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<?xml version="1.0" encoding="utf-8" ?>
<elements>
<info>
<name>Feats</name>
<description>5e homebrew</description>
<author url="http://www.dandwiki.com/wiki/5e_Homebrew">D&amp;D Wiki</author>
<update version="0.1.4">
<file name="feats.xml" url="https://raw.githubusercontent.com/aurorabuilder/elements/master/third-party/dnd-wiki/feats.xml" />
</update>
</info>
<element name="Blademaster" type="Feat" source="D&amp;D Wiki" id="ID_WIKI_FEAT_BLADEMASTER">
<supports />
<prerequisite>Dexterity 13 or Strength 13</prerequisite>
<requirements>[str:13]||[dex:13]</requirements>
<description>
<p><i>Prerequisites: Dexterity or Strength 13 or higher</i></p>
<p>You are one with the blade, performing feats of swordsmanship others find impossible. While wielding a weapon that deals Slashing damage and does not have the heavy property, you gain the following benefits:</p>
<ul>
<li>When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll.</li>
<li>When you are hit by a ranged weapon attack, you can use your reaction to deflect the missile. When you do so, the damage you take is reduced by 1d10 + your character level + your Dexterity or Strength modifier. If you reduce the damage to 0 or less, you slice the projectile out of the air, destroying it.</li>
<li>You gain a +1 bonus to AC.</li>
</ul>
</description>
<setters>
<set name="sourceUrl">http://www.dandwiki.com/wiki/Blademaster_(5e_Feat)</set>
</setters>
<sheet>
<description>While wielding a weapon that deals Slashing damage and does not have the heavy property: +1 AC.
When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll.
When you are hit by a ranged weapon attack, you can use your reaction to deflect the missile. When you do so, the damage you take is reduced by 1d10+{{blademaster:deflect}}. If you reduce the damage to 0 or less, you slice the projectile out of the air, destroying it.</description>
</sheet>
<rules>
<!-- conditional ac -->
<!-- <stat name="ac:misc" value="1" /> -->
<stat name="blademaster:deflect" value="level" />
<stat name="blademaster:deflect" value="strength:modifier" bonus="ability" />
<stat name="blademaster:deflect" value="dexterity:modifier" bonus="ability" />
</rules>
</element>
<element name="Quarterstaff Channeler" type="Feat" source="D&amp;D Wiki" id="ID_WIKI_FEAT_QUARTERSTAFF_CHANNELER">
<supports />
<prerequisite>Ability to cast at least one spell, quarterstaff proficiency</prerequisite>
<requirements>[type:spell],ID_PROFICIENCY_WEAPON_PROFICIENCY_QUARTERSTAFF</requirements>
<description>
<p><i>Prerequisites: Ability to cast at least one spell, quarterstaff proficiency</i></p>
<p>You have learned how to channel magic through your Quarterstaff.</p>
<ul>
<li>You can use a Quarterstaff as a spell focus.</li>
<li>As a bonus action, a number of times per long rest equal to the modifier from your spellcasting ability (at least one) plus your proficiency bonus, you may imbue a quarterstaff with elemental damage based on a cantrip you know. This quarterstaff will now deal 1d6 damage of this element type in addition to its regular damage. This effect lasts one minute, and only you may take advantage of it. You may choose not to deal this extra damage, or to only deal it. If you drop the quarterstaff for any reason the effect ends. With each attack, you may also expend a single spell slot to add a number of elemental d6's equal to the spell slot's level. Doing so counts as using a spell, so any applicable metamagic feats can be used.</li>
</ul>
</description>
<sheet>
<description>You can use a Quarterstaff as a spell focus. As a bonus action, a number of times per long rest equal to the modifier from your spellcasting ability (at least one) plus your proficiency bonus, you may imbue a quarterstaff with elemental damage based on a cantrip you know. This quarterstaff will now deal 1d6 damage of this element type in addition to its regular damage. This effect lasts one minute, and only you may take advantage of it. You may choose not to deal this extra damage, or to only deal it. If you drop the quarterstaff for any reason the effect ends. With each attack, you may also expend a single spell slot to add a number of elemental d6's equal to the spell slot's level. Doing so counts as using a spell, so any applicable metamagic feats can be used.</description>
</sheet>
</element>
<element name="Cantrip Caster" type="Feat" source="D&amp;D Wiki" id="ID_WIKI_FEAT_CANTRIP_CASTER">
<supports />
<prerequisite>Intelligence 13, Wisdom 13 or Charisma 13</prerequisite>
<requirements>([int:13]||[wis:13]||[cha:13])</requirements>
<description>
<p><i>Prerequisites: Intelligence, Wisdom, or Charisma 13 or higher</i></p>
