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Graphics not properly scaled on high dpi screen on Mac #62

@shg

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@shg

I tested basic.jl and found that the graphics are only shown in the top-left quadrant of the window on my Mac. I guess high DPI (retina) screen is not supported. The background image is shown correctly maybe because it is a texture that fills the whole surface.

I see some code which may be related to high DPI screen in window.jl but I have no idea how to fix it...

The same issue exists in all the other examples (basic2.jl and ones in GZExamples).

basic_mac.mov

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