/
worldserver.conf.dist
4391 lines (3502 loc) · 142 KB
/
worldserver.conf.dist
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################################################
# AzerothCore World Server configuration file #
################################################
[worldserver]
###################################################################################################
# SECTION INDEX
#
# SERVER SYSTEM SETTINGS
# DATABASE & CONNECTIONS
# DIRECTORIES
# CONSOLE
# AUTOUPDATER
# NETWORK
# REMOTE ACCESS
# CRYPTOGRAPHY
# PERFORMANCE
# LOGGING
# METRIC
# SERVER
# PACKET SPOOF PROTECTION SETTINGS
# WARDEN
# AUTO BROADCAST
# VISIBILITY AND DISTANCES
# MAPS
# WEATHER
# TICKETS
# COMMAND
#
# GAME SETTINGS
# GAME MASTER
# CHEAT
# CHARACTER DATABASE
# CHARACTER DELETE
# CHARACTER CREATION
# CHARACTER
# SKILL
# STATS
# REPUTATION
# EXPERIENCE
# CURRENCY
# DURABILITY
# DEATH
# PET
# ITEM DELETE
# ITEM
# QUEST
# CREATURE
# VENDOR
# GROUP
# INSTANCE
# DUNGEON AND BATTLEGROUND FINDER
# CHARTER
# GUILD
# FFAPVP
# WINTERGRASP
# BATTLEGROUND
# ARENA
# MAIL
# TRANSPORT
# CHAT CHANNEL
# FACTION INTERACTION
# RECRUIT A FRIEND
# CALENDAR
# GAME EVENT
# AUCTION HOUSE
# PLAYER DUMP
# CUSTOM
# DEBUG
#
###################################################################################################
###################################################################################################
# #
# SERVER SYSTEM SETTINGS BEGIN #
# #
###################################################################################################
###################################################################################################
# DATABASE & CONNECTIONS
#
# RealmID
# Description: ID of the Realm using this config.
# Important: RealmID must match the realmlist inside the auth database.
# Default: 1
RealmID = 1
#
# WorldServerPort
# Description: TCP port to reach the world server.
# Default: 8085
WorldServerPort = 8085
#
# BindIP
# Description: Bind world server to IP/hostname
# Default: "0.0.0.0" - (Bind to all IPs on the system)
BindIP = "0.0.0.0"
#
# LoginDatabaseInfo
# WorldDatabaseInfo
# CharacterDatabaseInfo
# Description: Database connection settings for the world server.
# Example: "hostname;port;username;password;database"
# ".;somenumber;username;password;database" - (Use named pipes on Windows
# "enable-named-pipe" to [mysqld]
# section my.ini)
# ".;/path/to/unix_socket;username;password;database" - (use Unix sockets on
# Unix/Linux)
# Default: "127.0.0.1;3306;acore;acore;acore_auth" - (LoginDatabaseInfo)
# "127.0.0.1;3306;acore;acore;acore_world" - (WorldDatabaseInfo)
# "127.0.0.1;3306;acore;acore;acore_characters" - (CharacterDatabaseInfo)
LoginDatabaseInfo = "127.0.0.1;3306;acore;acore;acore_auth"
WorldDatabaseInfo = "127.0.0.1;3306;acore;acore;acore_world"
CharacterDatabaseInfo = "127.0.0.1;3306;acore;acore;acore_characters"
