Permalink
Commits on Mar 11, 2014
Commits on Jan 24, 2014
  1. Merge branch 'dev'

    rob-bateman committed Jan 24, 2014
  2. Merge pull request #672 from nixn/master

    rob-bateman committed Jan 24, 2014
    coordinate handling fixes
  3. Merge pull request #667 from JohnBrookes/TouchMangerFix1

    rob-bateman committed Jan 24, 2014
    Fix for TouchManager and stage2d touch issues
  4. Merge remote branch 'NordMike/master'

    rob-bateman committed Jan 24, 2014
    Conflicts:
    	src/away3d/entities/Mesh.as
    	src/away3d/extrusions/Elevation.as
    	src/away3d/lights/LightBase.as
    	src/away3d/loaders/Loader3D.as
Commits on Jan 23, 2014
Commits on Jan 22, 2014
  1. add useSmoothing groups argument to Max3DSParser to enable smoothing on

    rob-bateman committed Jan 22, 2014
    models with no smoothing group data
Commits on Jan 21, 2014
  1. Merge branch 'master' into dev

    rob-bateman committed Jan 21, 2014
    Conflicts:
    	src/away3d/core/base/Object3D.as
Commits on Jan 19, 2014
Commits on Jan 18, 2014
Commits on Jan 14, 2014
Commits on Jan 9, 2014
  1. OutlineMethod with bothSides

    gonchar committed Jan 9, 2014
  2. AGAL validation failed

    gonchar committed Jan 9, 2014
Commits on Jan 7, 2014
  1. AxisAlignedBoundingBox: set aabbPointsDirty on transformFrom

    nixn committed Jan 7, 2014
    When updateWorldBounds was called on an Entity, it computes the new bounds by calling worldBounds.transformFrom(bounds, sceneTransform), but the aabbPoints would not be updated.
Commits on Jan 6, 2014
  1. Occasional crash in away3d.stereo.StereoView3D.as / away3d.stereo.Ste…

    gonchar committed Jan 6, 2014
    …reoRenderer.as (stereofeature branch)
    
    #466
  2. BoundingVolumeBase.fromGeometry: prefill min/max values

    nixn committed Jan 6, 2014
    When a SubGeometry has vertices with x, y or z values in a strict monotonically lower order, the maxX, maxY or maxZ (resp.) would not be set properly, but stay at negative infinity.
Commits on Jan 5, 2014
Commits on Jan 3, 2014
Commits on Jan 2, 2014
Commits on Dec 30, 2013
  1. w component calculation while transformVector

    gonchar committed Dec 30, 2013
    Matrix3DUtils transformVector  & deltaTransformVector
  2. Context loss for filters3d, depthAndStencil flag

    gonchar committed Dec 30, 2013
    #669
    separate depthAndStencil flag for application
    filter3d resource recovering when context3D was lost
Commits on Dec 29, 2013
  1. syntax error in MultiPassMaterialBase.removeMethod

    gonchar committed Dec 29, 2013
    #671 and Sprite3D
    matrix decomposing fix