video_core: Fixed emulation window artefacts on OpenGL + Wayland#754
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PabloMK7
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This pull request fixes an issue where anything that passed over the portion of the emulation window not occupied by the 3DS screens would leave visual artefacts behind:
This PR fixes this by changing the opacity of two
glClearColorcalls from0.0to1.0.On most platforms this value is seemingly ignored and it is displayed as if it was set to
1.0, but on Wayland it respects the value and causes this issue. I'm not sure why they were originally set to that value, there seems to be no benefit to doing so, especially considering that the background colours are set up in the same call, which would be invisible if this was working correctly.