#
# LoginDatabase.WorkerThreads
# WorldDatabase.WorkerThreads
# CharacterDatabase.WorkerThreads
# Description: The amount of worker threads spawned to handle asynchronous (delayed) MySQL
# statements. Each worker thread is mirrored with its own connection to the
# MySQL server and their own thread on the MySQL server.
# Default: 1 - (LoginDatabase.WorkerThreads)
# 1 - (WorldDatabase.WorkerThreads)
# 1 - (CharacterDatabase.WorkerThreads)
LoginDatabase.WorkerThreads = 1
WorldDatabase.WorkerThreads = 1
CharacterDatabase.WorkerThreads = 1
#
# LoginDatabase.SynchThreads
# WorldDatabase.SynchThreads
# CharacterDatabase.SynchThreads
# Description: The amount of MySQL connections spawned to handle.
# Default: 1 - (LoginDatabase.WorkerThreads)
# 1 - (WorldDatabase.WorkerThreads)
# 2 - (CharacterDatabase.WorkerThreads)
LoginDatabase.SynchThreads = 1
WorldDatabase.SynchThreads = 1
CharacterDatabase.SynchThreads = 2
#
# MaxPingTime
# Description: Time (in minutes) between database pings.
# Default: 30
MaxPingTime = 30
#
# Database.Reconnect.Seconds
# Database.Reconnect.Attempts
#
# Description: How many seconds between every reconnection attempt
# and how many attempts will be performed in total
# Default: 20 attempts every 15 seconds
#
Database.Reconnect.Seconds = 15
Database.Reconnect.Attempts = 20
#
###################################################################################################
###################################################################################################
# DIRECTORIES
#
# DataDir
# Description: Data directory setting.
# Important: DataDir needs to be quoted, as the string might contain space characters.
# Example: "@prefix@\home\youruser\azerothcore\data"
# Default: "."
DataDir = "."
#
# LogsDir
# Description: Logs directory setting.
# Important: LogsDir needs to be quoted, as the string might contain space characters.
# Logs directory must exists, or log file creation will be disabled.
# Example: "/home/youruser/azerothcore/logs"
# Default: "" - (Log files will be stored in the current path)
LogsDir = ""
#
# TempDir
# Description: Temp directory setting.
# Important: TempDir needs to be quoted, as the string might contain space characters.
# TempDir directory must exists, or the server can't work properly
# Example: "/home/youruser/azerothcore/temp"
# Default: "" - (Temp files will be stored in the current path)
TempDir = ""
#
# CMakeCommand
# Description: The path to your CMake binary.
# If the path is left empty, the built-in CMAKE_COMMAND is used.
# Example: "C:/Program Files/CMake/bin/cmake.exe"
# "/usr/bin/cmake"
# Default: ""
CMakeCommand = ""
#
# BuildDirectory
# Description: The path to your build directory.
# If the path is left empty, the built-in CMAKE_BINARY_DIR is used.
# Example: "../AzerothCore"
# Default: ""
BuildDirectory = ""
#
# SourceDirectory
# Description: The path to your AzerothCore source directory.
# If the path is left empty, the built-in CMAKE_SOURCE_DIR is used.
# Example: "../azerothcore-wotlk"
# Default: ""
SourceDirectory = ""
#
# MySQLExecutable
# Description: The path to your MySQL CLI binary.
# If the path is left empty, built-in path from cmake is used.
# Example: "C:/Program Files/MySQL/MySQL Server 8.0/bin/mysql.exe"
# "mysql.exe"
# "/usr/bin/mysql"
# Default: ""
MySQLExecutable = ""
#
# PidFile
# Description: World daemon PID file.
# Example: "./world.pid" - (Enabled)
# Default: "" - (Disabled)
PidFile = ""
#
###################################################################################################
###################################################################################################
# CONSOLE
#
# Console.Enable
# Description: Enable console.
# Default: 1 - (Enabled)
# 0 - (Disabled)
Console.Enable = 1
#
# BeepAtStart
# Description: Beep when the world server finished starting (Unix/Linux systems).
# Default: 1 - (Enabled)
# 0 - (Disabled)
BeepAtStart = 1
#
# FlashAtStart
# Description: Flashes in taskbar when the world server finished starting. (Works on Windows only)
# Default: 1 - (Enabled)
# 0 - (Disabled)
FlashAtStart = 1
#
###################################################################################################
###################################################################################################
