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First-person magic shooter developed in Unreal Engine

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averyfollett/vapormage

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vapormage

First-person magic shooter developed in Unreal Engine

Responsibilities:

Avery Follett:

  • Enemy AI
  • Auto-aim system
  • Character controller and abilities
  • Sound implementation
  • Intro cinematic, win and loss states

Colton Soneson:

  • Custom flick input system from controller
  • Spell VFX w/ Niagara system
  • Sky shader

Patrick Tennant:

  • Environment art
  • Hand and wand models

Giancarlo Gioielli:

  • Combat design
  • AI design
  • Narrative design
  • Menu design
  • Practice range design

David Iooss:

  • Project/team management
  • Marketing research

Trent Stabler (external):

  • Sound design and composition

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First-person magic shooter developed in Unreal Engine

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