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Gizmo for rotation and scale do not correctly center around object's pivot point #155

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rob-bateman opened this Issue Jun 3, 2013 · 0 comments

2 participants

@rob-bateman
Away Tools member

Steps to reproduce

  • open primitivexamples/primitivemix.awd
  • select mesh5
  • update pivot point to be 1000, 0, 1000
  • select "scale" or "rotation" from the gizmos picker
  • adjust scale or rotation

(in the case of scale) object scales around the gizmo, but gizmo is not is correct place for pivot point. Therefore the scale gimzo should be moved so that is positions itself where the pivot point is in order to appear correct. same for rotation

@Greg209 Greg209 was assigned Jun 3, 2013
@Greg209 Greg209 added a commit that referenced this issue Jun 21, 2013
@Greg209 Greg209 Fixes for #180, #178, #156, #155, #83 dfee430
@Greg209 Greg209 closed this Jun 24, 2013
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