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<?xml version="1.0" encoding="utf-8" ?>
<elements>
<info>
<name>Spells</name>
<description>The Spells from D&amp;D Wiki</description>
<author url="http://www.dandwiki.com/wiki/5e_Homebrew">D&amp;D Wiki</author>
<update version="0.1.1">
<file name="spells.xml" url="https://raw.githubusercontent.com/aurorabuilder/elements/master/third-party/dnd-wiki/spells.xml" />
</update>
</info>
<!-- A -->
<element name="Astral Barrier" type="Spell" source="D&amp;D Wiki" id="ID_WIKI_SPELL_ASTRAL_BARRIER">
<supports>Warlock, Wizard</supports>
<description>
<p>As you notice an attack heading towards you a Shield of Astral Energy forms between you and your attacker adding extra resistance to the weapon swing. Make a DC 15 Constitution check if you succeed, reduce the damage by 1d6. You may only do this once per Short rest.</p>
<p class="indent">The number or times this may be cast per short rest increases by 1 at level 5, and again by 1 at levels 11 and 17.</p>
</description>
<setters>
<set name="sourceUrl">https://www.dandwiki.com/w/index.php?title=Astral_Barrier_(5e_Spell)&amp;oldid=998290</set>
<set name="keywords"></set>
<set name="level">0</set>
<set name="school">Abjuration</set>
<set name="time">1 reaction</set>
<set name="duration">Instantaneous</set>
<set name="range">Self</set>
<set name="hasVerbalComponent">false</set>
<set name="hasSomaticComponent">true</set>
<set name="hasMaterialComponent">false</set>
<set name="materialComponent"></set>
<set name="isConcentration">false</set>
<set name="isRitual">false</set>
</setters>
</element>
<element name="Armor of Othrys" type="Spell" source="D&amp;D Wiki" id="ID_WIKI_SPELL_ARMOR_OF_OTHRYS">
<supports>Cleric, Paladin</supports>
<description>
<p>The creature you touch glows with an aura that resembles moving spectral magma, creating an ablative shield. The target gains temporary hit points equal to 4 + your spellcasting ability modifier. In addition, if the target is hit with a melee attack whilst it has temporary hit points granted by this spell, the attacker takes 1d6 fire damage if it is within 5 feet.</p>
<p class="indent"><b><i>At Higher Levels. </i></b>When you cast this spell using a spell slot of 2nd level or higher, the temporary hit points increase by 5 for each slot level above 1st.</p>
</description>
<setters>
<set name="sourceUrl">https://www.dandwiki.com/w/index.php?title=Armor_of_Othrys_(5e_Spell)&amp;oldid=876860</set>
<set name="keywords">fire</set>
<set name="level">1</set>
<set name="school">Abjuration</set>
<set name="time">1 action</set>
<set name="duration">10 minutes</set>
<set name="range">Touch</set>
<set name="hasVerbalComponent">true</set>
<set name="hasSomaticComponent">true</set>
<set name="hasMaterialComponent">true</set>
<set name="materialComponent">a single flaming torch</set>
<set name="isConcentration">false</set>
<set name="isRitual">false</set>
</setters>
</element>
<!-- S -->
<element name="Spectral Scythe" type="Spell" source="D&amp;D Wiki" id="ID_WIKI_SPELL_SPECTRAL_SCYTHE">
<supports>Bard, Sorcerer, Warlock, Wizard</supports>
<description>
<p>While gripping a staff with both hands, you can use one action to create a blade of necrotic energy in the shape of a reaper's scythe at the end of the staff. The blade does 1d6 necrotic damage in addition to the regular damage of the staff, and so long as you are proficient with the staff, you are proficient with this weapon.</p>
<p>The spell ends if you let go of the staff or if you recast this spell.</p>
<p class="indent">The spell’s damage increases by 1d6 when you reach 5th level(2d6), 11th level(3d6), and 17th level(4d6).</p>
</description>
<setters>
<set name="sourceUrl">https://www.dandwiki.com/w/index.php?title=Spectral_Scythe_(5e_Spell)&amp;oldid=1116646</set>
<set name="keywords">necrotic</set>
<set name="level">0</set>
<set name="school">Necromancy</set>
<set name="time">1 action</set>
<set name="duration">Instantaneous, 10 minutes</set>
<set name="range">Touch</set>
<set name="hasVerbalComponent">true</set>
<set name="hasSomaticComponent">false</set>
<set name="hasMaterialComponent">true</set>
<set name="materialComponent">a staff or pole of some sort</set>
<set name="isConcentration">false</set>
<set name="isRitual">false</set>
</setters>
</element>
</elements>
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