# AUTOUPDATER
#
# Updates.EnableDatabases
# Description: A mask that describes which databases should be updated.
#
# Following flags are available
# DATABASE_LOGIN = 1, // Auth database
# DATABASE_CHARACTER = 2, // Character database
# DATABASE_WORLD = 4, // World database
#
# Default: 7 - (All enabled)
# 4 - (Enable world only)
# 0 - (All disabled)
Updates.EnableDatabases = 7
#
# Updates.AutoSetup
# Description: Auto populate empty databases.
# Default: 1 - (Enabled)
# 0 - (Disabled)
Updates.AutoSetup = 1
#
# Updates.Redundancy
# Description: Perform data redundancy checks through hashing
# to detect changes on sql updates and reapply it.
# Default: 1 - (Enabled)
# 0 - (Disabled)
Updates.Redundancy = 1
#
# Updates.ArchivedRedundancy
# Description: Check hashes of archived updates (slows down startup).
# Default: 0 - (Disabled)
# 1 - (Enabled)
Updates.ArchivedRedundancy = 0
#
# Updates.AllowRehash
# Description: Inserts the current file hash in the database if it is left empty.
# Useful if you want to mark a file as applied but you don't know its hash.
# Default: 1 - (Enabled)
# 0 - (Disabled)
Updates.AllowRehash = 1
#
# Updates.CleanDeadRefMaxCount
# Description: Cleans dead/ orphaned references that occur if an update was removed or renamed and edited in one step.
# It only starts the clean up if the count of the missing updates is below or equal the Updates.CleanDeadRefMaxCount value.
# This way prevents erasing of the update history due to wrong source directory state (maybe wrong branch or bad revision).
# Disable this if you want to know if the database is in a possible "dirty state".
# Default: 3 - (Enabled)
# 0 - (Disabled)
# -1 - (Enabled - unlimited)
Updates.CleanDeadRefMaxCount = 3
#
###################################################################################################
###################################################################################################
# NETWORK
#
# Network.Threads
# Description: Number of threads for network.
# Default: 1 - (Recommended 1 thread per 1000 connections)
Network.Threads = 1
#
# Network.OutKBuff
# Description: Amount of memory (in bytes) used for the output kernel buffer (see SO_SNDBUF
# socket option, TCP manual).
# Default: -1 - (Use system default setting)
Network.OutKBuff = -1
#
# Network.OutUBuff
# Description: Amount of memory (in bytes) reserved initially in the user space per
# connection for output buffering.
# Default: 4096
Network.OutUBuff = 4096
#
# Network.TcpNoDelay:
# Description: TCP Nagle algorithm setting.
# Default: 0 - (Enabled, Less traffic, More latency)
# 1 - (Disabled, More traffic, Less latency, TCP_NO_DELAY)
Network.TcpNodelay = 1
#
###################################################################################################
###################################################################################################
# REMOTE ACCESS
#
# Ra.Enable
# Description: Enable remote console (telnet).
# Default: 0 - (Disabled)
# 1 - (Enabled)
Ra.Enable = 0
#
# Ra.IP
# Description: Bind remote access to IP/hostname.
# Default: "0.0.0.0" - (Bind to all IPs on the system)
Ra.IP = "0.0.0.0"
#
# Ra.Port
# Description: TCP port to reach the remote console.
# Default: 3443
Ra.Port = 3443
#
# Ra.MinLevel
# Description: Required security level to use the remote console.
# Default: 3
Ra.MinLevel = 3
#
# SOAP.Enable
# Description: Enable soap service
# Default: 0 - (Disabled)
# 1 - (Enabled)
SOAP.Enabled = 0
#
# SOAP.IP
# Description: Bind SOAP service to IP/hostname
# Default: "127.0.0.1" - (Bind to localhost)
SOAP.IP = "127.0.0.1"
#
# SOAP.Port
# Description: TCP port to reach the SOAP service.
# Default: 7878
SOAP.Port = 7878
#
###################################################################################################
###################################################################################################
# CRYPTOGRAPHY
#
# TOTPMasterSecret
# Description: The key used by authserver to decrypt TOTP secrets from database storage.
# You only need to set this here if you plan to use the in-game 2FA
# management commands (.account 2fa), otherwise this can be left blank.
#
# The server will auto-detect if this does not match your authserver setting,
# in which case any commands reliant on the secret will be disabled.
#
# Default: <blank>
#
TOTPMasterSecret =
#
###################################################################################################
###################################################################################################
