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Branch: master
Commits on Dec 16, 2019
Commits on Oct 18, 2019
  1. Updates and bug fixes

    alanmur committed Oct 18, 2019
    Add support for building with additional editions of VS 2017 and VS 2019
    Update the readme file
    Deploy script now checks that output is present before attempting to deploy and issues a better message if it isn't.
    By customer request, the project now uses the latest versions of the AWS SDK Core and GameLift assemblies. (I don't anticipate really keeping these up to date unless requested, so be sure to open an issue if you want me to do this again)
    Fix a bug that I introduced that caused me to make invalid service role policies for getting builds from S3. Note that this means that if you have a Role called GameLiftS3Access in your account, this can be deleted along with the attached policy, completely safely.
Commits on Oct 1, 2019
  1. Fix so that upgrading to Unity 2019.2.x doesn't cause a build error

    alanmur committed Oct 1, 2019
    TT 0410422049
    Added animation and physics modules to the sample, so that when Unity upgrades the package manifest and adds UGUI module which it does automatically, its dependencies are present. This doesn't explain why UGUI would be dependent on a physics and animation engine.
  2. Added --update-alias to DeployTool

    alanmur committed Oct 1, 2019
    New feature added for a customer. Allows the command line to take an alias id to point to the fleet that is created during deployment. Updated help text.
  3. Fix "The input line is too long." when building on VS2013

    alanmur committed Oct 1, 2019
    If you get 'The input line is too long.' and 'The syntax of the command is incorrect.' messages, then vcvars32.bat has been run too many times. Close the Command Window, open a new one and it will work.
    Put a message immediately before, and a comment in the script.
Commits on Jul 15, 2019
  1. Merge pull request #5 from herpdederp/typos

    alanmur committed Jul 15, 2019
    Fix Typos
Commits on Jul 9, 2019
  1. Fixes

    alanmur committed Jul 9, 2019
    Bucket creation works again
    Documentation on IAM user and permissions for deployment improved
    Visual Studio 2019 Community tested for building
    Killing Unity does not result in a message if it wasn't running in the first place.
Commits on Jun 28, 2019
  1. Upgrade to Unity 2019-1.8f1

    alanmur committed Jun 28, 2019
    Upgraded to to work with Unity versions after Unity Hub was introduced. Tested against Unity 2019.1.8f1. Also improvement to code that detects and closes Unity and Devenv whilst we are building. Also detects build success and failure and prints better messaging.
  2. Limit frame rate to 60 fps

    alanmur committed Jun 28, 2019
Commits on May 2, 2019
Commits on Dec 15, 2018
  1. GameLiftUnity 1.0.0

    alanmur committed Dec 15, 2018
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