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Commits on Feb 4, 2014
  1. Update Readme.md [skip ci]

    committed Feb 4, 2014
  2. Update Readme.md [skip ci]

    committed Feb 4, 2014
Commits on Jan 27, 2014
  1. version bump

    committed Jan 27, 2014
Commits on Jan 20, 2014
  1. upgrades version of ocotokit

    committed Jan 20, 2014
Commits on Jan 15, 2014
  1. Update README.md

    committed Jan 16, 2014
Commits on Dec 17, 2013
  1. fixes failing match spec

    committed Dec 17, 2013
  2. switch to .ruby-* files

    committed Dec 17, 2013
  3. Update Readme [ci skip]

    committed Dec 17, 2013
  4. Merge pull request #11 from zenspider/debugging_visualizations

    Debugging visualizations
    committed Dec 17, 2013
Commits on May 26, 2013
  1. updates version

    committed May 26, 2013
  2. Merge pull request #10 from zenspider/cooperative_match

    Cooperative match and other fixes
    committed May 26, 2013
Commits on May 20, 2013
  1. @zenspider

    Added @draw_procs to Window and hooked them into the drawables code.

    This lets the bot programmer hack into the GUI and add extra
    visualizations. I used it to see my radar, heading, turret heading sensor,
    and turret heading command, and calculated target position as seen in http://www.zenspider.com/~ryan/rtanque_visualization.mov
    
    Yes... this is a HACK. The user needs to use ObjectSpace or some other
    hack to get to the Window to begin with. But this is only meant for
    development so I didn't think it was that big of a deal. By caching
    the Window in the bot it doesn't seem to affect performance (depending
    on how much work the procs do).
    zenspider committed May 20, 2013
  2. @zenspider

    Added the ability to visualize shells shot over time. They leave a

    trail if ENV["DEBUG_SHELLS"] is truthy. By slowing down the game and
    turning this on, a bot programmer can better visualize and understand
    their targeting. Also... pretty.
    zenspider committed May 20, 2013
  3. @zenspider

    Added quit_when_finished configuration and made window close itself if

    the game is finished. Important for automated tournaments.
    zenspider committed May 20, 2013
  4. @zenspider

    Simple refactoring to make shell speed calculations reusable by bot

    brains. Important for target prediction.
    zenspider committed May 20, 2013
  5. @zenspider

    Fix for odd errors I was getting. Heading#delta's to was sometimes not

    a float. Dunno why. Couldn't properly track it back because of randomness.
    zenspider committed May 20, 2013
  6. @zenspider
  7. @zenspider
  8. @zenspider

    Added the ability for the match to be finished if all bots left have

    the same name. Should probably have some configuration and/or cmdline
    options as well but that was beyond me.
    zenspider committed May 20, 2013
Commits on Apr 23, 2013
  1. updates version to 0.1.0

    committed Apr 23, 2013
Commits on Apr 6, 2013
  1. Merge pull request #7 from iangreenleaf/seed

    Random seed as an option
    committed Apr 6, 2013
Commits on Apr 4, 2013
  1. @iangreenleaf
Commits on Mar 30, 2013
  1. removes 1.8 from travis

    committed Mar 30, 2013
Commits on Mar 13, 2013
  1. Update bot template [ci skip]

    committed Mar 13, 2013
Commits on Mar 12, 2013
  1. Update readme.md [ci skip]

    committed Mar 12, 2013
Commits on Mar 11, 2013
  1. merges thyphoon-health_status

    committed Mar 11, 2013
  2. @tandibar
  3. @tandibar
  4. @tandibar

    removed score_bar image

    tandibar committed Mar 11, 2013
Commits on Mar 10, 2013
  1. updates version

    committed Mar 11, 2013
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