
<stat name="predatory strikes:attack:ability" value="dexterity:modifier" bonus="ability" />
<stat name="predatory strikes:attack" value="predatory strikes:attack:ability" />
<stat name="predatory strikes:attack" value="proficiency" />
<stat name="predatory strikes:damage" value="6" />
<stat name="predatory strikes:damage" value="8" level="11" />
<stat name="predatory strikes:damage" value="10" level="18" />
</rules>
</element>
<element name="Cursed Weakness" type="Archetype Feature" source="Critical Role" id="ID_CRIT_ARCHETYPE_FEATURE_ORDER_OF_THE_LYCAN_CURSED_WEAKNESS">
<supports>Hybrid Transformation Feature</supports>
<description>
<p>You have vulnerability to damage from silvered weapons.</p>
</description>
<sheet>
<description>You have vulnerability to damage from silvered weapons.</description>
</sheet>
<rules></rules>
</element>
<element name="Bloodlust" type="Archetype Feature" source="Critical Role" id="ID_CRIT_ARCHETYPE_FEATURE_ORDER_OF_THE_LYCAN_BLOODLUST">
<supports>Hybrid Transformation Feature</supports>
<description>
<p>At the start of your turn, if you’ve taken any damage since the beginning of your last turn, you must make a Wisdom saving throw to maintain control. The DC equals 10, or half of the total damage you’ve taken from attacks since your last turn, whichever number is higher. On a failed save, you must move directly towards the nearest creature to you and use the Attack action against the creature. If there is more than one possible target, the DM chooses the target. You then regain control for the remainder of your turn.</p>
<p class="indent">If you are under an effect that prevents you from concentrating (like the Barbarian’s rage feature), you automatically fail this saving throw.</p>
</description>
<sheet>
<description>At the start of your turn, if you’ve taken any damage since the beginning of your last turn, you must make a Wisdom saving throw to maintain control. The DC equals 10, or half of the total damage you’ve taken from attacks since your last turn, whichever number is higher. On a failed save, you must move directly towards the nearest creature to you and use the Attack action against the creature. You then regain control for the remainder of your turn.</description>
</sheet>
<rules></rules>
</element>
<element name="Improved Predatory Strikes" type="Archetype Feature" source="Critical Role" id="ID_CRIT_ARCHETYPE_FEATURE_ORDER_OF_THE_LYCAN_IMPROVED_PREDATORY_STRIKES">
<supports>Hybrid Transformation Feature</supports>
<description>
<p>When you have an active rite while in your hybrid form, your unarmed strikes are considered magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.</p>
</description>
<sheet>
<description>When you have an active rite while in your hybrid form, your unarmed strikes are considered magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.</description>
</sheet>
<rules></rules>
</element>
<element name="Lycan Regeneration" type="Archetype Feature" source="Critical Role" id="ID_CRIT_ARCHETYPE_FEATURE_ORDER_OF_THE_LYCAN_LYCAN_REGENERATION">
<supports>Hybrid Transformation Feature</supports>
<description>
<p>At the start of each of your turns, you regain hit points equal to 1 + your Constitution modifier (minimum of 1) if you have no more than half of your hit points left. You don’t gain this benefit if you have 0 hit points.</p>
</description>
<sheet>
<description>At the start of each of your turns, you regain {{lycan regeneration:hp}} hit points if you have no more than half of your hit points left. You don’t gain this benefit if you have 0 hit points.</description>
</sheet>
<rules>
<stat name="lycan regeneration:hp" value="1" />
<stat name="lycan regeneration:hp" value="constitution:modifier" />
</rules>
</element>
<element name="Beastly Precision" type="Archetype Feature" source="Critical Role" id="ID_CRIT_ARCHETYPE_FEATURE_ORDER_OF_THE_LYCAN_BEASTLY_PRECISION">
<supports>Hybrid Transformation Feature</supports>
<description>
<p>You gain a bonus to melee attack rolls made with your unarmed strikes equal to half of your proficiency bonus (rounded down).</p>
</description>
<sheet>
<description>You gain a +{{proficiency:half}} bonus to melee attack rolls made with your unarmed strikes.</description>
</sheet>
<rules></rules>
</element>
<element name="Pack Hunter" type="Archetype Feature" source="Critical Role" id="ID_CRIT_ARCHETYPE_FEATURE_ORDER_OF_THE_LYCAN_PACK_HUNTER">
<supports>Hybrid Transformation Feature</supports>
<description>
<p>You have advantage on an attack roll against a creature if at least one of your allies is withing 5 feet of the creature and the ally isn’t incapacitated.</p>
</description>
<sheet>
<description>You have advantage on an attack roll against a creature if at least one of your allies is withing 5 feet of the creature and the ally isn’t incapacitated.</description>
</sheet>
<rules></rules>
</element>
<element name="Blood Curse of the Howl" type="Archetype Feature" source="Critical Role" id="ID_CRIT_ARCHETYPE_FEATURE_ORDER_OF_THE_LYCAN_BLOOD_CURSE_OF_THE_HOWL">
<description>
<p>As an action, you howl at any number of creatures within 30 feet, chilling their blood and stunning them with fear. Any of the target creatures that can hear you must succeed on a Wisdom saving throw (DC equal to 8 + proficiency bonus + your Wisdom modifier) or become frightened of you until the end of your next turn instead. A creature that succeeds on this saving throw is immune to this blood curse for the next 24 hours.</p>
<p class="indent">
<i>Amplify.</i> This curse can target any number of creature within 60 feet of you.
</p>
</description>
<sheet>
<description>As an action, you howl at any number of creatures within 30 feet. Any of the target creatures that can hear you must succeed on a DC{{blood curse howl:dc}} Wisdom saving throw or become frightened of you until the end of your next turn instead. Amplify: This curse can target any number of creature within 60 feet of you.</description>
</sheet>
<rules>
<stat name="blood curse howl:dc" value="8" />
<stat name="blood curse howl:dc" value="proficiency" />
<stat name="blood curse howl:dc" value="wisdom:modifier" />
</rules>
</element>
</elements>
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