# PERFORMANCE
#
# ThreadPool
# Description: Number of threads to be used for the global thread pool
# The thread pool is currently used for:
# - Signal handling
# - Remote access
# - Database keep-alive ping
# - Core freeze check
# - World socket networking
# Default: 2
ThreadPool = 2
#
# UseProcessors
# Description: Processors mask for Windows and Linux based multi-processor systems.
# Example: For a computer with 3 CPUs:
# 1 - 1st CPU only
# 2 - 2nd CPU only
# 4 - 3rd CPU only
# 6 - 2nd + 3rd CPUs, because "2 | 4" -> 6
# Default: 0 - (Selected by OS)
# 1+ - (Bit mask value of selected processors)
UseProcessors = 0
#
# ProcessPriority
# Description: Process priority setting for Windows based systems.
# Default: 1 - (High)
# 0 - (Normal)
ProcessPriority = 1
#
# Compression
# Description: Compression level for client update packages
# Range: 1-9
# Default: 1 - (Speed)
# 9 - (Best compression)
Compression = 1
#
###################################################################################################
###################################################################################################
# LOGGING
#
# PacketLogFile
# Description: Binary packet logging file for the world server.
# Filename extension must be .pkt to be parsable with WowPacketParser.
# Example: "World.pkt" - (Enabled)
# Default: "" - (Disabled)
PacketLogFile = ""
#
# LogDB.Opt.ClearInterval
# Description: Time (in minutes) for the WUPDATE_CLEANDB timer that clears the `logs` table
# of old entries.
# Default: 10 - (10 minutes)
# 1+
LogDB.Opt.ClearInterval = 10
#
# LogDB.Opt.ClearTime
# Description: Time (in seconds) for keeping old `logs` table entries.
# Default: 1209600 - (Enabled, 14 days)
# 0 - (Disabled, Do not clear entries)
LogDB.Opt.ClearTime = 1209600
#
# RecordUpdateTimeDiffInterval
# Description: Time (in milliseconds) update time diff is written to the log file.
# Update diff can be used as a performance indicator. Diff < 300: good
# performance. Diff > 600 bad performance, may be caused by high CPU usage.
# Default: 300000 - (Enabled, 5 minutes)
# 0 - (Disabled)
RecordUpdateTimeDiffInterval = 300000
#
# MinRecordUpdateTimeDiff
# Description: Only record update time diff which is greater than this value.
# Default: 100
MinRecordUpdateTimeDiff = 100
#
# IPLocationFile
# Description: The path to your IP2Location database CSV file.
# Example: "C:/acore/IP2LOCATION-LITE-DB1.CSV"
# "/home/acore/IP2LOCATION-LITE-DB1.CSV"
# Default: "" - (Disabled)
#
IPLocationFile = ""
