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Commits on Jul 11, 2012
  1. @rob-bateman

    tidied up UV animator

    rob-bateman authored
  2. @rob-bateman
Commits on Jul 10, 2012
  1. @rob-bateman

    further updates for skeleton animator refactor, compatibility with awd

    rob-bateman authored
    and dae parsers, bugfixing and tidying, adding of state transition apis
Commits on Jul 9, 2012
  1. @rob-bateman
Commits on Jul 8, 2012
  1. @rob-bateman
Commits on Jul 6, 2012
  1. @rob-bateman
  2. @rob-bateman
  3. @rob-bateman
  4. @rob-bateman
  5. @rob-bateman
  6. @rob-bateman
Commits on Jul 5, 2012
  1. @rob-bateman
Commits on Jul 4, 2012
  1. @richardolsson
  2. @richardolsson
  3. @richardolsson
  4. @richardolsson
  5. @richardolsson
  6. @richardolsson

    Removed what little was left of prepareNextRetrieve()

    richardolsson authored
    The few pieces of functionality that was still in the method has been split
    to the places that previously called the function.
  7. @richardolsson

    Began refactoring and simplifying AssetLoader.

    richardolsson authored
    Simplifying stack by making ResourceDependency objects contain all the info
    necessary, thereby avoiding having to have three parallel stacks. Also moved
    of how to proceed to the retrieveNext() method.
  8. @richardolsson
Commits on Jul 3, 2012
  1. @DerSchmale
  2. @lidev
  3. @lidev
  4. @lidev
  5. @liaocheng @DerSchmale

    fix the context3D disposed problem.refer to adobe release note:

    liaocheng authored DerSchmale committed
    "Applications need to handle device loss.
    Device loss occurs when the underlying gpu rendering context becomes unavailable to the application.
    The easiest ways to trigger device loss are to hit control+alt+delete on a Windows machine,
    or rotate an Android device while running an AIR app whose app descriptor includes <autoOrients>true</autoOrients>.
    You may experience device loss after navigating away from an application and then coming back to it.
    In all of these cases, the underlying gpu context must be recreated and all your existing gpu resources become invalid.
    Event.CONTEXT3D_CREATE will be fired when device loss occurs.
    The application should handle this event by re-uploading textures and reconstructing vertex and index buffers.
    "
    
    Conflicts:
    
    	src/away3d/entities/SegmentSet.as
    	src/away3d/textures/TextureProxyBase.as
  6. @DerSchmale
  7. @DerSchmale
  8. @richardolsson
Commits on Jul 2, 2012
  1. @rob-bateman
  2. @DerSchmale
  3. @richardolsson
  4. @MindScriptAct @richardolsson

    Removed vector types from documentation. (fails asDocs)

    MindScriptAct authored richardolsson committed
    Signed-off-by: Richard Olsson <r@richardolsson.se>
  5. @MindScriptAct @richardolsson

    Object 3d comment changed to be readable in AsDocs.

    MindScriptAct authored richardolsson committed
    Signed-off-by: Richard Olsson <r@richardolsson.se>
  6. @DerSchmale
  7. @DerSchmale
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