diff --git a/src/app/components/editors/creature/creature-template/creature-template.component.html b/src/app/components/editors/creature/creature-template/creature-template.component.html index 731c481c286..39fe1c3fd3c 100644 --- a/src/app/components/editors/creature/creature-template/creature-template.component.html +++ b/src/app/components/editors/creature/creature-template/creature-template.component.html @@ -478,7 +478,7 @@ diff --git a/src/app/constants/options/creature-ai-name.ts b/src/app/constants/options/creature-ai-name.ts index 5569e3ead93..04f9cf490ee 100644 --- a/src/app/constants/options/creature-ai-name.ts +++ b/src/app/constants/options/creature-ai-name.ts @@ -1,20 +1,18 @@ import { Option } from '../../types/general'; export const CREATURE_AI_NAME: Option[] = [ - { value: 'NullCreatureAI', name: 'Empty AI, the creature does nothing.' }, - { value: 'TriggerAI', name: '' }, - { value: 'AggressorAI', name: 'The creature attacks as soon as something is in aggro range.' }, - { value: 'ReactorAI', name: 'The creature attacks only if aggroed by attack, spell etc.' }, - { value: 'PassiveAI', name: '' }, - { value: 'CritterAI', name: '' }, - { value: 'GuardAI', name: '' }, + { value: 'NullCreatureAI', name: 'Empty AI, creature does nothing; cannot be charmed.' }, + { value: 'TriggerAI', name: 'Same as "NullCreatureAI", except that the creature casts the spell from field spell1 when summoned' }, + { value: 'AggressorAI', name: 'Creature attacks when entering aggro radius; uses only melee attacks.' }, + { value: 'ReactorAI', name: 'Creature attacks only if aggroed; uses only melee attacks..' }, + { value: 'PassiveAI', name: 'Creature behaves passive, cannot attack. ' }, + { value: 'CritterAI', name: 'Critter which flees if attacked.' }, + { value: 'GuardAI', name: 'Creature is a zone guard.' }, { value: 'PetAI', name: 'The creature is a pet.' }, - { value: 'TotemAI', name: 'The creature casts spell from field spell1, otherwise like NullAI.' }, - { value: 'CombatAI', name: '' }, - { value: 'ArcherAI', name: '' }, - { value: 'TurretAI', name: '' }, - { value: 'VehicleAI', name: '' }, + { value: 'TotemAI', name: 'Creature casts spell from field spell1; does not move.' }, + { value: 'CombatAI', name: 'Creature attacks as soon as something is in aggro range; uses also spells.' }, + { value: 'ArcherAI', name: 'Creature casts spell from field spell1; chases the victim.' }, + { value: 'TurretAI', name: 'Creature attacks using spell from field spell1; does not move.' }, + { value: 'VehicleAI', name: 'Creature acts as player vehicle.' }, { value: 'SmartAI', name: 'The creature uses SmartAI' }, - { value: 'GameObjectAI', name: '' }, - { value: 'SmartGameObjectAI', name: '' }, ];