<p>Choose a class: bard, cleric, druid, sorcerer, warlock, or wizard. You learn a one cantrip of your choice from that class's spell list. Your spellcasting ability for this cantrip depends on the class you chose: Charisma for bard, sorcerer, or warlock; Wisdom for cleric or druid: or Intelligence for wizard. When you cast a cantrip, you can choose to gain the following benefits:</p>
<ul>
<li>When you cast a cantrip that requires you to make a ranged attack roll, the cantrip's range is doubled.</li>
<li>If a cantrip has a range of touch, you can instead cast it with a range of 30 feet.</li>
<li>If a cantrip deals damage, it deals extra damage equal to your spellcasting modifier.</li>
<li>When casting a cantrip with a casting time of one action, you can choose to cast it twice, instead of once, as a single action. Once you use this feature, you must finish a short or long rest before you can use it again.</li>
</ul>
</description>
<setters>
<set name="sourceUrl">https://www.dandwiki.com/wiki/Cantrip_Caster_(5e_Feat)</set>
</setters>
<sheet>
<description>When you cast a cantrip that requires you to make a ranged attack roll, the cantrip's range is doubled. If a cantrip has a range of touch, you can instead cast it with a range of 30 feet. If a cantrip deals damage, it deals extra damage equal to your spellcasting modifier. When casting a cantrip with a casting time of one action, you can choose to cast it twice, instead of once, as a single action. Once you use this feature, you must finish a short or long rest before you can use it again.</description>
</sheet>
<rules>
<select type="Feat Feature" name="Cantrip Caster" supports="Cantrip Caster" />
</rules>
</element>
<element name="Bard" type="Feat Feature" source="D&amp;D Wiki" id="ID_WIKI_FEAT_CANTRIP_CASTER_BARD">
<supports>Cantrip Caster</supports>
<requirements />
<description>
<p>You learn one cantrip of your choice from the bard's spell list.</p>
<p class="indent">Your spellcasting ability for this cantrip is Charisma.</p>
</description>
<sheet>
<description>Spellcasting ability: Charisma.</description>
</sheet>
<rules>
<select type="Spell" name="Bard Cantrip (Cantrip Caster)" supports="0, Bard" />
</rules>
</element>
<element name="Cleric" type="Feat Feature" source="D&amp;D Wiki" id="ID_WIKI_FEAT_CANTRIP_CASTER_CLERIC">
<supports>Cantrip Caster</supports>
<requirements />
<description>
<p>You learn one cantrip of your choice from the cleric's spell list.</p>
<p class="indent">Your spellcasting ability for this cantrip is Wisdom.</p>
</description>
<sheet>
<description>Spellcasting ability: Wisdom.</description>
</sheet>
<rules>
<select type="Spell" name="Cleric Cantrip (Cantrip Caster)" supports="0, Cleric" />
</rules>
</element>
<element name="Druid" type="Feat Feature" source="D&amp;D Wiki" id="ID_WIKI_FEAT_CANTRIP_CASTER_DRUID">
<supports>Cantrip Caster</supports>
<requirements />
<description>
<p>You learn one cantrip of your choice from the druid spell list.</p>
<p class="indent">Your spellcasting ability for this cantrip is Wisdom.</p>
</description>
<sheet>
<description>Spellcasting ability: Wisdom.</description>
</sheet>
<rules>
<select type="Spell" name="Druid Cantrip (Cantrip Caster)" supports="0, Druid" />
</rules>
</element>
<element name="Sorcerer" type="Feat Feature" source="D&amp;D Wiki" id="ID_WIKI_FEAT_CANTRIP_CASTER_SORCERER">
<supports>Cantrip Caster</supports>
<requirements />
<description>
<p>You learn one cantrip of your choice from the sorcerer's spell list.</p>
<p class="indent">Your spellcasting ability for this cantrip is Charisma.</p>
</description>
<sheet>
<description>Spellcasting ability: Charisma.</description>
</sheet>
<rules>
<select type="Spell" name="Sorcerer Cantrip (Cantrip Caster)" supports="0, Sorcerer" />
</rules>
</element>
<element name="Warlock" type="Feat Feature" source="D&amp;D Wiki" id="ID_WIKI_FEAT_CANTRIP_CASTER_WARLOCK">
<supports>Cantrip Caster</supports>
<requirements />
<description>
<p>You learn one cantrip of your choice from the warlock's spell list.</p>
<p class="indent">Your spellcasting ability for this cantrip is Charisma.</p>
</description>
<sheet>
<description>Spellcasting ability: Charisma.</description>
</sheet>
<rules>
<select type="Spell" name="Warlock Cantrip (Cantrip Caster)" supports="0, Warlock" />
</rules>
</element>
<element name="Wizard" type="Feat Feature" source="D&amp;D Wiki" id="ID_WIKI_FEAT_CANTRIP_CASTER_WIZARD">
<supports>Cantrip Caster</supports>
<requirements />
<description>
<p>You learn one cantrip of your choice from the wizard's spell list.</p>
<p class="indent">Your spellcasting ability for this cantrip is Intelligence.</p>
</description>
<sheet>
<description>Spellcasting ability: Intelligence.</description>
</sheet>
<rules>
<select type="Spell" name="Wizard Cantrip (Cantrip Caster)" supports="0, Wizard" />
</rules>
</element>
</elements>
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