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  • Memory optimisations for internal Matrix3D and Vector3D use
  • Fix to zIndex calculation on Entities with non-root parent. Closes #659
  • Fix for removing effects methods on a multipass material. Closes #671
  • Updated context loss handling for views with 3D filters. Closes #669
  • Corrected pivot point cal…
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4.1.5

  • Fix to SegmentSet bounds calculations. Closes #610
  • Added support for new ATF format. Closes #615
  • Fix to background image when using a scissorRect. Closes #622
  • Optimisation to MD2 parser. Closes #631
  • Fix to pitch/roll/yaw/rotate for scaled objects. Closes #626
  • Fix on filter method for custo…
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4.1.0 (Alpha)

  • Merged stereo rendering feature
  • Merged particle animation feature
  • Merged compact geometry feature
  • Merged ATF texture feature
  • Merged view volume partitions feature
  • Merged multipass materials feature
  • Merged realtime reflections feature
  • Rebuilt tools package to work with new compact g…
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4.0.1

  • Fixes to object controllers

4.0.2

  • Fixed cone geometry normals

4.0.3

  • Added WireframeCylinder primitive
  • Added View3D.queueSnapshot() to take screen shots of view

4.0.4

  • Fixed issues with geometry validation in primitives

4.0.5

  • Implemented changes related to finalized AWD 2.0 specifica…