- 👋 Hi, I’m Armand Yilinkou, @ayilinkou.
- 👀 I’m interested in graphics programming.
- 🌱 I’m currently learning Vulkan and C++.
- ✨ Check out my website: https://www.armandyilinkou.com/
- 📫 You can reach me on my LinkedIn: https://www.linkedin.com/in/armand-yilinkou
Graphics Programmer, currently focused on Vulkan and C++.
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Tencent
- London, United Kingdom
- https://www.armandyilinkou.com/
- in/armand-yilinkou
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HikariEngine
HikariEngine PublicA cross-platform Vulkan and DirectX 12 renderer for Windows and Linux with PBR materials and volumetric clouds.
C++ 1
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AdaptiveResolutionISMs
AdaptiveResolutionISMs PublicA DirectX 11 renderer with the option to render shadows using shadow maps, imperfect shadow maps and adaptive resolution imperfect shadow maps.
C++ 1
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QuadtreeTerrain
QuadtreeTerrain PublicA procedural terrain generator using chunk pooling, mesh caching and a quadtree for a dynamic LOD.
C# 1
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