Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Mirror range errors #440

Closed
Fabrice3D opened this issue Nov 21, 2012 · 1 comment
Closed

Mirror range errors #440

Fabrice3D opened this issue Nov 21, 2012 · 1 comment
Assignees
Labels

Comments

@Fabrice3D
Copy link
Member

Mirroring from one mesh (of 9k vertices in my test) 5 times in a row , causes either
a part of the mesh not being rendered or gives range errors. Depending on mirror settings and order.

in my test using a 9k verts mesh
the following gives range errors

var mirror:Mirror = new Mirror(true, true);
mirror.apply(mesh, Mirror.X_AXIS, Mirror.MIN_BOUND);
mirror.apply(mesh, Mirror.Y_AXIS, Mirror.MAX_BOUND);
mirror.apply(mesh, Mirror.Z_AXIS, Mirror.MAX_BOUND);
mirror.apply(mesh, Mirror.Z_AXIS, Mirror.MAX_BOUND);
mirror.apply(mesh, Mirror.X_AXIS, Mirror.MAX_BOUND);

@ghost ghost assigned richardolsson Nov 21, 2012
@80prozent
Copy link
Contributor

I had a look at the mirror class, and made some fixes.

#440, #439 and #438 should be solved (but since its late, i will have another look tomorrow)

Robin

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

No branches or pull requests

4 participants