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Commits on Feb 17, 2012
  1. @rob-bateman
  2. @rob-bateman

    Merge branch 'master' into dev

    rob-bateman authored
    Conflicts:
    	src/away3d/animators/VertexAnimator.as
    	src/away3d/animators/data/VertexAnimationSequence.as
    	src/away3d/loaders/parsers/AC3DParser.as
    	src/away3d/tools/FaceHelper.as
    	src/away3d/tools/MeshHelper.as
    	src/away3d/tools/utils/TextureUtils.as
  3. @lidev

    changed a comment on Mesh

    lidev authored
  4. @rob-bateman
  5. @Fabrice3D

    LookAtController update

    Fabrice3D authored
  6. @Fabrice3D

    HoverController and LookAt controller update. Fixes null objects on s…

    Fabrice3D authored
    …wap targets and faulty resulting updates.
  7. @rob-bateman

    added helper class for library consts

    rob-bateman authored
    added rightclick menu for viewing source and site link / version
    indicator
Commits on Feb 16, 2012
  1. @rob-bateman

    updated lookatcontroller

    rob-bateman authored
  2. @rob-bateman
  3. @Fabrice3D
  4. @Fabrice3D

    PathExtrude update, improvement on uv's spreading to prevent map stre…

    Fabrice3D authored
    …aching and ease artwork generation.
  5. @rob-bateman
  6. @rob-bateman
  7. @rob-bateman
Commits on Feb 13, 2012
  1. @rob-bateman
  2. @rob-bateman
Commits on Feb 10, 2012
  1. @Fabrice3D

    PathExtrude UVmapping fix

    Fabrice3D authored
  2. @Fabrice3D
  3. @Fabrice3D
  4. @Fabrice3D

    package imports update

    Fabrice3D authored
  5. @Fabrice3D

    Package update

    Fabrice3D authored
  6. @Fabrice3D

    Tools package update

    Fabrice3D authored
Commits on Feb 9, 2012
  1. @lidev

    minor changes to picking stuff

    lidev authored
Commits on Feb 8, 2012
  1. @DerSchmale

    Merge branch 'dev' of github.com:away3d/away3d-core-fp11 into dev

    DerSchmale authored
    Conflicts:
    	src/away3d/core/base/IRenderable.as
    	src/away3d/core/base/SubMesh.as
    	src/away3d/core/render/HitTestRenderer.as
    	src/away3d/entities/Sprite3D.as
    	src/away3d/primitives/SkyBox.as
  2. @DerSchmale

    added in vertex offsets

    DerSchmale authored
Commits on Feb 6, 2012
  1. @lidev

    bug fix in picking system

    lidev authored
    bound collision point was being passed instead of mesh collision point
    for Mouse3DEvents
  2. @lidev

    Picking enhancement

    lidev authored
    Reduced triangle collision tests by considering spatial coherency of
    objects being tested.
Commits on Feb 5, 2012
  1. @lidev
  2. @richardolsson

    Merge pull request #213 from nixxle/patch-1

    richardolsson authored
    Adds check of geometry buffer data size, before adding the them to sub-geometries in 3DS parser.
  3. @nixxle

    A .3ds file can have a mesh without any vertices. This is a valid .3d…

    nixxle authored
    …s file but causes an ugly error.
Commits on Feb 4, 2012
  1. @lidev
  2. @lidev

    Mouse occlusion implemented on new picking system.

    lidev authored
    Makes the CPU cost potentially more expensive.
Commits on Feb 3, 2012
  1. @lidev

    just comments

    lidev authored
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