#
# AllowLoggingIPAddressesInDatabase
# Description: Specifies if IP addresses can be logged to the database
# Default: 1 - (Enabled)
# 0 - (Disabled)
#
AllowLoggingIPAddressesInDatabase = 1
#
# Allow.IP.Based.Action.Logging
# Description: Logs actions, e.g. account login and logout to name a few, based on IP of current session.
# Default: 0 - (Disabled)
# 1 - (Enabled)
#
Allow.IP.Based.Action.Logging = 0
#
# Appender config values: Given an appender "name"
# Appender.name
# Description: Defines 'where to log'.
# Format: Type,LogLevel,Flags,optional1,optional2,optional3
#
# Type
# 0 - (None)
# 1 - (Console)
# 2 - (File)
# 3 - (DB)
#
# LogLevel
# 0 - (Disabled)
# 1 - (Fatal)
# 2 - (Error)
# 3 - (Warning)
# 4 - (Info)
# 5 - (Debug)
# 6 - (Trace)
#
# Flags:
# 0 - None
# 1 - Prefix Timestamp to the text
# 2 - Prefix Log Level to the text
# 4 - Prefix Log Filter type to the text
# 8 - Append timestamp to the log file name. Format: YYYY-MM-DD_HH-MM-SS
# (Only used with Type = 2)
# 16 - Make a backup of existing file before overwrite
# (Only used with Mode = w)
#
# Colors (read as optional1 if Type = Console)
# Format: "fatal error warn info debug trace"
# 0 - BLACK
# 1 - RED
# 2 - GREEN
# 3 - BROWN
# 4 - BLUE
# 5 - MAGENTA
# 6 - CYAN
# 7 - GREY
# 8 - YELLOW
# 9 - LRED
# 10 - LGREEN
# 11 - LBLUE
# 12 - LMAGENTA
# 13 - LCYAN
# 14 - WHITE
# Example: "1 9 3 6 5 8"
#
# File: Name of the file (read as optional1 if Type = File)
# Allows to use one "%s" to create dynamic files
#
# Mode: Mode to open the file (read as optional2 if Type = File)
# a - (Append)
# w - (Overwrite)
#
# MaxFileSize: Maximum file size of the log file before creating a new log file
# (read as optional3 if Type = File)
# Size is measured in bytes expressed in a 64-bit unsigned integer.
# Maximum value is 4294967295 (4 GB). Leave blank for no limit.
# NOTE: Does not work with dynamic filenames.
# Example: 536870912 (512 MB)
#
Appender.Console=1,4,0,"1 9 3 6 5 8"
Appender.Server=2,5,0,Server.log,w
# Appender.GM=2,5,15,gm_%s.log
Appender.Errors=2,5,0,Errors.log
# Appender.DB=3,5,0
# Logger config values: Given a logger "name"
# Logger.name
# Description: Defines 'What to log'
# Format: LogLevel,AppenderList
#
# LogLevel
# 0 - (Disabled)
# 1 - (Fatal)
# 2 - (Error)
# 3 - (Warning)
# 4 - (Info)
# 5 - (Debug)
# 6 - (Trace)
#
# AppenderList: List of appenders linked to logger
# (Using spaces as separator).
#
Logger.root=2,Console Server
#Logger.commands.gm=4,Console GM
Logger.diff=3,Console Server
Logger.mmaps=4,Server
Logger.scripts.hotswap=4,Console Server
Logger.server=4,Console Server
Logger.sql.sql=2,Console Errors
Logger.sql=4,Console Server
Logger.time.update=4,Console Server
Logger.module=4,Console Server
Logger.spells.scripts=2,Console Errors
#Logger.achievement=4,Console Server
#Logger.addon=4,Console Server
#Logger.ahbot=4,Console Server
#Logger.auctionHouse=4,Console Server
#Logger.autobroadcast=4, Console Server
#Logger.bg.arena=4,Console Server
#Logger.bg.battlefield=4,Console Server
#Logger.bg.battleground=4,Console Server
#Logger.bg.reportpvpafk=4,Console Server
#Logger.calendar=4,Console Server
#Logger.chat.log=4,Console Server
#Logger.chat.log.addon=4,Console Server
#Logger.chat.system=4,Console Server
#Logger.cheat=4,Console Server
#Logger.commands.ra=4,Console Server
#Logger.condition=4,Console Server
#Logger.dbc=4,Console Server
#Logger.disable=4,Console Server
#Logger.entities.dyobject=4,Console Server
#Logger.entities.faction=4,Console Server
#Logger.entities.gameobject=4,Console Server
#Logger.entities.object=4,Console Server
#Logger.entities.pet=4,Console Server
#Logger.entities.player.character=4,Console Server
#Logger.entities.player.dump=4,Console Server
#Logger.entities.player.items=4,Console Server
#Logger.entities.player.loading=4,Console Server
#Logger.entities.player.skills=4,Console Server
#Logger.entities.player=4,Console Server
#Logger.entities.transport=4,Console Server
#Logger.entities.unit.ai=4,Console Server
#Logger.entities.unit=4,Console Server
#Logger.entities.vehicle=4,Console Server
#Logger.gameevent=4,Console Server
#Logger.group=4,Console Server
#Logger.guild=4,Console Server
#Logger.instance.save=4,Console Server
#Logger.instance.script=4,Console Server
#Logger.lfg=4,Console Server
#Logger.loot=4,Console Server
#Logger.mail=4,Console Server
#Logger.maps.script=4,Console Server
#Logger.maps=4,Console Server
#Logger.misc=4,Console Server
#Logger.mmaps.tiles=4,Console Server
#Logger.movement.flightpath=4,Console Server
#Logger.movement.motionmaster=4,Console Server
#Logger.movement.splinechain=4,Console Server
#Logger.movement=4,Console Server
#Logger.network.kick=4,Console Server
#Logger.network.opcode=4,Console Server
#Logger.network.soap=4,Console Server
#Logger.network=4,Console Server
#Logger.outdoorpvp=4,Console Server
#Logger.pool=4,Console Server
#Logger.rbac=4,Console Server
#Logger.reputation=4,Console Server
#Logger.scripts.ai.escortai=4,Console Server
#Logger.scripts.ai.followerai=4,Console Server
#Logger.scripts.ai.petai=4,Console Server
#Logger.scripts.ai.sai=4,Console Server
#Logger.scripts.ai=4,Console Server
#Logger.scripts.cos=4,Console Server
#Logger.scripts.midsummer=4,Console Server
#Logger.scripts=4,Console Server
#Logger.server.authserver=4,Console Server
#Logger.spells.aura.effect.nospell=4,Console Server
#Logger.spells.aura.effect=4,Console Server
#Logger.spells.effect.nospell=4,Console Server
#Logger.spells.effect=4,Console Server
#Logger.spells.scripts=4,Console Server
#Logger.spells=4,Console Server
#Logger.sql.dev=4,Console Server
#Logger.sql.driver=4,Console Server
#Logger.vehicles=4,Console Server
#Logger.warden=4,Console Server
#Logger.weather=4,Console Server
#
# Log.Async.Enable
# Description: Enables asynchronous message logging.
# Default: 0 - (Disabled)
# 1 - (Enabled)
Log.Async.Enable = 0
#
###################################################################################################
###################################################################################################
# METRIC
#
# These settings control the statistics sent to the metric database (currently InfluxDB)
#
# Metric.Enable
# Description: Enables statistics sent to the metric database.
# Default: 0 - (Disabled)
# 1 - (Enabled)
#
Metric.Enable = 0
#
# Metric.Interval
# Description: Interval between every batch of data sent in seconds.
# Longer interval means larger batch of data. If the batch
# is too big, it might get rejected.
# Default: 1 second
#
Metric.Interval = 1
#
# Metric.ConnectionInfo
# Description: Connection settings for metric database (currently InfluxDB).
# Example: "hostname;port;database"
# Default: "127.0.0.1;8086;worldserver"
#
Metric.ConnectionInfo = "127.0.0.1;8086;worldserver"
#
# Metric.OverallStatusInterval
# Description: Interval between every gathering of overall worldserver status data in seconds
# Default: 1 second
#
Metric.OverallStatusInterval = 1
#
# Metric threshold values: Given a metric "name"
# Metric.Threshold.name
# Description: Skips sending statistics with a value lower than the config value.
# If the threshold is commented out, the metric will be ignored.
# Only metrics logged with METRIC_DETAILED_TIMER in the sources are affected.
# Disabled by default. Requires WITH_DETAILED_METRICS CMake flag.
#
# Format: Value as integer
#
#Metric.Threshold.world_update_sessions_time = 100
#Metric.Threshold.worldsession_update_opcode_time = 50
#
###################################################################################################
###################################################################################################
# SERVER
#
# BirthdayTime
# Description: Set to date of project's birth in UNIX time. By default Thu Oct 2, 2008
# Default: 1222964635
BirthdayTime = 1222964635
#
# PlayerLimit
# Description: Maximum number of players in the world. Excluding Mods, GMs and Admins.
# Important: If you want to block players and only allow Mods, GMs or Admins to join the
# server, use the DB field "auth.realmlist.allowedSecurityLevel".
# Default: 1000 - (Enabled)
# 1+ - (Enabled)
# 0 - (Disabled, No limit)
PlayerLimit = 1000
#
# World.RealmAvailability
# Description: If enabled, players will enter the realm normally.
# Character creation will still be possible even when realm is disabled.
# Default: 1 - (Enabled)
# 0 - (Disabled)
World.RealmAvailability = 1
#
# GameType
# Description: Server realm type.
# Default: 0 - (NORMAL)
# 1 - (PVP)
# 4 - (NORMAL)
# 6 - (RP)
# 8 - (RPPVP)
# 16 - (FFA_PVP, Free for all PvP mode like arena PvP in all zones except rest
# activated places and sanctuaries)
GameType = 0
#
# RealmZone
# Description: Server realm zone. Set allowed alphabet in character, etc. names.
# Default 1 - (Development - any language)
# 2 - (United States - extended-Latin)
# 3 - (Oceanic - extended-Latin)
# 4 - (Latin America - extended-Latin)
# 5 - (Tournament - basic-Latin at create, any at login)
# 6 - (Korea - East-Asian)
# 7 - (Tournament - basic-Latin at create, any at login)
# 8 - (English - extended-Latin)
# 9 - (German - extended-Latin)
# 10 - (French - extended-Latin)
# 11 - (Spanish - extended-Latin)
# 12 - (Russian - Cyrillic)
# 13 - (Tournament - basic-Latin at create, any at login)
# 14 - (Taiwan - East-Asian)
# 15 - (Tournament - basic-Latin at create, any at login)
# 16 - (China - East-Asian)
# 17 - (CN1 - basic-Latin at create, any at login)
# 18 - (CN2 - basic-Latin at create, any at login)
# 19 - (CN3 - basic-Latin at create, any at login)
# 20 - (CN4 - basic-Latin at create, any at login)
# 21 - (CN5 - basic-Latin at create, any at login)
# 22 - (CN6 - basic-Latin at create, any at login)
# 23 - (CN7 - basic-Latin at create, any at login)
# 24 - (CN8 - basic-Latin at create, any at login)
# 25 - (Tournament - basic-Latin at create, any at login)
# 26 - (Test Server - any language)
# 27 - (Tournament - basic-Latin at create, any at login)
# 28 - (QA Server - any language)
# 29 - (CN9 - basic-Latin at create, any at login)
RealmZone = 1
#
# DBC.Locale
# Description: DBC language settings.
# Default: 255 - (Auto Detect)
# 0 - (English)
# 1 - (Korean)
# 2 - (French)
# 3 - (German)
# 4 - (Chinese)
# 5 - (Taiwanese)
# 6 - (Spanish)
# 7 - (Spanish Mexico)
# 8 - (Russian)
DBC.Locale = 255
#
# Expansion
# Description: Allow server to use content from expansions. Checks for expansion-related
# map files, client compatibility and class/race character creation.
# Default: 2 - (Expansion 2)
# 1 - (Expansion 1)
# 0 - (Disabled, Ignore and disable expansion content (maps, races, classes)
Expansion = 2
#
# ClientCacheVersion
# Description: Client cache version for client cache data reset. Use any value different
# from DB and not recently been used to trigger client side cache reset.
# Default: 0 - (Use DB value from world DB db_version.cache_id field)
ClientCacheVersion = 0
#
# SessionAddDelay
# Description: Time (in microseconds) that a network thread will sleep after authentication
# protocol handling before adding a connection to the world session map.
# Default: 10000 - (10 milliseconds, 0.01 second)
SessionAddDelay = 10000
#
# CloseIdleConnections
# Description: Automatically close idle connections.
# SocketTimeOutTime and SocketTimeOutTimeActive determine when a connection is considered as idle.
# Default: 1 - (enable, Automatically close idle connections)
# 0 - (disable, Do not close idle connections)
CloseIdleConnections = 1
#
# SocketTimeOutTime
# Description: Time (in milliseconds) after which a connection being idle on the character
# selection screen is disconnected.
# Default: 900000 - (15 minutes)
SocketTimeOutTime = 900000
#
# SocketTimeOutTimeActive
# Description: Time (in milliseconds) after which an idle connection is dropped while
# logged into the world.
# The client sends keepalive packets every 30 seconds. Values <= 30s are not recommended.
# Default: 60000 - (1 minute)
SocketTimeOutTimeActive = 60000
#
# MaxOverspeedPings
# Description: Maximum overspeed ping count before character is disconnected.
# Default: 2 - (Enabled, Minimum value)
# 3+ - (Enabled, More checks before kick)
# 0 - (Disabled)
MaxOverspeedPings = 2
#
# DisconnectToleranceInterval
# Description: Allows to skip queue after being disconnected for a given number of seconds.
# Default: 0
DisconnectToleranceInterval = 0
#
# EnableLoginAfterDC
# Description: After not logging out properly (clicking Logout and waiting 20 seconds),
# characters stay in game world for a full minute, even if the client connection was closed.
# Such behaviour prevents for example exploiting boss encounters by alt+f4
# and skipping crucial boss abilities, or escaping opponents in PvP.
# This setting is used to allow/disallow players to log back into characters that are left in world.
# Default: 1 - (by clicking "Enter World" player will log back into a character that is already in world)
# 0 - (by clicking "Enter World" player will get an error message when trying to log into a character
# that is left in world, and has to wait a minute for the character to be removed from world)
EnableLoginAfterDC = 1
#